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.editorconfig
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# Enable top-most EditorConfig file
root = true
# Git configs
[{.gitattributes,.gitignore}]
charset = utf-8
end_of_line = lf
insert_final_newline = true
# Markdown documents
[*.md]
charset = utf-8
end_of_line = crlf
indent_size = 2
indent_style = space
insert_final_newline = true
# JSON-based files
[{*.code-workspace,*.json}]
charset = utf-8
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
# XML-based files
[{*.manifest,*.config}]
charset = utf-8
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
# INI-based files
[{*.ini,*.INI,*.editorconfig}]
charset = utf-8
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
# Batch scripts
[*.{bat,cmd}]
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
# PowerShell scripts
[*.ps1]
charset = utf-8
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
# Python scripts
[*.py]
charset = utf-8
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
# X-Ray configs
[{*.ltx,*.seq}]
charset = cp1251
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
[{gamedata/config/gameplay/*.xml,gamedata/config/ui/*.xml}]
charset = cp1251
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
[{gamedata/config/text/cze/*.xml,gamedata/config/text/pol/*.xml}]
charset = cp1250
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
[{gamedata/config/text/rus/*.xml}]
charset = cp1251
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
[{gamedata/config/text/eng/*.xml,gamedata/config/text/ger/*.xml}]
charset = cp1252
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
[{gamedata/config/text/fra/*.xml,gamedata/config/text/ita/*.xml,gamedata/config/text/spa/*.xml}]
charset = cp1252
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
# X-Ray scripts
[{gamedata/scripts/*.script,gamedata/scripts/*.lua,gamedata/shaders/*/*.s,gamedata/shaders/*/*.s_,gamedata/shaders/*/*.lua,gamedata/shaders/*/*.lua_}]
charset = utf-8
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
# X-Ray scripts
[{gamedata/shaders/*/*.h,gamedata/shaders/*/*.hlsli,gamedata/shaders/*/*.hlsl,gamedata/shaders/*/*.ps,gamedata/shaders/*/*.vs,gamedata/shaders/*/*.ds,gamedata/shaders/*/*.hs,gamedata/shaders/*/*.gs,gamedata/shaders/*/*.cs}]
charset = utf-8
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
# X-Ray raw assets
[{rawdata/**/fog_volume.part,rawdata/**/glow.part,rawdata/**/group.part,rawdata/**/group.part1,rawdata/**/light.part,rawdata/**/portal.part,rawdata/**/ps.part,rawdata/**/scene_object.part,rawdata/**/sector.part,rawdata/**/shape.part,rawdata/**/sound_env.part,rawdata/**/sound_src.part,rawdata/**/spawn.part,rawdata/**/way.part}]
charset = utf-8
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true