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sdl_utils.c
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#include "includes/sdl_utils.h"
SDL_Window* sdl_create_window(char* rom_name)
{
// Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
return NULL;
}
char window_name[100];
strcpy(window_name, "CHIP-8 Emulator: ");
strcat(window_name, rom_name);
// Create a window
SDL_Window* window = SDL_CreateWindow(
window_name,
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
DISPLAY_WIDTH * SDL_SCALE,
DISPLAY_HEIGHT * SDL_SCALE,
SDL_WINDOW_SHOWN
);
return window;
}
void sdl_clear_screen(SDL_Renderer* renderer)
{
// Clear the screen
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xff);
SDL_RenderClear(renderer);
}
void sdl_draw_screen(SDL_Renderer* renderer, emu_state_t* state)
{
// Draw screen
for (int row = 0; row < DISPLAY_HEIGHT; ++row) {
for (int col = 0; col < DISPLAY_WIDTH; ++col) {
if (state->display[row * DISPLAY_WIDTH + col]) {
SDL_SetRenderDrawColor(renderer, 0xff, 0xff, 0xff, 0xff); // blue
} else {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xff); // light blue
}
SDL_Rect squareRect = { col * SDL_SCALE, row * SDL_SCALE, SDL_SCALE, SDL_SCALE};
SDL_RenderFillRect(renderer, &squareRect);
}
}
}
void sdl_end(SDL_Window* window, SDL_Renderer* renderer)
{
// Destroy window and renderer
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
// Quit SDL subsystems
SDL_Quit();
}
/* Returns whether emulator state is done (aka quit) */
bool sdl_event_handler(SDL_Event e, emu_state_t* state)
{
// User requests quit
if (e.type == SDL_QUIT) {
return true;
}
else if (e.type == SDL_KEYDOWN) {
switch (e.key.keysym.sym) {
case SDLK_ESCAPE:
return true;
break;
case SDLK_1:
state->keys[0x1] = 1;
break;
case SDLK_2:
state->keys[0x2] = 1;
break;
case SDLK_3:
state->keys[0x3] = 1;
break;
case SDLK_4:
state->keys[0xC] = 1;
break;
case SDLK_q:
state->keys[0x4] = 1;
break;
case SDLK_w:
state->keys[0x5] = 1;
break;
case SDLK_e:
state->keys[0x6] = 1;
break;
case SDLK_r:
state->keys[0xD] = 1;
break;
case SDLK_a:
state->keys[0x7] = 1;
break;
case SDLK_s:
state->keys[0x8] = 1;
break;
case SDLK_d:
state->keys[0x9] = 1;
break;
case SDLK_f:
state->keys[0xE] = 1;
break;
case SDLK_z:
state->keys[0xA] = 1;
break;
case SDLK_x:
state->keys[0x0] = 1;
break;
case SDLK_c:
state->keys[0xB] = 1;
break;
case SDLK_v:
state->keys[0xF] = 1;
break;
}
}
else if (e.type == SDL_KEYUP) {
switch (e.key.keysym.sym) {
case SDLK_1:
state->keys[0x1] = 0;
break;
case SDLK_2:
state->keys[0x2] = 0;
break;
case SDLK_3:
state->keys[0x3] = 0;
break;
case SDLK_4:
state->keys[0xC] = 0;
break;
case SDLK_q:
state->keys[0x4] = 0;
break;
case SDLK_w:
state->keys[0x5] = 0;
break;
case SDLK_e:
state->keys[0x6] = 0;
break;
case SDLK_r:
state->keys[0xD] = 0;
break;
case SDLK_a:
state->keys[0x7] = 0;
break;
case SDLK_s:
state->keys[0x8] = 0;
break;
case SDLK_d:
state->keys[0x9] = 0;
break;
case SDLK_f:
state->keys[0xE] = 0;
break;
case SDLK_z:
state->keys[0xA] = 0;
break;
case SDLK_x:
state->keys[0x0] = 0;
break;
case SDLK_c:
state->keys[0xB] = 0;
break;
case SDLK_v:
state->keys[0xF] = 0;
break;
}
}
return false;
}