The virtual functions ResizableWindow::getBorderThickness() and ResizableWindow::getContentComponentBorder() are now const.
Possible Issues
Classes overriding these functions will fail to compile.
Workaround
Add 'const' to overriding functions.
Rationale
Omitting 'const' from these functions implies that they may change the state of the ResizableWindow, which would be unexpected behaviour for getter functions. It also means that the functions cannot be called from const member functions, which limits their usefulness.
As part of the Unicode upgrades TextLayout codepaths have been unified across all platforms. As a consequence the behaviour of TextLayout on Apple platforms will now be different in two regards:
- With certain fonts, line spacing will now be different.
- The AttributedString option WordWrap::byChar will no longer have an effect, just like it didn't have an effect on non-Apple platforms previously. Wrapping will now always happen on word boundaries.
Furthermore, the JUCE_USE_DIRECTWRITE compiler flag will no longer have any effect.
Possible Issues
User interfaces using TextLayout and the WordWrap::byChar option will have their appearance altered on Apple platforms. The line spacing will be different for certain fonts.
Workaround
There is no workaround.
Rationale
The new, unified codepath has better support for Unicode text in general. The font fallback mechanism, which previously was only available using the removed codepaths is now an integral part of the new approach. By removing the alternative codepaths, text layout and line spacing has become more consistent across the platforms.
As part of the Unicode upgrades the vertical alignment logic of TextLayout has been altered. Lines containing text written in multiple different fonts will now have their baselines aligned. Additionally, using the Justification::verticallyCentred or Justification::bottom flags may now result in the text being positioned slightly differently.
Possible Issues
User interfaces using TextLayout with texts drawn using multiple fonts will now have their look changed.
Workaround
There is no workaround.
Rationale
The old implementation had incosistent vertical alignment behaviour. Depending on what exact fonts the first line of text happened to use, the bottom alignment would sometimes produce unnecessary padding on the bottom. With certain text and Font combinations the text would be drawn beyond the bottom boundary even though there was free space above the text.
The same amount of incorrect vertical offset, that was calculated for bottom alignment, was also present when using centred, it just wasn't as apparent.
Not having the baselines aligned between different fonts resulted in generally displeasing visuals.
The virtual functions LowLevelGraphicsContext::drawGlyph() and drawTextLayout() have been removed.
Possible Issues
Classes overriding these functions will fail to compile.
Workaround
Replace drawGlyph() with drawGlyphs(), which draws several glyphs at once. Remove implementations of drawTextLayout().
Rationale
On Windows and macOS, drawing several glyphs at once is faster than drawing glyphs one-at-a-time. The new API is more general, and allows for more performant text rendering.
JUCE widgets now query the LookAndFeel to determine the TypefaceMetricsKind to use. By default, the LookAndFeel will specify the "portable" metrics kind, which may change the size of text in JUCE widgets, depending on the font and platform.
Possible Issues
Using "portable" metrics may cause text to render at a different scale when compared to the old "legacy" metrics.
Workaround
If you want to restore the old metrics, e.g. to maintain the same text scaling in an existing app, you can override LookAndFeel::getDefaultMetricsKind() on each LookAndFeel in your application, to return the "legacy" metrics kind.
Rationale
Using portable font metrics streamlines the development experience when working on applications that must run on multiple platforms. Using portable metrics by default means that new projects will benefit from this improved cross-platform behaviour from the outset.
Signatures of several Typeface member functions have been updated to accept a new TypefaceMetricsKind argument. The getAscent(), getDescent(), and getHeightToPointsFactor() members have been replaced by getMetrics(), which returns the same metrics information all at once.
Font instances now store a metrics kind internally. Calls to Font::getAscent() and other functions that query font metrics will always use the Font's stored metrics kind. Calls to Font::operator== will take the metrics kinds into account, so two fonts that differ only in their stored metrics kind will be considered non-equal.
Possible Issues
Code that calls any of the affected Typeface functions will fail to compile. Code that compares Font instances may behave differently if the compared font instances use mismatched metrics kinds.
Workaround
Specify the kind of metrics you require when calling Typeface member functions. Call getMetrics() instead of the old individual getters for metrics. Review calls to Font::operator==, especially where comparing against a default-constructed Font.
Rationale
Until now, the same font data could produce different results from Typeface::getAscent() et al. depending on the platform. The updated interfaces allow the user to choose between the old-style non-portable metrics (to avoid layout changes in existing projects), and portable metrics (more suitable for new or cross-platform projects). Most users will fetch metrics from Font objects rather than from the Typeface. Font will continue to return non-portable metrics when constructed using the old (deprecated) constructors. Portable metrics can be enabled by switching to the new Font constructor that takes a FontOptions argument. See the documentation for TypefaceMetricsKind for more details.
Typeface::getOutlineForGlyph now returns void instead of bool.
Possible Issues
Code that checks the result of this function will fail to compile.
Workaround
Omit any checks against the result of this function.
Rationale
This function can no longer fail. It may still output an empty path if the requested glyph isn't present in the typeface.
CustomTypeface has been removed.
Possible Issues
Code that interacts with CustomTypeface will fail to compile.
Workaround
There is currently no workaround. If you were using CustomTypeface to implement typeface fallback, there is a new API, Font::findSuitableFontForText, that you can use to locate fonts capable of rendering given strings.
Rationale
The CustomTypeface class is difficult/impossible to support with the new HarfBuzz Typeface implementation. New support for automatic font fallback will be introduced in JUCE 8, and this will obviate much of the need for CustomTypeface.
The Android implementations of Typeface::getStringWidth(), getGlyphPositions(), and getEdgeTableForGlyph() have been updated to return correctly-normalised results. The effect of this change is to change (in practice, slightly reduce) the size at which many fonts will render on Android.
Possible Issues
The scale of some text on Android may change.
Workaround
For font sizes specified in 'JUCE units' by passing a value to the Font constructor or to Font::setHeight, instead pass the same size to Font::withPointHeight and use the returned Font object.
Rationale
The behaviour of the Typeface member functions did not match the documented behaviour, or the behaviour on other platforms. This could make it difficult to create interfaces that rendered as expected on multiple platforms.
The upcoming unicode support work will unify much of the font-handling and text-shaping machinery in JUCE. Ensuring that all platforms have consistent behaviour before and after the unicode upgrade will make it easier to implement and verify those changes.
The JavascriptEngine::callFunctionObject() function has been removed.
Possible Issues
Projects that used the removed function will fail to compile.
Workaround
Use the JSObjectCursor::invokeMethod() function to call functions beyond the root scope.
Rationale
The JavascriptEngine's underlying implementation has been changed, and the DynamicObject type is no longer used for the internal implementation of the engine. The JSObjectCursor class provides a way to navigate the Javascript object graph without depending on the type of the engine's internal implementation.
The JavascriptEngine::getRootObjectProperties() function returns its result by value instead of const reference.
Possible Issues
Projects that captured the returned value by reference and depended on it being valid for more than the current function's scope may stop working correctly.
Workaround
If the return value is used beyond the calling function's scope it must be stored in a value.
Rationale
The JavascriptEngine's underlying implementation has been changed, and the NamedValueSet type is no longer used in its internal representation. Hence a new NamedValueSet object is created during the getRootObjectProperties() function call.
JavascriptEngine::evaluate() will now return a void variant if the passed in code successfully evaluates to void, and only return an undefined variant if an error occurred during evaluation. The previous implementation would return var::undefined() in both cases.
Possible Issues
Projects that depended on the returned value of JavascriptEngine::evaluate() to be undefined even during successful evaluation may fail to work correctly.
Workaround
Code paths that depend on an undefined variant to be returned should be checked if they aren't used exclusively to determine evaluation failure. In failed cases the JavascriptEngine::evaluate() function will continue to return var::undefined().
Rationale
When a Javascript expression successfully evaluates to void, and when it fails evaluation due to timeout or syntax errors are distinctly different situations and this should be reflected on the value returned.
The old JavascriptEngine internals have been entirely replaced by a new implementation wrapping the QuickJS engine.
Possible Issues
Code that previously successfully evaluated using JavascriptEngine::evaluate() or JavascriptEngine::execute(), could now fail due to the rules applied by the new, much more standards compliant engine. One example is object literals e.g. { a: 'foo', b: 42, c: {} }. When evaluated this way the new engine will assume that this is a code block and fail.
Workaround
When calling JavascriptEngine::evaluate() or JavascriptEngine::execute() the code may have to be updated to ensure that it's correct according to the Javascript language specification and in the context of that evaluation. Object literals standing on their own for example should be wrapped in parentheses e.g. ({ a: 'foo', b: 42, c: {} }).
Rationale
The new implementation uses a fully featured, performant, standards compliant Javascript engine, which is a significant upgrade.
The WebBrowserComponent::pageAboutToLoad()
function on Android now only
receives callbacks for entire page navigation events, as opposed to every
resource fetch operation. Returning false
from the function now prevents
this operation from taking any effect, as opposed to producing potentially
visible error messages.
Possible Issues
Code that previously depended on the ability to allow or fail resource requests on Android may fail to work correctly.
Workaround
Navigating to webpages can still be prevented by returning false
from this
function, similarly to other platforms.
Resource requests sent to the domain returned by
WebBrowserComponent::getResourceProviderRoot()
can be served or rejected by
using the WebBrowserComponent::ResourceProvider
feature.
Resource requests sent to other domains can not be controlled on Android anymore.
Rationale
Prior to this change there was no way to reject a page load operation without any visible effect, like there was on the other platforms. The fine grained per resource control was not possible on other platforms. This change makes the Android implementation more consistent with the other platforms.
The minimum supported compilers and deployment targets have been updated, with the new minimums listed in the top level README.
MinGW is no longer supported.
Possible Issues
You may no longer be able to build JUCE projects or continue targeting older platforms.
Workaround
If you cannot build your project, update your build machine to a more modern operating system and compiler.
There is no workaround to target platforms that predate the new minimum deployment targets.
Rationale
New features of JUCE require both more modern compilers and deployment targets.
The amount of investment MinGW support requires is unsustainable.
The JUCE End User Licence Agreement has been updated and all JUCE modules are now dual-licensed under the AGPLv3 and the JUCE licence. Previously the juce_audio_basics, juce_audio_devices, juce_core and juce_events modules were licensed under the ISC licence.
Please read the End User Licence Agreement for full details.
Possible Issues
There may be new restrictions on how you can use JUCE.
Workaround
N/A
Rationale
The new JUCE End User Licence Agreement is much easier to understand, and has a much more generous personal tier. The move from ISC to AGPLv3/JUCE simplifies the licensing situation and encourages the creation of more open source software without impacting personal use of the JUCE framework.
The function AudioChannelSet::create9point0point4, along with variants for 9.1.4, 9.0.6, and 9.1.6, used to correspond to VST3 layouts k90_4, k91_4, k90_6, and k91_6 respectively. These functions now correspond to k90_4_W, k91_4_W, k90_6_W, and k91_6_W respectively.
Possible Issues
VST3 plugins that used these AudioChannelSet layouts to specify initial bus layouts, or to validate layouts in isBusesLayoutSupported, will now behave differently.
