-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathindex.js
310 lines (259 loc) · 8.53 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
/**
* Create an envelope generator that
* can be attached to an AudioParam
*/
class Envelope {
constructor(context, settings) {
// Hold on to these
this.context = context;
this.settings = settings;
this._setDefaults();
// Create nodes
this.source = this._getOnesBufferSource();
this.attackDecayNode = context.createGain();
this.releaseNode = context.createGain();
this.ampNode = context.createGain();
this.outputNode = context.createGain();
this.outputNode.gain.value = this.settings.startLevel;
this.ampNode.gain.value = this.settings.maxLevel - this.settings.startLevel;
// Set up graph
this.source.connect(this.attackDecayNode);
this.source.connect(this.outputNode);
this.attackDecayNode.connect(this.releaseNode);
this.releaseNode.connect(this.ampNode);
this.ampNode.connect(this.outputNode.gain);
}
/**
* Deal w/ settings object
*/
_setDefaults() {
// curve
if (typeof this.settings.curve !== 'string') {
this.settings.curve = 'linear';
}
// delayTime
if (typeof this.settings.delayTime !== 'number') {
this.settings.delayTime = 0;
}
// startLevel
if (typeof this.settings.startLevel !== 'number') {
this.settings.startLevel = 0;
}
// maxLevel
if (typeof this.settings.maxLevel !== 'number') {
this.settings.maxLevel = 1;
}
// sustainLevel
if (typeof this.settings.sustainLevel !== 'number') {
this.settings.sustainLevel = 1;
}
// attackTime
if (typeof this.settings.attackTime !== 'number') {
this.settings.attackTime = 0;
}
// holdTime
if (typeof this.settings.holdTime !== 'number') {
this.settings.holdTime = 0;
}
// decayTime
if (typeof this.settings.decayTime !== 'number') {
this.settings.decayTime = 0;
}
// releaseTime
if (typeof this.settings.releaseTime !== 'number') {
this.settings.releaseTime = 0;
}
// startLevel must not be zero if attack curve is exponential
if (this.settings.startLevel === 0 && this._getRampMethodName('attack') === 'exponentialRampToValueAtTime') {
if (this.settings.maxLevel < 0) {
this.settings.startLevel = -0.001;
} else {
this.settings.startLevel = 0.001;
}
}
// maxLevel must not be zero if attack, decay, or release curve is exponential
if (this.settings.maxLevel === 0
&& (this._getRampMethodName('attack') === 'exponentialRampToValueAtTime'
|| this._getRampMethodName('decay') === 'exponentialRampToValueAtTime'
|| this._getRampMethodName('release') === 'exponentialRampToValueAtTime'
)
) {
if (this.settings.startLevel < 0) {
this.settings.maxLevel = -0.001;
} else {
this.settings.maxLevel = 0.001;
}
}
// sustainLevel must not be zero if decay or release curve is exponential
if (this.settings.sustainLevel === 0
&& (this._getRampMethodName('decay') === 'exponentialRampToValueAtTime'
|| this._getRampMethodName('release') === 'exponentialRampToValueAtTime'
)
) {
// No need to be negative here as it's a multiplier
this.settings.sustainLevel = 0.001;
}
// decayTime must not be zero to avoid colliding with attack curve events
if (this.settings.decayTime === 0) {
this.settings.decayTime = 0.001;
}
}
/**
* Get an audio source that will be pegged at 1,
* providing a signal through our path that can
* drive the AudioParam this is attached to.
* TODO: Can we always cache this?
*/
_getOnesBufferSource() {
let context = this.context;
// Generate buffer, setting its samples to 1
// Needs to be 2 for safari!
// Hat tip to https://github.com/mmckegg/adsr
let onesBuffer = context.createBuffer(1, 2, context.sampleRate);
let data = onesBuffer.getChannelData(0);
data[0] = 1;
data[1] = 1;
// Create a source for the buffer, looping it
let source = context.createBufferSource();
source.buffer = onesBuffer;
source.loop = true;
return source;
}
/**
* Connect the end of the path to the
* targetParam.
