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main.lua
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--
-- Project: Jarokn Dice Cricket
-- Description:
--
-- Version: 1.0
-- Managed with http://CoronaProjectManager.com
--
-- Copyright 2013 . All Rights Reserved.
--
display.setStatusBar(display.HiddenStatusBar)
local centerX = display.contentCenterX
local centerY = display.contentCenterY
require ("GameAnalytics")
gameNetwork = require ( "gameNetwork" )
GameAnalytics.submitWhileRoaming = true
GameAnalytics.isDebug = true
GameAnalytics.archiveEvents = true
GameAnalytics.runInSimulator = false
GameAnalytics.init ( {
game_key = "4b5c6bebeb72e1eacdfb9bd42fba45d9",
secret_key = "a9c5df5e7f36405dc806169f20386b814de655c1",
build_name = "1.0.1",
} )
gameNetwork.init("google")
local function showLeaderboardListener()
gameNetwork.show("leaderboards") -- Shows all the leaderboards.
end
local function showAchievementsListener()
gameNetwork.show("achievements") -- Shows the locked and unlocked achievements.
end
function loginLogoutListener(event)
if gameNetwork.request("isConnected") then
gameNetwork.request("logout")
else
-- Tries to login the user, if there is a problem then it will try to resolve it. eg. Show the log in screen.
gameNetwork.request("login",
{
listener = loginListener,
userInitiated = true
})
end
end
local achievementDebutant = "CgkIyuuHnL8fEAIQAw"
local achievementUpandcomer = "CgkIyuuHnL8fEAIQBA"
local achievementRisingStock = "CgkIyuuHnL8fEAIQBQ"
local achievementDefiniteStarter = "CgkIyuuHnL8fEAIQBg"
local achievementClubCaptain = "CgkIyuuHnL8fEAIQBw"
local achievementStateDebutant = "CgkIyuuHnL8fEAIQCA"
local achievementStateStarter = "CgkIyuuHnL8fEAIQCQ"
local achievementStateCaptain = "CgkIyuuHnL8fEAIQCg"
local achievementNationalDebutan = "CgkIyuuHnL8fEAIQCw"
local achievementNationalStarter = "CgkIyuuHnL8fEAIQDA"
local achievementNationalCaptain = "CgkIyuuHnL8fEAIQDQ"
local achievementNationalStar = "CgkIyuuHnL8fEAIQDg"
local achievementInternationalSuperstar = "CgkIyuuHnL8fEAIQDw"
local achievementCricketHalloffamer = "CgkIyuuHnL8fEAIQEA"
local leaderboardHighestScore = "CgkIyuuHnL8fEAIQEQ"
local score = 0
local wickets = 0
local dice = 0
local dicemin = 1
local dicemax = 100
local rollDice
local scoretxt
local battxt
local dicetxt
local function giveRank()
gameNetwork.request( "unlockAchievement",
{
achievement =
{
identifier = achievementDebutant,
},
listener=requestCallback
})
gameNetwork.request( "unlockAchievement",
{
achievement =
{
identifier = achievementUpandcomer,
},
listener=requestCallback
})
gameNetwork.request( "unlockAchievement",
{
achievement =
{
identifier = achievementRisingStock,
},
listener=requestCallback
})
gameNetwork.request( "unlockAchievement",
{
achievement =
{
identifier = achievementDefiniteStarter,
},
listener=requestCallback
})
gameNetwork.request( "unlockAchievement",
{
achievement =
{
identifier = achievementClubCaptain,
},
listener=requestCallback
})
gameNetwork.request( "unlockAchievement",
{
achievement =
{
identifier = achievementStateDebutant,
},
listener=requestCallback
})
gameNetwork.request( "unlockAchievement",
{
achievement =
{
identifier = achievementStateStarter,
},
listener=requestCallback
})
gameNetwork.request( "unlockAchievement",
{
achievement =
{
identifier = achievementStateCaptain,
},
listener=requestCallback
})
gameNetwork.request( "unlockAchievement",
{
achievement =
{
identifier = achievementNationalDebutant,
},
listener=requestCallback
})
gameNetwork.request( "unlockAchievement",
{
achievement =
{
identifier = achievementNationalStarter,
},
listener=requestCallback
})
gameNetwork.request( "unlockAchievement",
{
achievement =
{
identifier = achievementNationalCaptain,
},
listener=requestCallback
})
gameNetwork.request( "unlockAchievement",
{
achievement =
{
identifier = achievementNationalStar,
},
listener=requestCallback
})
gameNetwork.request( "unlockAchievement",
{
achievement =
{
identifier = achievementInternationalSuperstar,
},
listener=requestCallback
})
gameNetwork.request( "unlockAchievement",
{
achievement =
{
identifier = achievementCricketHalloffamer,
},
listener=requestCallback
})
end
function rollDice()
dice = 0
dice = math.random(1, 100)
display.remove(dicetxt)
dicetxt = nil
if dice < 30 then
GameAnalytics.newEvent ( "design", { event_id = "Ball:Dot" } )
score = score
dicetxt = display.newText("Dot.", 0, 0, "Helvetica", 24)
dicetxt.x = centerX
dicetxt.y = centerY