For example, if the host wants to check whether the k90_4 layout is supported, previously isBusesLayoutSupported() would have received the layout created by create9point0point4(), but will now receive the layout created by create9point0point4ITU().
Workaround
If you already have special-case handling for specific surround layouts, e.g. to enable or disable them in isBusesLayoutSupported(), you may need to add cases to handle the new AudioChannelSet::create*ITU() layout variants.
Rationale
Previously, the VST3 SDK only contained ITU higher-order surround layouts, but the higher-order layouts specified in JUCE used Atmos speaker positions rather than ITU speaker positions. This meant that JUCE had to remap speaker layouts between Atmos/ITU formats when communicating with VST3 plugins. This was confusing, as it required that the meaning of some channels was changed during the conversion.
In newer versions of the VST3 SDK, new "wide" left and right speaker definitions are available, allowing both ITU and Atmos surround layouts to be represented. The change in JUCE surfaces this distinction to the user, allowing them to determine e.g. whether the host has requested an ITU or an Atmos layout, and to handle these cases separately if necessary.
The signatures of some member functions of ci::Device have been changed:
- sendPropertyGetInquiry
- sendPropertySetInquiry
The signature of ci::PropertyHost::sendSubscriptionUpdate has also changed.
The following member functions of ci::Device have been replaced with new alternatives:
- sendPropertySubscriptionStart
- sendPropertySubscriptionEnd
- getOngoingSubscriptionsForMuid
- countOngoingPropertyTransactions
The enum field PropertyExchangeResult::Error::invalidPayload has been removed.
Possible Issues
Code that uses any of these symbols will fail to compile until it is updated.
Workaround
Device::sendPropertyGetInquiry, Device::sendPropertySetInquiry, and PropertyHost::sendSubscriptionUpdate all now return an optional RequestKey instead of an ErasedScopeGuard. Requests started via any of these functions may be cancelled by the request's RequestKey to the new function Device::abortPropertyRequest. The returned RequestKey may be null, indicating a failure to send the request.
countOngoingPropertyTransactions has been replaced by getOngoingRequests, which returns the RequestKeys of all ongoing requests. To find the number of transactions, use the size of the returned container.
sendPropertySubscriptionStart has been replaced by beginSubscription. sendPropertySubscriptionEnd has been replaced by endSubscription. The new functions no longer take callbacks. Instead, to receive notifications when a subscription starts or ends, override DeviceListener::propertySubscriptionChanged.
getOngoingSubscriptionsForMuid is replaced by multiple functions. getOngoingSubscriptions returns SubscriptionKeys for all of the subscriptions currently in progress, which may be filtered based on SubscriptionKey::getMuid. The subscribeId assigned to a particular SubscriptionKey can be found using getSubscribeIdForKey, and the subscribed resource can be found using getResourceForKey.
It's possible that the initial call to beginSubscription may not be able to start the subscription, e.g. if the remote device is busy and request a retry. In this case, the request is cached. If you use subscriptions, then you should call sendPendingMessages periodically to flush any messages that may need to be retried.
There is no need to check for the invalidPayload error when processing property exchange results.
Rationale
Keeping track of subscriptions is quite involved, as the initial request to begin a subscription might not be accepted straight away. The device may not initially have enough vacant slots to send the request, or responder might request a retry if it is too busy to process the request. The ci::Device now caches requests when necessary, allowing them to be retried in the future. This functionality couldn't be implemented without modifying the old interface.
Replacing ErasedScopeGuards with Keys makes lifetime handling a bit easier. It's no longer necessary to store or manually release scope guards for requests that don't need to be cancelled. The new Key types are also a bit more typesafe, and allow for simple queries of the transaction that created the key.
The ListenerList::Iterator class has been removed.
Possible Issues
Any code directly referencing the ListenerList::Iterator will fail to compile.
Workaround
In most cases there should be a public member function that does the required job, for example, call, add, remove, or clear. In other cases you can access the raw array of listeners to iterate through them by calling getListeners().
Rationale
Iterating through the listeners using the ListenerList::Iterator could in a number of cases lead to surprising results and undefined behavior.
The background colour of the Toolbar::CustomisationDialog has been changed from white to a new, customisable value, that matches Toolbar::backgroundColourId by default.
Possible Issues
User interfaces that use Toolbar::CustomisationDialog will render differently.
Workaround
You can customise the new colour using LookAndFeel::setColour() using Toolbar::customisationDialogBackgroundColourId.
Rationale
Previously there was no way to customise the dialog's background colour and the fixed white colour was inappropriate for most user interfaces.
c74b2b1058 (CIDevice: Improve robustness of subscription API) ProfileHost::enableProfile and ProfileHost::disableProfile have been combined into a single function, ProfileHost::setProfileEnablement.
Possible Issues
Code that calls this function will fail to compile until it is updated.
Workaround
To enable a profile, call setProfileEnablement with a positive number of channels. To disable a profile, call setProfileEnablement with zero channels.
Rationale
The new API is simpler, more compact, and more consistent, as it now mirrors the signature of Device::sendProfileEnablement.
OpenGLContext::getRenderingScale() has been changed to include the effects of AffineTransforms on all platforms.
Possible Issues
Applications that use OpenGLContext::getRenderingScale() and also have scaling transformations that affect the context component's size may render incorrectly.
Workaround
Adjust rendering code by dividing the reported scale with the user specified transformation scale, if necessary.
Rationale
The previous implementation resulted in inconsistent behaviour between Windows and the other platforms. The main intended use-case for getRenderingScale() is to help determine the number of physical pixels covered by the context component. Since plugin windows will often use AffineTransforms to set up the correct rendering scale, it makes sense to include these in the result of getRenderingScale().
Components that have setMouseClickGrabsKeyboardFocus() set to false will not accept or propagate keyboard focus to parent components due to a mouse click event. This is now true even if the mouse click event happens in a child component with setMouseClickGrabsKeyboardFocus (true) and setWantsKeyboardFocus (false).
Possible Issues
Components that rely on child components propagating keyboard focus from a mouse click, when those child components have setMouseClickGrabsKeyboardFocus() set to false, will no longer grab keyboard focus.
Workaround
Add a MouseListener to the component receiving the click and override the mouseDown() method in the listener. In the mouseDown() method call Component::grabKeyboardFocus() for the component that should be focused.
Rationale
The intent of setMouseClickGrabsKeyboardFocus (false) is to reject focus changes coming from mouse clicks even if the component is otherwise capable of receiving keyboard focus.
The previous behaviour could result in surprising focus changes when a child component was clicked. This manifested in the focus seemingly disappearing when a PopupMenu item added to a component was clicked.
The NodeID argument to AudioProcessorGraph::addNode() has been changed to take a std::optional.
Possible Issues
The behavior of any code calling AudioProcessorGraph::addNode(), that explicitly passes a default constructed NodeID or a NodeID constructed with a value of 0, will change. Previously these values would have been treated as a null value resulting in the actual NodeID being automatically determined. These will now be treated as requests for an explicit value.
Workaround
Either remove the explicit NodeID argument and rely on the default argument or pass a std::nullopt instead.
Rationale
The previous version prevented users from specifying a NodeID of 0 and resulted in unexpected behavior.
The signature of DynamicObject::writeAsJSON() has been changed to accept a more extensible JSON::FormatOptions argument.
Possible Issues
Code that overrides or calls this function will fail to compile.
Workaround
Update the signatures of overriding functions. Use FormatOptions::getIndentLevel() and FormatOptions::getMaxDecimalPlaces() as necessary. To find whether the output should be multi-line, compare the result of FormatOptions::getSpacing() with JSON::Spacing::multiLine.
Callers of the function can construct the new argument type using the old arguments accordingly
JSON::FormatOptions{}.withIndentLevel (indentLevel)
.withSpacing (allOnOneLine ? JSON::Spacing::singleLine
: JSON::Spacing::multiLine)
.withMaxDecimalPlaces (maximumDecimalPlaces);
Rationale
The previous signature made it impossible to add new formatting options. Now, if we need to add further options in the future, these can be added to the FormatOptions type, which will not be a breaking change.
CachedValue::operator==() will now emit floating point comparison warnings if they are enabled for the project.
Possible Issues
Code using this function to compare floating point values may fail to compile due to the warnings.
Workaround
Rather than using CachedValue::operator==() for floating point types, use the exactlyEqual() or approximatelyEqual() functions in combination with CachedValue::get().
Rationale
The JUCE Framework now offers the free-standing exactlyEqual() and approximatelyEqual() functions to clearly express the desired semantics when comparing floating point values. These functions are intended to eliminate the ambiguity in code-bases regarding these types. However, when such a value is wrapped in a CachedValue the corresponding warning was suppressed until now, making such efforts incomplete.
DynamicObject::clone now returns unique_ptr instead of ReferenceCountedObjectPtr.
Possible Issues
Overrides of this function using the old signature will fail to compile. The result of this function may need to be manually converted to a ReferenceCountedObjectPtr.
Workaround
Update overrides to use the new signature. If necessary, manually construct a ReferenceCountedObjectPtr at call sites.
Rationale
It's easy to safely upgrade a unique_ptr to a shared/refcounted pointer. However, it's not so easy to convert safely in the opposite direction. Generally, returning unique_ptrs rather than refcounted pointers leads to more flexible APIs.
The minimum supported CMake version is now 3.22.
Possible Issues
It will no longer be possible to configure JUCE projects with CMake versions between 3.15 and 3.21 inclusive.
Workaround
No workaround is available. Newer versions of CMake can be obtained from the official download page, or through system package managers.
Rationale
Moving to CMake 3.22 improves consistency with the Projucer's Android exporter, which already requires CMake 3.22. It also allows us to make use of the XCODE_EMBED_APP_EXTENSIONS property (introduced in CMake 3.21), fixing an issue when archiving AUv3 plugins.
Thread::wait and WaitableEvent::wait now take a double rather than an int to indicate the number of milliseconds to wait.
Possible Issues
Calls to either wait function may trigger warnings.
Workaround
Explicitly cast the value to double.
Rationale
Changing to double allows sub-millisecond waits which was important for supporting changes to the HighResolutionTimer.
RealtimeOptions member workDurationMs was replaced by three optional member variables in RealtimeOptions, and all RealtimeOptions member variables were marked private.
Possible Issues
Trying to construct a RealtimeOptions object with one or two values, or access any of its member variables, will no longer compile.
Workaround
Use the withMember functions to construct the object, and the getter functions to access the member variable values.
Rationale
The new approach improves the flexibility for users to specify realtime thread options on macOS/iOS and improves the flexibility for the API to evolve without introducing further breaking changes.
JUCE module compilation files with a platform suffix are now checked case insensitively for CMake builds.
Possible Issues
If a JUCE module compilation file ends in a specific platform suffix but does not match the case for the string previously checked by the CMake implementation, it may have compiled for all platforms. Now, it will only compile for the platform specified by the suffix.
Workaround
In most cases this was probably a bug, in other cases rename the file to remove the platform suffix.
Rationale
This change improves consistency between the Projucer and CMake integrations.
An undocumented feature that allowed JUCE module compilation files to compile for a specific platform or subset of platforms by declaring the platform name followed by an underscore, was removed.