*
* TODO: Throw error when not an AudioParam target?
*/
connect(targetParam) {
this.outputNode.connect(targetParam);
}
/**
* Begin the envelope, scheduling everything we know
* (attack time, decay time, sustain level).
*/
start(when) {
if (this.settings.initialValueCurve) {
let initial = this.settings.initialValueCurve;
var duration = initial.length * this.settings.sampleRate;
this.attackDecayNode.gain.setValueCurveAtTime(initial, when, initial.length / this.settings.sampleRate);
} else {
let attackRampMethodName = this._getRampMethodName('attack');
let decayRampMethodName = this._getRampMethodName('decay');
let attackStartsAt = when + this.settings.delayTime;
let attackEndsAt = attackStartsAt + this.settings.attackTime;
let decayStartsAt = attackEndsAt + this.settings.holdTime;
let decayEndsAt = decayStartsAt + this.settings.decayTime;
let attackStartLevel = 0;
if (attackRampMethodName === "exponentialRampToValueAtTime") {
attackStartLevel = 0.001;
}
this.attackDecayNode.gain
.setValueAtTime(attackStartLevel,
when);
this.attackDecayNode.gain
.setValueAtTime(attackStartLevel,
attackStartsAt);
this.attackDecayNode.gain
[attackRampMethodName](1,
attackEndsAt);
this.attackDecayNode.gain
.setValueAtTime(1,
decayStartsAt);
this.attackDecayNode.gain
[decayRampMethodName](this.settings.sustainLevel,
decayEndsAt);
}
this.source.start(when);
}
/**
* Return either linear or exponential
* ramp method names based on a general
* 'curve' setting, which is overridden
* on a per-stage basis by 'attackCurve',
* 'decayCurve', and 'releaseCurve',
* all of which can be set to values of
* either 'linear' or 'exponential'.
*/
_getRampMethodName(stage) {
let exponential = 'exponentialRampToValueAtTime';
let linear = 'linearRampToValueAtTime';
// Handle general case
let generalRampMethodName = linear;
if (this.settings.curve === 'exponential') {
generalRampMethodName = exponential;
}
switch (stage) {
case 'attack':
if (this.settings.attackCurve) {
if (this.settings.attackCurve === 'exponential') {
return exponential;
} else if (this.settings.attackCurve === 'linear') {
return linear;
}
}
break;
case 'decay':
if (this.settings.decayCurve) {
if (this.settings.decayCurve === 'exponential') {
return exponential;
} else if (this.settings.decayCurve === 'linear') {
return linear;
}
}
break;
case 'release':
if (this.settings.releaseCurve) {
if (this.settings.releaseCurve === 'exponential') {
return exponential;
} else if (this.settings.releaseCurve === 'linear') {
return linear;
}
}
break;
default:
break;
}
return generalRampMethodName;
}
/**
* End the envelope, scheduling what we didn't know before
* (release time)
*/
release(when) {
this.releasedAt = when;
if (this.settings.releaseValueCurve) {
let release = this.settings.releaseValueCurve;
let duration = release.length / this.settings.sampleRate;
this.releaseNode.gain
.setValueCurveAtTime(release, when, duration);
this.settings.releaseTime = duration;
} else {
let releaseEndsAt = this.releasedAt + this.settings.releaseTime;
let rampMethodName = this._getRampMethodName('release');
let releaseTargetLevel = 0;
if (rampMethodName === "exponentialRampToValueAtTime") {
releaseTargetLevel = 0.001;
}
this.releaseNode.gain
.setValueAtTime(1, when);
this.releaseNode.gain
[rampMethodName](releaseTargetLevel, releaseEndsAt);
}
}
stop(when) {
this.source.stop(when);
}
/**
* Provide a helper for consumers to
* know when the release is finished,
* so that a source can be stopped.
*/
getReleaseCompleteTime() {
if (typeof this.releasedAt !== 'number') {
throw new Error("Release has not been called.");
}
return this.releasedAt + this.settings.releaseTime;
}
}
module.exports = Envelope;