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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="CopperHatch"
run/main_scene="res://scenes/test5/test5.tscn"
config/icon="res://icon.png"
[autoload]
ui="*res://autoload/ui.tscn"
pcs="*res://autoload/pcs.tscn"
camera="*res://autoload/camera.tscn"
npcs="*res://autoload/npcs.tscn"
game="*res://autoload/game.tscn"
draw="*res://autoload/draw.tscn"
[debug]
settings/fps/force_fps=40
[display]
window/size/width=3000
window/size/height=1200
window/size/resizable=false
window/dpi/allow_hidpi=true
window/vsync/use_vsync=false
[input]
ui_next_pc={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":93,"unicode":0,"echo":false,"script":null)
]
}
ui_prev_pc={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":91,"unicode":0,"echo":false,"script":null)
]
}
ui_stand={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
ui_crouch={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
]
}
[memory]
limits/message_queue/max_size_kb=32000
[rendering]
threads/thread_model=2
environment/default_environment="res://default_env.tres"