dicetxt:setTextColor(255, 0, 0) scoretxt.text = "Score: " .. score .. "/" .. wickets
elseif dice > 31 and dice < 55 then
GameAnalytics.newEvent ( "design", { event_id = "Ball:Single"} )
score = score + 1
dicetxt = display.newText("Single.", 0, 0, "Helvetica", 24)
dicetxt.x = centerX
dicetxt.y = centerY
dicetxt:setTextColor(255, 0, 0) scoretxt.text = "Score: " .. score .. "/" .. wickets
elseif dice > 56 and dice < 70 then
GameAnalytics.newEvent ( "design", { event_id = "Ball:Double"} )
score = score + 2
dicetxt = display.newText("Double.", 0, 0, "Helvetica", 24)
dicetxt.x = centerX
dicetxt.y = centerY
dicetxt:setTextColor(255, 0, 0) scoretxt.text = "Score: " .. score .. "/" .. wickets
elseif dice > 71 and dice < 75 then
GameAnalytics.newEvent ( "design", { event_id = "Ball:Treble"} )
score = score + 3
dicetxt = display.newText("Treble.", 0, 0, "Helvetica", 24)
dicetxt.x = centerX
dicetxt.y = centerY
dicetxt:setTextColor(255, 0, 0) scoretxt.text = "Score: " .. score .. "/" .. wickets
elseif dice > 76 and dice < 80 then
GameAnalytics.newEvent ( "design", { event_id = "Ball:Four"} )
score = score + 4
dicetxt = display.newText("Four.", 0, 0, "Helvetica", 24)
dicetxt.x = centerX
dicetxt.y = centerY
dicetxt:setTextColor(255, 0, 0) scoretxt.text = "Score: " .. score .. "/" .. wickets
else if dice > 91 and dice < 95 then
GameAnalytics.newEvent ( "design", { event_id = "Ball:Six"} )
score = score + 6
dicetxt = display.newText("Six.", 0, 0, "Helvetica", 24)
dicetxt.x = centerX
dicetxt.y = centerY dicetxt:setTextColor(255, 0, 0)
scoretxt.text = "Score: " .. score .. "/" .. wickets
else if dice > 96 and dice < 100 then
GameAnalytics.newEvent ( "design", { event_id = "Ball:Wicket"} )
wickets = wickets + 1
dicetxt = display.newText("Out.", 0, 0, "Helvetica", 24)
dicetxt.x = centerX
dicetxt.y = centerY dicetxt:setTextColor(255, 0, 0)
scoretxt.text = "Score: " .. score .. "/" .. wickets else GameAnalytics.newEvent ( "design", { event_id = "Ball:Dot" } )
score = score
dicetxt = display.newText("Dot.", 0, 0, "Helvetica", 24)
dicetxt.x = centerX
dicetxt.y = centerY
dicetxt:setTextColor(255, 0, 0) scoretxt.text = "Score: " .. score .. "/" .. wickets
endend
if wickets == 10 then
native.showAlert( "Game Over", "You scored " .. score .. ".", { "OK" } )
display.remove(battxt)
display.remove(scoretxt)
battxt = nil
scoretxt = nil
GameAnalytics.newEvent ( "design", { event_id = "Game:AllOut"} )
GameAnalytics.newEvent ( "design", { event_id = "Game:Score", value = score} )
gameNetwork.request( "setHighScore",
{
localPlayerScore = { category=leaderboardHighestScore, value=score },
listener = requestCallback
})
giveRank()
startGame()
end
end
end
function playGame()
score = 0
wickets = 0
scoretxt = display.newText( "Score: 0/0", 0, 0, "Helvetica", 24 )
scoretxt.x = centerX
scoretxt.y = 50
scoretxt:setTextColor(255, 0, 0)
battxt = display.newText( "BAT!", 0, 0, "Helvetica", 24)
battxt.x = centerX
battxt.y = display.contentHeight - 30
battxt:setTextColor(255, 0, 0)
battxt:addEventListener ( "tap", rollDice )
end
function startGame()
local background = display.newImage("mcg.jpg")
background.y = centerY
background.x = centerX
background.alpha = 1
local title = display.newText( "Jarokn Cricket", 0, 0, "Helvetica", 24 )
title.x= centerX
title.y = 50
title:setTextColor(255, 0, 0)
local txt = display.newText( "Tap here to start.", 0, 0, "Helvetica", 24 )
txt.x = centerX
txt:setTextColor(255, 0, 0)
txt.y = display.contentHeight - 30
local highscore = display.newText( "Highscores", 0, 0, "Helvetica", 24 )
highscore.x = centerX / 2
highscore.y = centerY - 50
highscore:setTextColor(255, 0, 0)
local achievements = display.newText( "Achievements", 0, 0, "Helvetica", 24 )
loginLogout = display.newText("Login/out", 0, 0, "Helvetica", 24 )
achievements.x = centerX / 2
achievements.y = centerY
achievements:setTextColor(255, 0, 0)
loginLogout.x = centerX / 2
loginLogout.y = centerY + 50
loginLogout:setTextColor(255, 0, 0)
local function goAway(event)
display.remove(event.target)
display.remove(highscore)
display.remove(achievements)
display.remove(loginLogout)
display.remove(title)
txt = nil
highscore = nil
achievements = nil
loginLogout = nil
title = nil
score = 0
wickets = 0
playGame()
end
txt:addEventListener ( "tap", goAway )
achievements:addEventListener ( "tap", showAchievementsListener )
highscore:addEventListener ( "tap", showLeaderboardListener )
loginLogout:addEventListener ("tap", loginLogoutListener )
end
startGame()