Possible Issues
If a JUCE module compilation file contains a matching platform suffix followed by an underscore and is loaded by the Projucer it will no longer compile for just that platform.
Workaround
Use the suffix of the name only. If the undocumented feature was used to select multiple platforms, make multiple separate files for each of the required platforms.
Rationale
This change improves consistency between the Projucer and CMake integrations. Given the functionality was undocumented, the ease of a workaround, and the added complexity required for CMake support, the functionality was removed.
Unique device IDs on iOS now use the OS provided 'identifierForVendor'. OnlineUnlockStatus has been updated to handle the iOS edge-case where a device ID query might return an empty String.
Possible Issues
The License checks using InAppPurchases, getLocalMachineIDs(), and getUniqueDeviceID() may return an empty String if iOS 'is not ready'. This can occur for example if the device has restarted but has not yet been unlocked.
Workaround
InAppPurchase has been updated to handle this and propagate the error accordingly. The relevant methods have been updated to return a Result object that can be queried for additional information on failure.
Rationale
Apple have introduced restrictions on device identification rendering our previous methods unsuitable.
AudioProcessor::getAAXPluginIDForMainBusConfig() has been deprecated.
Possible Issues
Any AudioProcessor overriding this method will fail to compile.
Workaround
- Create an object which inherits from AAXClientExtensions.
- In the object override and implement getPluginIDForMainBusConfig().
- In the AudioProcessor override getAAXClientExtensions() and return a pointer to the object.
Rationale
Additional AAX specific functionality was required in the audio processor. Rather than continuing to grow and expand the AudioProcessor class with format specific functionality, separating this concern into a new class allows for greater expansion for those that need it without burdening those that don't. Moving this function into this class improves consistency both with the new functionality and with similar functionality for the VST2 and VST3 formats.
Unique device IDs on Windows have been updated to use a more reliable SMBIOS parser. The SystemStats::getUniqueDeviceID function now returns new IDs using this improved parser. Additionally, a new function, SystemStats::getMachineIdentifiers, has been introduced to aggregate all ID sources. It is recommended to use this new function to verify any IDs.
Possible Issues
The SystemStats::getUniqueDeviceID function will return a different ID for the same machine due to the updated parser.
Workaround
For code that previously relied on SystemStats::getUniqueDeviceID, it is advised to switch to using SystemStats::getMachineIdentifiers() instead.
Rationale
This update ensures the generation of more stable and reliable unique device IDs, while also maintaining backward compatibility with the previous ID generation methods.
The Grid layout algorithm has been slightly altered to provide more consistent behaviour. The new approach guarantees that dimensions specified using the absolute Px quantity will always be correctly rounded when applied to the integer dimensions of Components.
Possible Issues
Components laid out using Grid can observe a size or position change of +/- 1px along each dimension compared with the result of the previous algorithm.
Workaround
If the Grid based graphical layout is sensitive to changes of +/- 1px, then the UI layout code may have to be adjusted to the new algorithm.
Rationale
The old Grid layout algorithm could exhibit surprising and difficult to control single pixel artifacts, where an item with a specified absolute size of e.g. 100px could end up with a layout size of 101px. The new approach guarantees that such items will have a layout size exactly as specified, and this new behaviour is also in line with CSS behaviour in browsers. The new approach makes necessary corrections easier as adding 1px to the size of an item with absolute dimensions is guaranteed to translate into an observable 1px increase in the layout size.
The k91_4 and k90_4 VST3 layouts are now mapped to the canonical JUCE 9.1.4 and 9.0.4 AudioChannelSets. This has a different ChannelType layout than the AudioChannelSet previously used with such VST3 SpeakerArrangements.
Possible Issues
VST3 plugins that were prepared to work with the k91_4 and k90_4 SpeakerArrangements may now have incorrect channel mapping. The channels previously accessible through ChannelType::left and right are now accessible through ChannelType::wideLeft and wideRight, and channels previously accessible through ChannelType::leftCentre and rightCentre are now accessible through ChannelType::left and right.
Workaround
Code that accesses the channels that correspond to the VST3 Speakers kSpeakerL, kSpeakerR, kSpeakerLc and kSpeakerRc needs to be updated. These channels are now accessible respectively through ChannelTypes wideLeft, wideRight, left and right. Previously they were accessible respectively through left, right, leftCentre and rightCentre.
Rationale
This change allows developers to handle the 9.1.4 and 9.0.4 surround layouts with one codepath across all plugin formats. Previously the AudioChannelSet::create9point1point4() and create9point0point4() layouts would only be used in CoreAudio and AAX, but a different AudioChannelSet would be used in VST3 even though they were functionally equivalent.
The signatures of the ContentSharer member functions have been updated. The ContentSharer class itself is no longer a singleton.
Possible Issues
Projects that use the old signatures will not build until they are updated.
Workaround
Instead of calling content sharer functions through a singleton instance, e.g. ContentSharer::getInstance()->shareText (...); call the static member functions directly: ScopedMessageBox messageBox = ContentSharer::shareTextScoped (...); The new functions return a ScopedMessageBox instance. On iOS, the content sharer will only remain open for as long as the ScopedMessageBox remains alive. On Android, this functionality will be added as/when the native APIs allow.
Rationale
The new signatures are safer and easier to use. The ScopedMessageBox also allows content sharers to be dismissed programmatically, which wasn't previously possible.
The minimum supported AAX library version has been bumped to 2.4.0 and the library is now built automatically while building an AAX plugin. The JucePlugin_AAXLibs_path preprocessor definition is no longer defined in AAX plugin builds.
Possible Issues
Projects that use the JucePlugin_AAXLibs_path definition may no longer build correctly. Projects that reference an AAX library version earlier than 2.4.0 will fail to build.
Workaround
You must download an AAX library distribution with a version of at least 2.4.0. Use the definition JucePlugin_Build_AAX to check whether the AAX format is enabled at build time.
Rationale
The JUCE framework now requires features only present in version 2.4.0 of the AAX library. The build change removes steps from the build process, and ensures that the same compiler flags are used across the entire project.
The implementation of ColourGradient::createLookupTable has been updated to use non-premultiplied colours.
Possible Issues
Programs that draw transparent gradients using the OpenGL or software renderers, or that use lookup tables generated from transparent gradients for other purposes, may now produce different results.
Workaround
For gradients to render the same as they did previously, transparent colour stops should be un-premultiplied. For colours with an alpha component of 0, it may be necessary to specify appropriate RGB components.
Rationale
Previously, transparent gradients rendered using CoreGraphics looked different to the same gradients drawn using OpenGL or the software renderer. This change updates the OpenGL and software renderers, so that they produce the same results as CoreGraphics.
Projucer-generated MSVC projects now build VST3s as bundles, rather than as single DLL files.
Possible Issues
Build workflows that expect the VST3 to be a single DLL may break.
Workaround
Any post-build scripts that expect to copy or move the built VST3 should be updated so that the entire bundle directory is copied/moved. The DLL itself can still be located and extracted from within the generated bundle if necessary.
Rationale
Distributing VST3s as single files was deprecated in VST3 v3.6.10. JUCE's CMake scripts already produce VST3s as bundles, so this change increases consistency between the two build systems.
The default macOS and iOS deployment targets set by the Projucer have been increased to macOS 10.13 and iOS 11 respectively.
Possible Issues
Projects using the Projucer's default minimum deployment target will have their minimum deployment target increased.
Workaround
If you need a lower minimum deployment target then you must set this in the Projucer's Xcode build configuration settings.
Rationale
Xcode 14 no longer supports deployment targets lower than macOS 10.13 and iOS 11.
The ARA SDK expected by JUCE has been updated to version 2.2.0.
Possible Issues
Builds using earlier versions of the ARA SDK will fail to compile.
Workaround
The ARA SDK configured in JUCE must be updated to version 2.2.0.
Rationale
The Thread::startThread (int) and Thread::setPriority (int) methods have been removed. A new Thread priority API has been introduced.
Possible Issues
Code will fail to compile.
Workaround
Rather than using an integer thread priority you must instead use a value from the Thread::Priority enum. Thread::setPriority and Thread::getPriority should only be called from the target thread. To start a Thread with a realtime performance profile you must call startRealtimeThread.
Rationale
Operating systems are moving away from a specific thread priority and towards more granular control over which types of cores can be used and things like power throttling options. In particular, it is no longer possible to map a 0-10 integer to a meaningful performance range on macOS ARM using the pthread interface. Using a more modern interface grants us access to more runtime options, but also changes how we can work with threads. The two most significant changes are that we cannot mix operations using the new and old interfaces, and that changing a priority using the new interface can only be done on the currently running thread.
The constructor of WebBrowserComponent now requires passing in an instance of a new Options class instead of a single option boolean. The WindowsWebView2WebBrowserComponent class was removed.
Possible Issues
Code using the WebBrowserComponent's boolean parameter to indicate if a webpage should be unloaded when the component is hidden, will now fail to compile. Additionally, any code using the WindowsWebView2WebBrowserComponent class will fail to compile. Code relying on the default value of the WebBrowserComponent's constructor are not affected.
Workaround
Instead of passing in a single boolean to the WebBrowserComponent's constructor you should now set this option via tha WebBrowserComponent::Options::withKeepPageLoadedWhenBrowserIsHidden method.
If you were previously using WindowsWebView2WebBrowserComponent to indicate to JUCE that you prefer JUCE to use Windows' Webview2 browser backend, you now do this by setting the WebBrowserComponent::Options::withBackend method. The WebView2Preferences can now be modified with the methods in WebBrowserComponent::Options::WinWebView2.
Rationale
The old API made adding further options to the WebBrowserComponent cumbersome especially as the WindowsWebView2WebBrowserComponent already had a parameter very similar to the above Options class, whereas the base class did not use such a parameter. Furthermore, using an option to specify the preferred browser backend is more intuitive then requiring the user to derive from a special class, especially if additional browser backends are added in the future.
The function AudioIODeviceCallback::audioDeviceIOCallback() was removed.
Possible Issues
Code overriding audioDeviceIOCallback() will fail to compile.
Workaround
Affected classes should override the audioDeviceIOCallbackWithContext() function instead.
Rationale
The audioDeviceIOCallbackWithContext() function fulfills the same role as audioDeviceIOCallback(), it just has an extra parameter. Hence the audioDeviceIOCallback() function was superfluous.
The type representing multi-channel audio data has been changed from T** to T* const*. Affected classes are AudioIODeviceCallback, AudioBuffer and AudioFormatReader.
Possible Issues
Code overriding the affected AudioIODeviceCallback and AudioFormatReader functions will fail to compile. Code that interacts with the return value of AudioBuffer::getArrayOfReadPointers() and AudioBuffer::getArrayOfWritePointers() may fail to compile.
Workaround
Functions overriding the affected AudioIODeviceCallback and AudioFormatReader members will need to be changed to confirm to the new signature. Type declarations related to getArrayOfReadPointers() and getArrayOfWritePointers() of AudioBuffer may have to be adjusted.
Rationale
While the previous signature permitted it, changing the channel pointers by the previously used types was already being considered illegal. The earlier type however prevented passing T** values to parameters with type const T**. In some places this necessitated the usage of const_cast. The new signature can bind to T** values and the awkward casting can be avoided.
The minimum supported C++ standard is now C++17 and the oldest supported compilers on Linux are now GCC 7.0 and Clang 6.0.
Possible Issues
Older compilers will no longer be able to compile JUCE.
Workaround
No workaround is available.
Rationale
This compiler upgrade will allow the use of C++17 within the framework.
Resource forks are no longer generated for Audio Unit plug-ins.
Possible Issues
New builds of JUCE Audio Units may no longer load in old hosts that use the Component Manager to discover plug-ins.
Workaround
No workaround is available.
Rationale
The Component Manager is deprecated in macOS 10.8 and later, so the majority of hosts have now implemented support for the new plist-based discovery mechanism. The new AudioUnitSDK (https://github.com/apple/AudioUnitSDK) provided by Apple to replace the old Core Audio Utility Classes no longer includes the files required to generate resource forks.
Previously, the AudioProcessorGraph would call processBlockBypassed on any processor for which setBypassed had previously been called. Now, the AudioProcessorGraph will now only call processBlockBypassed if those processors do not have dedicated bypass parameters.
Possible Issues
Processors with non-functional bypass parameters may not bypass in the same way as before.
Workaround
For each AudioProcessor owned by a Graph, ensure that either: the processor has a working bypass parameter that correctly affects the output of processBlock(); or, the processor has no bypass parameter, in which case processBlockBypassed() will be called as before.
Rationale
The documentation for AudioProcessor::getBypassParameter() states that if this function returns non-null, then processBlockBypassed() should never be called, but the AudioProcessorGraph was breaking this rule. Calling processBlockBypassed() on AudioProcessors with bypass parameters is likely to result in incorrect or unexpected output if this function is not overridden. The new behaviour obeys the contract set out in the AudioProcessor documentation.
The Matrix3D (Vector3D vector) constructor has been replaced with an explicit static Matrix3D fromTranslation (Vector3D vector) function, and a bug in the behaviour of the multipication operator that reversed the order of operations has been addressed.
Possible Issues
Code using the old constructor will not compile. Code that relied upon the order of multiplication operations will return different results.
Workaround
Code that was using the old constructor must use the new static function. Code that relied on the order of multiplication operations will need to have the order of the arguments reversed. With the old code A * B was returning BA rather than AB.
Rationale
Previously a matrix multipled by a vector would return a matrix, rather than a vector, as the multiplied-by vector would be automatically converted into a matrix during the operation. Removing the converting constructor makes everything much more explicit and there is no confusion about dimensionality. The current multiplication routine also included a bug where A * B resulted in BA rather than AB, which needed to be addressed.
AudioProcessor::getHostTimeNs() and AudioProcessor::setHostTimeNanos() have been removed.
Possible Issues
Code that used these functions will no longer compile.
Workaround
Set and get the system time corresponding to the current audio callback using the new functions AudioPlayHead::PositionInfo::getHostTimeNs() and AudioPlayHead::PositionInfo::setHostTimeNs().
Rationale
This change consolidates callback-related timing information into the PositionInfo type, improving the consistency of the AudioProcessor and AudioPlayHead APIs.
AudioPlayHead::getCurrentPosition() has been deprecated and replaced with AudioPlayHead::getPosition().
Possible Issues
Hosts that implemented custom playhead types may no longer compile. Plugins that used host-provided timing information may trigger deprecation warnings when building.
Workaround
Classes that derive from AudioPlayHead must now override getPosition() instead of getCurrentPosition(). Code that used to use the playhead's CurrentPositionInfo must switch to using the new PositionInfo type.
Rationale
Not all hosts and plugin formats are capable of providing the full complement of timing information contained in the old CurrentPositionInfo class. Previously, in the case that some information could not be provided, fallback values would be used instead, but it was not possible for clients to distinguish between "real" values set explicitly by the host, and "fallback" values set by a plugin wrapper. The new PositionInfo type keeps track of which members have been explicitly set, so clients can implement their own fallback behaviour. The new PositionInfo type also includes a new "barCount" member, which is currently only used by the LV2 host and client.
The optional JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS preprocessor flag will now use a new Metal layer renderer when running on macOS 10.14 or later. The minimum requirements for building macOS and iOS software are now macOS 10.13.6 and Xcode 10.1.
Possible Issues
Previously enabling JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS had no negative effect on performance. Now it may slow rendering down.
Workaround
Disable JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS.
Rationale
JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS has been ineffective when running on macOS 10.13 or later. Enabling this flag, and hence using the new Metal layer renderer when running on macOS 10.14, restores the previous behaviour and fixes problems where Core Graphics will render much larger regions than necessary. However, the new renderer will may be slower than the recently introduced default of asynchronous Core Graphics rendering, depending on the regions that Core Graphcis is redrawing. Whether JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS improves or degrades performance is specific to an application.
The optional JUCE_COREGRAPHICS_DRAW_ASYNC preprocessor flag has been removed and asynchronous Core Graphics rendering is now the default. The helper function setComponentAsyncLayerBackedViewDisabled has also been removed.
Possible Issues
Components that were previously using setComponentAsyncLayerBackedViewDisabled to conditionally opt out of asynchronous Core Graphics rendering will no longer be able to do so.
Workaround
To opt out of asynchronous Core Graphics rendering the windowRequiresSynchronousCoreGraphicsRendering ComponentPeer style flag can be used when adding a component to the desktop.
Rationale
Asynchronous Core Graphics rendering provides a substantial performance benefit. Asynchronous rendering is a property of a Peer, rather than a Component, so a Peer style flag to conditionally opt out of asynchronous rendering is more appropriate.
Constructors of AudioParameterBool, AudioParameterChoice, AudioParameterFloat, AudioParameterInt, and AudioProcessorParameterWithID have been deprecated and replaced with new constructors taking an 'Attributes' argument.
Possible Issues
The compiler may issue a deprecation warning upon encountering usages of the old constructors.
Workaround
Update code to pass an 'Attributes' instance instead. Example usages of the new constructors are given in the constructor documentation, and in the plugin example projects.
Rationale
Parameter types have many different properties. Setting a non-default property using the old constructors required explicitly setting other normally-defaulted properties, which was redundant. The new Attributes types allow non-default properties to be set in isolation.
Unhandled mouse wheel and magnify events will now be passed to the closest enclosing enabled ancestor component.
Possible Issues
Components that previously blocked mouse wheel events when in a disabled state may no longer block the events as expected.
Workaround
If a component should explicitly prevent events from propagating when disabled, it should override mouseWheelMove() and mouseMagnify() to do nothing when the component is disabled.
Rationale
Previously, unhandled wheel events would be passed to the parent component, but only if the parent was enabled. This meant that scrolling on a component nested inside a disabled component would have no effect by default. This behaviour was not intuitive.
The invalidPressure, invalidOrientation, invalidRotation, invalidTiltX and invalidTiltY members of MouseInputSource have been deprecated.
Possible Issues
Deprecation warnings will be seen when compiling code which uses these members and eventually builds will fail when they are later removed from the API.
Workaround
Use the equivalent defaultPressure, defaultOrientation, defaultRotation, defaultTiltX and defaultTiltY members of MouseInputSource.
Rationale
The deprecated members represent valid values and the isPressureValid() etc. functions return true when using them. This could be a source of confusion and may be inviting programming errors. The new names are in line with the ongoing practice of using these values to provide a neutral default in the absence of actual OS provided values.
Plugin wrappers will no longer call processBlockBypassed() if the wrapped AudioProcessor returns a parameter from getBypassParameter().
Possible Issues
Plugins that used to depend on processBlockBypassed() being called may no longer correctly enter a bypassed state.
Workaround
AudioProcessors that implement getBypassParameter() must check the current value of the bypass parameter on each call to processBlock(), and bypass processing as appropriate. When switching between bypassed and non-bypassed states, the plugin must use some sort of ramping or smoothing to avoid discontinuities in the output. If the plugin introduces latency when not bypassed, the plugin must delay its output when in bypassed mode so that the overall latency does not change when enabling/disabling bypass.
Rationale
The documentation for AudioProcessor::getBypassParameter() says
if this method returns a non-null value, you should never call processBlockBypassed but use the returned parameter to control the bypass state instead. Some plugin wrappers were not following this rule. After this change, the behaviour of all plugin wrappers is consistent with the documented behaviour.
The ComponentPeer::getFrameSize() function has been deprecated on Linux.
Possible Issues
Deprecation warnings will be seen when compiling code which uses this function and eventually builds will fail when it is later removed from the API.
Workaround
Use the ComponentPeer::getFrameSizeIfPresent() function. The new function returns an OptionalBorderSize object. Use operator bool() to determine if the border size is valid, then access the value using operator*() only if it is.
Rationale
The XWindow system cannot return a valid border size immediately after window creation. ComponentPeer::getFrameSize() returns a default constructed BorderSize instance in such cases that corresponds to a frame size of zero. That however can be a valid value, and needs to be treated differently from the situation when the frame size is not yet available.
The return type of XWindowSystem::getBorderSize() was changed to ComponentPeer::OptionalBorderSize.
Possible Issues
User code that uses XWindowSystem::getBorderSize() will fail to build.
Workaround
Use operator bool() to determine the validity of the new return value and access the contained value using operator*().
Rationale
The XWindow system cannot immediately report the correct border size after window creation. The underlying X11 calls will signal whether querying the border size was successful, but there was no way to forward this information through XWindowSystem::getBorderSize() until this change.
XWindowSystemUtilities::XSettings now has a private constructor.
Possible Issues
User code that uses XSettings::XSettings() will fail to build.
Workaround
Use the XSettings::createXSettings() factory function.
Rationale
The XSETTINGS facility is not available on all Linux distributions and the old constructor would fail on such systems, potentially crashing the application. The factory function will return nullptr in such situations instead.
The format specific structs of ExtensionsVisitor now return pointers to forward
declared types instead of void*
. For this purpose the struct AEffect;
forward declaration was placed inside the global namespace.
Possible Issues
User code that includes the VST headers inside a namespace may fail to build,
because the forward declared type can collide with the contents of aeffect.h
.
Workaround
The collision can be avoided by placing a struct AEffect;
forward declaration
in the same namespace where the VST headers are included. The forward
declaration must come before the inclusion.
Rationale
Using the forward declared types eliminates the need for error prone casting at the site where the ExtensionsVisitor facility is used.
ListBox::createSnapshotOfRows now returns ScaledImage instead of Image.
Possible Issues
User code that overrides this function will fail to build.
Workaround
To emulate the old behaviour, simply wrap the Image that was previous returned into a ScaledImage and return that instead.
Rationale
Returning a ScaledImage allows the overriding function to specify the scale at which the image should be drawn. Returning an oversampled image will provide smoother-looking results on high resolution displays.
AudioFrameRate::frameRate is now a class type instead of an enum.
Possible Issues
Code that read the old enum value will not compile.
Workaround
Call frameRate.getType() to fetch the old enum type. Alternatively, use the new getBaseRate(), isDrop(), isPullDown(), and getEffectiveRate() functions. The new functions provide a more accurate description of the host's frame rate.
Rationale
The old enum-based interface was not flexible enough to describe all the frame rates that might be reported by a plugin host.
FlexItem::alignSelf now defaults to "autoAlign" rather than "stretch".
Possible Issues
FlexBox layouts will be different in cases where FlexBox::alignItems is set to a value other than "stretch". This is because each FlexItem will now default to using the FlexBox's alignItems value. Layouts that explicitly set FlexItem::alignSelf on each item will not be affected.
Workaround
To restore the previous layout behaviour, set FlexItem::alignSelf to "stretch" on all FlexItems that would otherwise use the default value for alignSelf.
Rationale
The new behaviour more closely matches the behaviour of CSS FlexBox implementations. In CSS, "align-self" has an initial value of "auto", which computes to the parent's "align-items" value.
Functions on AudioPluginInstance that can add parameters have been made private.
Possible Issues
Code implementing custom plugin formats may stop building if it calls these functions.
Workaround
When implementing custom plugin formats, ensure that the plugin parameters derive from AudioPluginInstance::HostedParameter and then use addHostedParameter, addHostedParameterGroup or setHostedParameterTree to add the parameters to the plugin instance.
Rationale
In a plugin host, it is very important to be able to uniquely identify parameters across different versions of the same plugin. To make this possible, we needed to introduce a way of retrieving a unique ID for each parameter, which is now possible using the HostedParameter class. However, we also needed to enforce that all AudioPluginInstances can only have parameters which are of the type HostedParameter, which required hiding the old functions.
juce::gl::loadFunctions() no longer loads extension functions.
Possible Issues
Code that depended on extension functions being loaded automatically may cease to function correctly.
Workaround
Extension functions can now be loaded using juce::gl::loadExtensions().
Rationale
There are a great number of extension functions, and on some systems these can be slow to load (i.e. a second or so). Projects that do not require these extension functions should not have to pay for this unnecessary overhead. Now, only core functions will be loaded by default, and extensions can be loaded explicitly in projects that require such functionality.
Thread::setPriority() will no longer set a realtime scheduling policy for all threads with non-zero priorities on POSIX systems.
Possible Issues
Threads that implicitly relied on using a realtime policy will no longer request a realtime policy if their priority is 7 or lower.
Workaround
For threads that require a realtime policy on POSIX systems, request a priority of 8 or higher by calling Thread::setPriority() or Thread::setCurrentThreadPriority().
Rationale
By default, new Thread instances have a priority of 5. Previously, non-zero priorities corresponded to realtime scheduling policies, meaning that new Threads would use the realtime scheduling policy unless they explicitly requested a priority of 0. However, most threads do not and should not require realtime scheduling. Setting a realtime policy on all newly-created threads may degrade performance, as multiple realtime threads will end up fighting for limited resources.
The JUCE_GLSL_VERSION preprocessor definition has been removed.
Possible Issues
Code which used this definition will no longer compile.
Workaround
Use OpenGLHelpers::getGLSLVersionString to retrieve a version string which is consistent with the capabilities of the current OpenGL context.
Rationale
A compile-time version string is not very useful, as OpenGL versions and capabilities can change at runtime. Replacing this macro with a function allows querying the capabilities of the current context at runtime.
The minimum supported CMake version is now 3.15.
Possible Issues
It will no longer be possible to configure JUCE projects with CMake versions between 3.12 and 3.14 inclusive.
Workaround
No workaround is available.
Rationale
Moving to 3.15 allows us to use target_link_directories and target_link_options, which were introduced in 3.13, which in turn allows us to provide support for bundled precompiled libraries in modules. Plugins already required CMake 3.15, so this change just brings other target types in line with the requirements for plugins.
The default value of JUCE_MODAL_LOOPS_PERMITTED has been changed from 1 to 0.
Possible Issues
With JUCE_MODAL_LOOPS_PERMITTED set to 0 code that previously relied upon modal loops will need to be rewritten to use asynchronous versions of the modal functions. There is no non-modal alternative to AlterWindow::showNativeDialogBox and the previously modal behaviour of the MultiDocumentPanel destructor has changed.
Workaround
Set JUCE_MODAL_LOOPS_PERMITTED back to 1.
Rationale
Modal operations are a frequent source of problems, particularly when used in plug-ins. On Android modal loops are not possible, so people wanting to target Android often have an unwelcome surprise when then have to rewrite what they assumed to be platform independent code. Changing the default addresses these problems.
The minimum supported C++ standard is now C++14 and the oldest supported compilers on macOS and Linux are now Xcode 9.2, GCC 5.0 and Clang 3.4.
Possible Issues
Older compilers will no longer be able to compile JUCE. People using Xcode 8.5 on OS X 10.11 will need to update the operating system to OS X 10.12 to be able to use Xcode 9.2.
Workaround
No workaround is available.
Rationale
This compiler upgrade will allow the use of C++14 within the framework.
Platform GL headers are no longer included in juce_opengl.h
Possible Issues
Projects depending on symbols declared in these headers may fail to build.
Workaround
The old platform-supplied headers have been replaced with a new juce_gl.h
header which is generated using the XML registry files supplied by Khronos.
This custom header declares GL symbols in the juce::gl namespace. If your code
only needs to be JUCE-compatible, you can explicitly qualify each name with
juce::gl::
. If you need your code to build with different extension-loader
libraries (GLEW, GL3W etc.) you can make all GL symbols visible without
additional qualification with using namespace juce::gl
.
Rationale
Using our own GL headers allows us to generate platform-independent headers
which include symbols for all specified OpenGL versions and extensions. Note
that although the function signatures exist, they may not resolve to a function
at runtime. If your code uses commands from an extension or recent GL version,
you should check each function pointer against nullptr
before attempting to
use it. To avoid repeatedly checking, you could query a subset of functions
after calling gl::loadFunctions() and cache the results. Supplying custom GL
headers also allows us to use C++ techniques (namespaces, references), making
the headers safer than the platform-defined headers. Platform headers are
generally written in C, and export a significant portion of their symbols as
preprocessor definitions.
The functions getComponentAsyncLayerBackedViewDisabled
and setComponentAsyncLayerBackedViewDisabled
were moved into the juce
namespace.
Possible Issues
Code that declares these functions may fail to link.
Workaround
Move declarations of these functions into the juce namespace.
Rationale
Although the names of these functions are unlikely to collide with functions from other libraries, we can make such collisions much more unlikely by keeping JUCE code in the juce namespace.
The juce_blocks_basics
module was removed.
Possible Issues
Projects depending on juce_blocks_basics
will not build.
Workaround
The BLOCKS API is now located in a separate repository:
https://github.com/WeAreROLI/roli_blocks_basics
Projects which used to depend on juce_blocks_basics
can use
roli_blocks_basics
instead.
Rationale
ROLI is no longer involved with the development of JUCE. Therefore, development on the BLOCKS API has been moved out of the JUCE repository, and to a new repository managed by ROLI.
The live build functionality of the Projucer has been removed.
Possible Issues
You will no longer be able to use live build in the Projucer.
Workaround
None.
Rationale
Keeping the live build compatible with the latest compilers on all our supported platforms is a very substantial maintenance burden, but very few people are using this feature of the Projucer. Removing the live build will simplify the code and our release process.
Component::createFocusTraverser()
has been renamed to
Component::createKeyboardFocusTraverser()
and now returns a std::unique_ptr
instead of a raw pointer. Component::createFocusTraverser()
is a new method
for controlling basic focus traversal and not keyboard focus traversal.
Possible Issues
Derived Components that override the old method will no longer compile.
Workaround
Override the new method. Be careful to override
createKeyboardFocusTraverser()
and not createFocusTraverser()
to ensure
that the behaviour is the same.
Rationale
The ownership of this method is now clearer as the previous code relied on the
caller deleting the object. The name has changed to accommodate the new
Component::createFocusTraverser()
method that returns an object for
determining basic focus traversal, of which keyboard focus is generally a
subset.
PluginDescription::uid has been deprecated and replaced with a new 'uniqueId' data member.
Possible Issues
Code using the old data member will need to be updated in order to compile.
Workaround
Code that used to use 'uid' to identify plugins should switch to using 'uniqueId', with some caveats - see "Rationale" for details.
Rationale
The 'uniqueId' member has the benefit of being consistent for a given VST3 across Windows, macOS, and Linux. However, the value of the uniqueId may differ from the value of the old uid on some platforms. The value of the old 'uid' member can now be found in the 'deprecatedUid' member, which should allow clients to implement logic such as checking a saved uid against the new uniqueId, and falling back to the deprecatedUid. This should allow hosts to gracefully upgrade from the old uid values to the new values.
Calling AudioProcessorEditor::setResizeLimits() will no longer implicitly add a ResizableCornerComponent to the editor if it has not already been set as resizable.
Possible Issues
Code which previously relied on calling this method to set up the corner resizer will no longer work.
Workaround
Explicitly call AudioProcessorEditor::setResizable() with the second argument set to true to enable the corner resizer.
Rationale
The previous behaviour was undocumented and potentially confusing. There is now a single method to control the behaviour of the editor's corner resizer to avoid any ambiguity.
The implementations of getValue
and setValue
in AUInstanceParameter
now
properly take the ranges of discrete parameters into account.
Possible Issues
This issue affects JUCE Audio Unit hosts. Automation data previously saved for
a discrete parameter with a non-zero minimum value may not set the parameter to
the same values as previous JUCE versions. Note that previously, getValue
on
a hosted discrete parameter may have returned out-of-range values, and
setValue
may have only mapped to a portion of the parameter range. As a
result, automation recorded for affected parameters was likely already behaving
unexpectedly.
Workaround
There is no workaround.
Rationale
The old behaviour was incorrect, and was causing issues in plugin validators
and other hosts. Hosts expect getValue
to return a normalised parameter
value. If this function returns an out-of-range value (including Inf and NaN)
this is likely to break assumptions made by the host, leading to crashes,
corrupted project data, or other defects.
AudioProcessorListener::audioProcessorChanged gained a new parameter describing the nature of any change.
Possible Issues
Code using the old function signature will not build until updated to use the new signature.
Workaround
Listeners should add the new parameter to any overrides of audioProcessorChanged.
Rationale
The new function signature means that wrappers can be smarter about the
requests that they make to hosts whenever some aspect of the processor changes.
In particular, plugin wrappers can now distinguish between changes to latency,
parameter attributes, and the current program. This means that hosts will no
longer assume parameters have changed when setLatencySamples
is called.
CharacterFunctions::readDoubleValue now returns values consistent with other C++ number parsing libraries. Parsing values smaller than the minimum number representable in a double will return (+/-)0.0 and parsing values larger than the maximum number representable in a double will return (+/-)inf.
Possible Issues
Code reading very large or very small numbers may receive values of 0.0 and inf rather than nan.
Workaround
Where you may be using std::isnan to check the validity of the result you can instead use std::isfinite.
Rationale
The new behaviour is consistent with other string parsing libraries.
The name of OperatingSystemType::MacOSX_11_0
was changed to
OperatingSystemType::MacOS_11
.
Possible Issues
Code using the old name will not build until it is updated to use the new name.
Workaround
Update code using the old name to use the new name instead.
Rationale
Newer versions of macOS have dropped the "X" naming. Minor version updates are also less significant now than they were for the X-series.
Xcode projects generated using the Projucer will now use the "New Build System" instead of the "Legacy Build System" by default.
Possible Issues
Xcode 10.0 - 10.2 has some known issues when using the new build system such as JUCE modules not rebuilding correctly when modified, issue and file navigation not working, and breakpoints not being reliably set or hit.
Workaround
If you are using an affected version of Xcode then you can enable the "Use Legacy Build System" setting in the Projucer Xcode exporter to go back to the previous behaviour.
Rationale
The legacy build system has issues building arm64 binaries for Apple silicon and will eventually be removed altogether.
New pure virtual methods accepting PopupMenu::Options
arguments have been
added to PopupMenu::LookAndFeelMethods
.
Possible Issues
Classes derived from PopupMenu::LookAndFeelMethods
, such as custom
LookAndFeel classes, will not compile unless these pure virtual methods are
implemented.
Workaround
The old LookAndFeel methods still exist, so if the new Options parameter is not
useful in your application, your implementation of
PopupMenu::LookAndFeelMethods
can simply forward to the old methods. For
example, your implementation of drawPopupMenuBackgroundWithOptions
can
internally call your existing drawPopupMenuBackground
implementation.
Rationale
Allowing the LookAndFeelMethods to access the popup menu's options allows for more flexible styling. For example, a theme may wish to query the menu's target component or parent for colours to use.
A typo in the JUCEUtils CMake script that caused the wrong manufacturer code to be set in the compile definitions for a plugin was fixed.
Possible Issues
The manufacturer code for plugins built under CMake with this version of JUCE will differ from the manufacturer code that was generated previously.
Workaround
If you have released plugins that used the old, incorrect manufacturer code and
wish to continue using this code for backwards compatibility, add the following
to your juce_add_plugin
call:
USE_LEGACY_COMPATIBILITY_PLUGIN_CODE TRUE
In most cases, this should not be necessary, and we recommend using the fixed behaviour.
Rationale
This change ensures that the manufacturer codes used by CMake projects match the codes that would be generated by the Projucer, improving compatibility when transitioning from the Projucer to CMake.
The JUCE_WASAPI_EXCLUSIVE flag has been removed from juce_audio_devices and all available WASAPI audio device modes (shared, shared low latency and exclusive) are available by default when JUCE_WASAPI is enabled. The AudioIODeviceType::createAudioIODeviceType_WASAPI() method which takes a single boolean argument has also been deprecated in favour of a new method which takes a WASAPIDeviceMode enum.
Possible Issues
Code that relied on the JUCE_WASAPI_EXCLUSIVE flag to disable WASAPI exclusive mode will no longer work.
Workaround
Override the AudioDeviceManager::createAudioDeviceTypes() method to omit the WASAPI exclusive mode device if you do not want it to be available.
Rationale
JUCE now supports shared low latency WASAPI audio devices via the AudioClient3 interface and instead of adding an additional compile time config flag to enable this functionality, which adds complexity to the build process when not using the Projucer, JUCE makes all WASAPI device modes available by default.
The fields representing Mac OS X 10.4 to 10.6 inclusive have been removed from
the OperatingSystemType
enum.
Possible Issues
Code that uses these fields will fail to build.
Workaround
Remove references to these fields from user code.
Rationale
JUCE is not supported on Mac OS X versions lower than 10.7, so it is a given
that getOperatingSystemType
will always return an OS version greater than or
equal to 10.7. Code that changes behaviours depending on the OS version can
assume that this version is at least 10.7.
The JUCE_DISABLE_COREGRAPHICS_FONT_SMOOTHING flag in juce_graphics is no longer used on iOS.
Possible Issues
Projects with this flag enabled may render differently on iOS.
Workaround
There is no workaround.
Rationale
When using a cached image to render Components with setBufferedToImage (true)
the result now matches the default behaviour on iOS where fonts are not
smoothed.
Space, return and escape key events on the native macOS menu bar are no longer passed to the currently focused JUCE Component.
Possible Issues
Code relying on receiving these keyboard events will no longer work.
Workaround
There is no workaround.
Rationale
It should be possible for users with a keyboard or assistive device to navigate the menu, invoking the currently highlighted menu item with the space or return key and dismissing the menu with the escape key. These key events should not be passed to the application and doing so interferes with the accessibility of JUCE apps. Only passing these events to the native macOS menu means that JUCE apps behave as expected for users.
The Convolution class interface was changed:
loadImpulseResponse
member functions now takeenum class
parameters instead ofbool
.copyAndLoadImpulseResponseFromBlock
andcopyAndLoadImpulseResponseFromBuffer
were replaced by a newloadImpulseResponse
overload.
Possible Issues
Code using the old interface will no longer compile, and will need to be updated.
Workaround
Code that was previously loading impulse responses from binary data or from
files can substitute old bool
parameters with the newer enum class
equivalents. Code that was previously passing buffers or blocks will need
reworking so that the Convolution instance can take ownership of the buffer
containing the impulse response.
Rationale
The newer enum class
parameters make user code much more readable, e.g.
loadImpulseResponse (file, Stereo::yes, Trim::yes, 0, Normalise::yes)
rather
than loadImpulseResponse (file, true, true, 0, true);
. By taking ownership of
the passed buffer, the Convolution can avoid preallocating a large internal
buffer, reducing memory usage when short impulse responses are used. Changing
the ownership semantics of the buffer also makes it easier for users to avoid
copies/allocations on the audio thread, and gives more flexibility to the
implementation to run initialisation tasks on a background thread.
All references to ROLI Ltd. (ROLI) have been changed to Raw Material Software Limited.
Possible Issues
Existing projects, particularly Android, may need to be resaved by the Projucer and have the old build artefacts deleted before they will build.
Workaround
In Android projects any explicit mention of paths with the from "com.roli." should be changed to the form "com.rmsl.".
Rationale
This change reflects the change in ownership from ROLI to RMSL.
The Windows DPI handling in the VST wrapper and hosting code has been refactored to be more stable.
Possible Issues
The new code uses a top-level AffineTransform to scale the JUCE editor window instead of native methods. Therefore any AudioProcessorEditors which have their own AffineTransform applied will no longer work correctly.
Workaround
If you are using an AffineTransform to scale the entire plug-in window then consider putting the component you want to transform in a child of the editor and transform that instead. Alternatively, if you don't need a separate scale factor for each plug-in instance you can use Desktop::setGlobalScaleFactor().
Rationale
The old code had some bugs when using OpenGL and when moving between monitors with different scale factors. The new code should fix these and DPI-aware plug-ins will scale correctly.
Relative Xcode subproject paths specified in the Projucer are now relative to the build directory rather than the project directory.
Possible Issues
After being re-saved in the Projucer existing Xcode projects will fail to find any subprojects specified using a relative path.
Workaround
Update the subproject path in the Projucer.
Rationale
Most other Xcode specific paths are specified relative to the build directory. This change brings the Xcode subproject path in line with the rest of the configuration.
AudioProcessorValueTreeState::getRawParameterValue now returns a std::atomic* instead of a float*.
Possible Issues
Existing code which explicitly mentions the type of the returned value, or interacts with the dereferenced float in ways unsupported by the std::atomic wrapper, will fail to compile. Certain evaluation-reordering compiler optimisations may no longer be possible.
Workaround
Update your code to deal with a std::atomic* instead of a float*.
Rationale
Returning a std::atomic* allows the JUCE framework to have much stronger guarantees about thread safety.
Removed a workaround from the ASIOAudioIODevice::getOutputLatencyInSamples() and ASIOAudioIODevice::getInputLatencyInSamples() methods which was adding an arbitrary amount to the reported latencies to compensate for dodgy, old drivers.
Possible Issues
Code which relied on these altered values may now behave differently.
Workaround
Update your code to deal with the new, correct values reported from the drivers directly.
Rationale
JUCE will now return the latency values as reported by the drivers without adding anything to them. The workaround was for old drivers and the current drivers should report the correct values without the need for the workaround.
The default behaviour of the AU and AUv3 plug-in wrappers is now to call get/setStateInformation instead of get/setProgramStateInformation.
Possible Issues
AudioProcessor subclasses which have overridden the default implementations of get/setProgramStateInformation (which simply call through to get/setStateInformation) may be unable to load previously saved state; state previously saved via a call to getProgramStateInformation will be presented to setStateInformation.
Workaround
Enable the JUCE_AU_WRAPPERS_SAVE_PROGRAM_STATES configuration option in the juce_audio_plugin_client module to preserve backwards compatibility if required.
Rationale
When using overridden get/setProgramStateInformation methods the previous behaviour of the AU and AUv3 wrappers does not correctly save and restore state.
The alignment of text rendered on macOS using CoreGraphics may have shifted slightly, depending on the font you have used. The default macOS font has shifted downwards.
Possible Issues
Meticulously aligned text components of a GUI may now be misaligned.
Workaround
Use a custom LookAndFeel to change the location where text is drawn, or use a different font that matches the previous alignment of your original font.
Rationale
This was an unintentional change resulting from moving away from a deprecated macOS text API. The new alignment is consistent with other rendering engines (web browsers and text editors) and the software renderer.
The JUCEApplicationBase::backButtonPressed() method now returns a bool to indicate whether the back event was handled or not.
Possible Issues
Applications which override this method will fail to compile.
Workaround
You will need to update your code to return a bool indicating whether the back event was handled or not.
Rationale
The back button behaviour on Android was previously broken as it would not do anything. The new code will correctly call finish() on the Activity when the back button is pressed but this method now allows the user to override this to implement their own custom navigation behaviour by returning true to indicate that it has been handled.
The AudioBlock class has been refactored and some of the method names have
changed. Additionally the const
behaviour now mirrors that of std::span
,
with the const
-ness of the contained data decoupled from the const
-ness of
the container.
Possible Issues
Code using the old method names or violating const
-correctness will fail to
compile.
Workaround
You will need to update your code to use the new method names and select an
appropriate const
-ness for the AudioBlock and the data it references.
Rationale
The names of some of the methods in the AudioBlock class were ambiguous,
particularly when chaining methods involving references to other blocks. The
interaction between the const
-ness of the AudioBlock and the const
-ness of
the referenced data was also ambiguous and has now been standardised to the
same behaviour as other non-owning data views like std::span
.
The Visual Studio 2013 exporter has been removed from the Projucer and we will no longer maintain backwards compatibility with Visual Studio 2013 in JUCE.
Possible Issues
It is no longer possible to create Visual Studio 2013 projects from the Projucer or compile JUCE-based software using Visual Studio 2013.
Workaround
If you are using Visual Studio 2013 to build your projects you will need to update to a more modern version of Visual Studio.
Rationale
Of all the platforms JUCE supports Visual Studio 2013 was holding us back the most in terms of C++ features we would like to use more broadly across the codebase. It is still possible to target older versions of Windows with more modern versions of Visual Studio. Until recently the AAX SDK was distributed as a Visual Studio 2013 project, but this is now provided as a Visual Studio 2017 project.
JUCE is moving towards using C++11 pointer container types instead of passing raw pointers as arguments and return values.
Possible Issues
You will need to change your code to pass std::unique_ptr into and out of various functions across JUCE's API.
Workaround
None
Rationale
Indicating ownership through the transfer of smart pointer types has been part of mainstream C++ for a long time and this change enforces memory safety by default in most situations.
SystemTrayIconComponent::setIconImage now takes two arguments, rather than one. The new argument is a template image for use on macOS where all non-transparent regions will render in a monochrome colour determined dynamically by the operating system.
Possible Issues
You will now need to provide two images to display a SystemTrayIconComponent and the SystemTrayIconComponent will have a different appearance on macOS.
Workaround
If you are not targeting macOS then you can provide an empty image, {}
, for
the second argument. If you are targeting macOS then you will likely need to
design a new monochrome icon.
Rationale
The introduction of "Dark Mode" in macOS 10.14 means that menu bar icons must support several different colours and highlight modes to retain the same appearance as the native Apple icons. Doing this correctly without delegating the behaviour to the operating system is extremely cumbersome, and the APIs we were previously using to interact with menu bar items have been deprecated.
The AudioBlock class now differentiates between const and non-const data.
Possible Issues
The return type of the getInputBlock() method of the ProcessContextReplacing and ProcessContextNonReplacing classes has changed from AudioBlock to AudioBlock.
Workaround
For ProcessContextReplacing you should use getOutputBlock() instead of getInputBlock(). For ProcessContextNonReplacing attempting to modify the input block is very likely an error.
Rationale
This change makes the intent of the code much clearer and means that we can remove some const_cast operations.
The formatting of floating point numbers written to XML and JSON files has changed.
Note that there is no change in precision - the XML and JSON files containing the new format numbers will parse in exactly the same way, it is only the string representation that has changed.
Possible Issues
If you rely upon exactly reproducing XML or JSON files then the new files may be different.
Workaround
Update any reference XML or JSON files to use the new format.
Rationale
The new format retains full precision, provides a human friendly representation of values near 1, and uses scientific notation for small and large numbers. This prevents needless file size bloat from numbers like 0.00000000000000001.
The global user module path setting in the Projucer can now only contain a single path.
Possible Issues
Projects that previously relied on using multiple global user module paths separated by a semicolon will fail to find these modules after re-saving.
Workaround
Replace the multiple paths with a single global user module path.
Rationale
Using multiple global user module paths did not work when saving a project which exported to different OSes. Only allowing a single path will prevent this from silently causing issues.
The return type of Block::getBlockAreaWithinLayout() has been changed from Rectangle to a simpler BlockArea struct.
Possible Issues
Classes that derive from Block and implement this pure virtual method will no longer compile due to a change in the function signature.
Workaround
Update the method to return a BlockArea struct and update code that calls getBlockAreaWithinLayout to handle a BlockArea instead of a Rectangle.
Rationale
The juce_blocks_basics is ISC licensed and therefore cannot depend on the GPL/Commercial licensed juce_graphics module that contains Rectangle.
Renaming and deletion of open file handles on Windows is now possible using the FILE_SHARE_DELETE flag.
Possible Issues
Previous code that relied on open files not being able to be renamed or deleted on Windows may fail.
Workaround
No workaround.
Rationale
This unifies the behaviour across OSes as POSIX systems already allow this.
Multiple changes to low-level, non-public JNI and Android APIs.
Possible Issues
If you were using any non-public, low-level JNI macros, calling java code or receiving JNI callbacks, then your code will probably no longer work. See the forum for further details.
Workaround
See the forum for further details.
Rationale
See the forum for further details.
The minimum Android version for a JUCE app is now Android 4.1
Possible Issues
Your app may not run on very old versions of Android (less than 0.5% of the devices).
Workaround
There is no workaround.
Rationale
Less than 0.5% of all devices in the world run versions of Android older than Android 4.1. In the interest of keeping JUCE code clean and lean, we must deprecate support for very old Android versions from time to time.
The use of WinRT MIDI functions has been disabled by default for any version of Windows 10 before 1809 (October 2018 Update).
Possible Issues
If you were previously using WinRT MIDI functions on older versions of Windows then the new behaviour is to revert to the old Win32 MIDI API.
Workaround
Set the preprocessor macro JUCE_FORCE_WINRT_MIDI=1 (in addition to the previously selected JUCE_USE_WINRT_MIDI=1) to allow the use of the WinRT API on older versions of Windows.
Rationale
Until now JUCE's support for the Windows 10 WinRT MIDI API was experimental, due to longstanding issues within the API itself. These issues have been addressed in the Windows 10 1809 (October 2018 Update) release.
The VST2 SDK embedded within JUCE has been removed.
Possible Issues
- Building or hosting VST2 plug-ins requires header files from the VST2 SDK, which is no longer part of JUCE.
- Building a VST2-compatible VST3 plug-in (the previous default behaviour in JUCE) requires header files from the VST2 SDK, which is no longer part of JUCE.
Workaround
- The VST2 SDK can be obtained from the vstsdk3610_11_06_2018_build_37 (or older) VST3 SDK or JUCE version 5.3.2. You should put the VST2 SDK in your header search paths or use the "VST (Legacy) SDK Folder" fields in the Projucer.
- For new plug-in projects where you will be releasing both a VST2 and VST3 version, and you want the VST3 plug-in to replace the VST2 plug-in in hosts that support it, then you should enable the JUCE_VST3_CAN_REPLACE_VST2 option.
- When a new JUCE plug-in project is created the value of JUCE_VST3_CAN_REPLACE_VST2 will be set to zero.
Rationale
Distributing VST2 plug-ins requires a VST2 license from Steinberg. Following Steinberg's removal of the VST2 SDK from their public SDKs we are also removing the VST2 SDK from the JUCE codebase.
The AudioProcessorValueTreeState::createAndAddParameter function has been deprecated.
Possible Issues
Deprecation warnings will be seen when compiling code which uses this function and eventually builds will fail when it is later removed from the API.
Workaround
Previous calls to
createAndAddParameter (paramID, paramName, ...);
can be directly replaced with
using Parameter = AudioProcessorValueTreeState::Parameter; createAndAddParameter (std::make_unique (paramID, paramName, ...));
but an even better approach is to use the new AudioProcessorValueTreeState constructor where you can pass both RangedAudioParameters and AudioProcessorParameterGroups of RangedAudioParameters to the AudioProcessorValueTreeState and initialise the ValueTree simultaneously.
Rationale
The new createAndAddParameter method is much more flexible and enables any parameter types derived from RangedAudioParameter to be managed by the AudioProcessorValueTreeState.
The Projucer's per-exporter Android SDK/NDK path options have been removed.
Possible Issues
Projects that previously used these fields may no longer build.
Workaround
Use the Projucer's global paths settings to point to these directories, either by opening the "Projucer/File->Global Paths..." menu item or using the "--set-global-search-path" command-line option.
Rationale
Having multiple places where the paths could be set was confusing and could cause unexpected mismatches.
SystemStats::getDeviceDescription() will now return the device code on iOS e.g. "iPhone7, 2" for an iPhone 6 instead of just "iPhone".
Possible Issues
Code that previously relied on this method returning either explicitly "iPhone" or "iPad" may no longer work.
Workaround
Modify this code to handle the new device code string e.g. by changing: SystemStats::getDeviceDescription() == "iPhone"; to SystemStats::getDeviceDescription().contains ("iPhone");.
Rationale
The exact device model can now be deduced from this information instead of just the device family.
DragAndDropContainer::performExternalDragDropOfFiles() and ::performExternalDragDropOfText() are now asynchronous on Windows.
Possible Issues
Code that previously relied on these operations being synchronous and blocking until completion will no longer work as the methods will return immediately and run asynchronously.
Workaround
Use the callback argument that has been added to these methods to register a lambda that will be called when the operation has been completed.
Rationale
The behaviour of these methods is now consistent across all platforms and the method no longer blocks the message thread on Windows.
AudioProcessor::getTailLengthSeconds can now return infinity for VST/VST3/AU/AUv3.
Possible Issues
If you are using the result of getTailLengthSeconds to allocate a buffer in your host, then your host will now likely crash when loading a plug-in with an infinite tail time.
Workaround
Rewrite your code to not use the result of getTailLengthSeconds directly to allocate a buffer.
Rationale
Before this change there was no way for a JUCE plug-in to report an infinite tail time.
The behaviour of an UndoManager used by an AudioProcessorValueTreeState has been improved.
Possible Issues
If your plug-in contains an UndoManager used by an AudioProcessorValueTreeState and relies upon the old behaviour of the UndoManager then it is possible that the new behaviour is no longer appropriate for your use case.
Workaround
Use an external UndoManager to reproduce the old behaviour manually.
Rationale
This change fixes a few bugs in the behaviour of an UndoManager used by an AudioProcessorValueTreeState.
JUCE no longer supports OS X deployment targets earlier than 10.7.
Possible Issues
If you were previously targeting OS X 10.5 or 10.6 you will no longer be able to build JUCE-based products compatible with those platforms.
Workaround
None. With the appropriate JUCE licence you may be able to backport new JUCE features, but there will be no official support for this.
Rationale
Increasing the minimum supported OS X version allows the JUCE codebase to make use of the more modern C++ features found in the 10.7 standard library, which in turn will increase thread and memory safety.
The JUCE examples have been cleaned up, modernised and converted into PIPs (Projucer Instant Projects). The JUCE Demo has been removed and replaced by the DemoRunner application and larger projects such as the Audio Plugin Host and the Network Graphics Demo have been moved into the extras directory.
Possible Issues
- Due to the large number of changes that have occurred in the JUCE Git repository, pulling this version may result in a messy folder structure with empty directories that have been removed.
- The JUCE Demo project is no longer in the JUCE repository.
- The Audio Plugin Host project has moved from the examples directory to the extras directory.
Workaround
- Run a Git clean command (git clean -xdf) in your JUCE directory to remove all untracked files, directories and build products.
- The new DemoRunner application, located in extras/DemoRunner, can be used to preview all the JUCE examples and see the code side-by-side.
- Change any file paths that depended on the plugin host project being located in the examples directory to use the extras directory instead.
Rationale
The JUCE examples had inconsistent naming, coding styles and the projects and build products took up a large amount of space in the repository. Replacing them with PIPs reduces the file size and allows us to categorise the examples better, as well as cleaning up the code.
When hosting plug-ins all AudioProcessor methods of managing parameters that take a parameter index as an argument have been deprecated.
Possible Issues
A single assertion will be fired in debug builds on the first use of a deprecated function.
Workaround
When hosting plug-ins you should use the AudioProcessor::getParameters() method and interact with parameters via the returned array of AudioProcessorParameters. For a short-term fix you can also continue past the assertion in your debugger, or temporarily modify the JUCE source code to remove it.
Rationale
Given the structure of JUCE's API it is impossible to deprecate these functions using only compile-time messages. Therefore a single assertion, which can be safely ignored, serves to indicate that these functions should no longer be used. The move away from the AudioProcessor methods both improves the interface to that class and makes ongoing development work much easier.
This InAppPurchases class is now a JUCE Singleton. This means that you need to get an instance via InAppPurchases::getInstance(), instead of storing a InAppPurchases object yourself.
Possible Issues
Any code using InAppPurchases needs to be updated to retrieve a singleton pointer to InAppPurchases.
Workaround
Instead of holding a InAppPurchase member yourself, you should get an instance via InAppPurchases::getInstance(), e.g.
instead of:
InAppPurchases iap; iap.purchaseProduct (...);
call:
InAppPurchases::getInstance()->purchaseProduct (...);
Rationale
This change was required to fix an issue on Android where on failed transaction a listener would not get called.
JUCE's MPE classes have been updated to reflect the official specification recently approved by the MIDI Manufacturers Association (MMA).
Possible Issues
The most significant changes have occurred in the MPEZoneLayout classes and programs using the higher level MPE classes such as MPEInstrument, MPESynthesiser, MPESynthesiserBase and MPESynthesiserVoice should be unaffected.
Previously, any MIDI channel from 1 - 15 could be selected to be the master channel of an MPE zone, with a specified number of member channels ascending from the master channel + 1. However, in the new specification this has been simplified so that a device only has a lower and/or an upper zone, where the lower zone has master channel 1 and assigns new member channels ascending from channel 2 and the upper zone has master channel 16 and assigns new member channels descending from channel 15.
Workaround
Use the MPEZoneLayout::setLowerZone() and MPEZoneLayout::setUpperZone() methods to set zone layouts.
Any UI that allows users to select and set zones on an MPE instrument should also be updated to reflect the specification changes.
Rationale
The MPE classes in JUCE are out of date and should be updated to reflect the new, official MPE standard.
Calling JUCEApplicationBase::quit() on Android will now really quit the app, rather than just placing it in background. Starting with API level 21 (Android 5.0), the app will not appear in recent apps list after calling quit(). Prior to API 21, the app will still appear in recent app lists but when a user chooses the app, a new instance of the app will be started.
Possible Issues
Any code calling JUCEApplicationBase::quit() to place the app in background will close the app instead.
Workaround
Use Process::hide().
Rationale
The old behaviour JUCEApplicationBase::quit() was confusing JUCE code, as a new instance of JUCE app was attempted to be created, while the older instance was still running in background. This would result in assertions when starting a second instance.
On Windows, release builds will now link to the dynamic C++ runtime by default
Possible Issues
If you are creating a new .jucer project, then your plug-in will now link to the dynamic C++ runtime by default, which means that you MUST ensure that the C++ runtime libraries exist on your customer's computers.
Workaround
If you are only targeting Windows 10, then the C++ runtime is now part of the system core components and will always exist on the computers of your customers (just like kernel332.dll, for example). If you are targeting Windows versions between Vista and Windows 10, then you should build your plug-in with the latest updated version of VS2015 or later, which ensures that it's linked to the universal runtime. Universal runtime is part of the system's core libraries on Windows 10 and on Windows versions Vista to 8.1, it will be available on your customer's computers via Windows Update. Unfortunately, if your customer has just installed Windows 8.1 to Vista on a fresh computer, then there is a chance that the update mechanism for the universal runtime hasn't triggered yet and your plug-in may still fail. Your installer should prompt the user to install all the Windows updates in this case or you can deploy the universal runtime as a redistributable with your installer. If you are targeting earlier versions of Windows then you should always include the runtime as a redistributable with your plug-in's installer. Alternatively, you can change the runtime linking to static (however, see 'Rationale' section).
Rationale
In a recent update to Windows 10, Microsoft has limited the number of fiber local storage (FLS) slots per process. Effectively, this limits how many plug-ins with static runtime linkage can be loaded into a DAW. In the worst case, this limits the total number of plug-ins to a maximum of 64 plug-ins. There is no workaround for DAW vendors and the only solution is to push plug-in vendors to use the dynamic runtime. To help with this, JUCE has decided to make dynamic runtime linkage the default in JUCE.
AudioProcessorGraph interface has changed in a number of ways - Node objects are now reference counted, there are different accessor methods to iterate them, and misc other small improvements to the API
Possible Issues
The changes won't cause any silent errors in user code, but will require some manual refactoring
Workaround
Just find equivalent new methods to replace existing code.
Rationale
The graph class was extremely old and creaky, and these changes is the start of an improvement process that should eventually result in it being broken down into fundamental graph building block classes for use in other contexts.
Viewport now enables "scroll on drag" mode by default on Android and iOS.
Possible Issues
Any code relying on "scroll on drag" mode being turned off by default, should disable it manually.
Workaround
None.
Rationale
It is expected on mobile devices to be able to scroll a list by just a drag, rather than using a dedicated scrollbar. The scrollbar is still available though if needed.
The previous setting of Android exporter "Custom manifest xml elements" creating child nodes of element has been replaced by "Custom manifest XML content" setting that allows to specify the content of the entire manifest instead. Any previously values of the old setting will be used in the new setting by default, and they will need changing as mentioned in Workaround. The custom content will be merged with the content auto-generated by Projucer. Any custom elements or custom attributes will override the ones set by Projucer. Projucer will also automatically add any missing and required elements and attributes.
Possible Issues
If a Projucer project used "Custom manifest xml elements" field, the value will no longer be compatible with the project generated in the latest Projucer version. The solution is very simple and quick though, as mentioned in the Workaround section.
Workaround
For any elements previously used, simply embed them explicitly in elements, for example instead of:
simply write:
Rationale
To maintain the high level of flexibility of generated Android projects and to avoid creating fields in Projucer for every possible future parameter, it is simpler to allow to set up the required parameters manually. This way it is not only possible to add any custom elements but it is also possible to override the default attributes assigned by Projucer for the required elements. For instance, if the default value of element is not satisfactory because you want a support for x-large screens only, simply set "Custom manifest XML content" to:
The method used to classify AudioUnit, VST3 and AAX plug-in parameters as either continuous or discrete has changed, and AudioUnit and AudioUnit v3 parameters are marked as high precision by default.
Possible Issues
Plug-ins: DAW projects with automation data written by an AudioUnit, AudioUnit v3 VST3 or AAX plug-in built with JUCE version 5.1.1 or earlier may load incorrectly when opened by an AudioUnit, AudioUnit v3, VST3 or AAX plug-in built with JUCE version 5.1.2 and later.
Hosts: The AudioPluginInstance::getParameterNumSteps method now returns correct values for AU and VST3 plug-ins.
Workaround
Plug-ins: Enable JUCE_FORCE_LEGACY_PARAMETER_AUTOMATION_TYPE in the juce_audio_plugin_client module config page in the Projucer.
Hosts: Use AudioPluginInstance::getDefaultNumParameterSteps as the number of steps for all parameters.
Rationale
The old system for presenting plug-in parameters to a host as either continuous or discrete is inconsistent between plug-in types and lacks sufficient flexibility. This change harmonises the behaviour and allows individual parameters to be marked as continuous or discrete. If AudioUnit and AudioUnit v3 parameters are not marked as high precision then hosts like Logic Pro only offer a limited number of parameter values, which again produces different behaviour for different plug-in types.
A new FrameRateType fps23976 has been added to AudioPlayHead,
Possible Issues
Previously JUCE would report the FrameRateType fps24 for both 24 and 23.976 fps. If your code uses switch statements (or similar) to handle all possible frame rate types, then this change may cause it to fall through.
Workaround
Add fps23976 to your switch statement and handle it appropriately.
Rationale
JUCE should be able to handle all popular frame rate codes but was missing support for 23.976.
The String (bool) constructor and operator<< (String&, bool) have been explicitly deleted.
Possible Issues
Previous code which relied on an implicit bool to int type conversion to produce a String will not compile.
Workaround
Cast your bool to an integer to generate a string representation of it.
Rationale
Letting things implicitly convert to bool to produce a String opens the door to all kinds of nasty type conversion edge cases. Furthermore, before this change, MacOS would automatically convert bools to ints but this wouldn't occur on different platform. Now the behaviour is consistent across all operating systems supported by JUCE.
The writeAsJSON virtual method of the DynamicObject class requires an additional parameter, maximumDecimalPlaces, to specify the maximum precision of floating point numbers.
Possible Issues
Classes which inherit from DynamicObject and override this method will need to update their method signature.
Workaround
Your custom DynamicObject class can choose to ignore the additional parameter if you don't wish to support this behaviour.
Rationale
When serialising the results of calculations to JSON the rounding of floating point numbers can result in numbers with 17 significant figures where only a few are required. This change to DynamicObject is required to support truncating those numbers.
The JUCE_COMPILER_SUPPORTS_LAMBDAS preprocessor macro has been removed.
Possible Issues
If your project is using JUCE_COMPILER_SUPPORTS_LAMBDAS in your source code then it will likely evaluate to "false" and you could end up unnecessarily using code paths which avoid lambda functions.
Workaround
Remove the usage of JUCE_COMPILER_SUPPORTS_LAMBDAS from your code.
Rationale
Lambda functions are now available on all platforms that JUCE supports.
The option to set the C++ language standard is now located in the project settings instead of the build configuration settings.
Possible Issues
Projects that had a specific version of the C++ language standard set for exporter build configurations will instead use the default (C++11) when re-saving with the new Projucer.
Workaround
Change the "C++ Language Standard" setting in the main project settings to the required version - the Projucer will add this value to the exported project as a compiler flag when saving exporters.
Rationale
Having a different C++ language standard option for each build configuration was unnecessary and was not fully implemented for all exporters. Changing it to a per-project settings means that the preference will propagate to all exporters and only needs to be set in one place.
PopupMenus now scale according to the AffineTransform and scaling factor of their target components.
Possible Issues
Developers who have manually scaled their PopupMenus to fit the scaling factor of the parent UI will now have the scaling applied two times in a row.
Workaround
- Do not apply your own manual scaling to make your popups match the UI scaling
or
- Override the Look&Feel method PopupMenu::LookAndFeelMethods::shouldPopupMenuScaleWithTargetComponent and return false. See https://github.com/juce-framework/JUCE/blob/c288c94c2914af20f36c03ca9c5401fcb555e4e9/modules/juce_gui_basics/menus/juce_PopupMenu.h#725
Rationale
Previously, PopupMenus would not scale if the GUI of the target component (or any of its parents) were scaled. The only way to scale PopupMenus was via the global scaling factor. This had several drawbacks as the global scaling factor would scale everything. This was especially problematic in plug-in editors.
Removed the setSecurityFlags() method from the Windows implementation of WebInputStream as it disabled HTTPS security features.
Possible Issues
Any code previously relying on connections to insecure webpages succeeding will no longer work.
Workaround
Check network connectivity on Windows and re-write any code that relied on insecure connections.
Rationale
The previous behaviour resulted in network connections on Windows having all the HTTPS security features disabled, exposing users to network attacks. HTTPS connections on Windows are now secure and will fail when connecting to an insecure web address.
Pointer arithmetic on a pointer will have the same result regardless if it is wrapped in JUCE's Atomic class or not.
Possible Issues
Any code using pointer arithmetic on Atomic<T*> will now have a different result leading to undefined behaviour or crashes.
Workaround
Re-write your code in a way that it does not depend on your pointer being wrapped in JUCE's Atomic or not. See rationale.
Rationale
Before this change, pointer arithmetic with JUCE's Atomic type would yield confusing results. For example, the following code would assert before this change:
int* a; Atomic<int*> b;
jassert (++a == ++b);
Pointer a in the above code would be advanced by sizeof(int) whereas the JUCE's Atomic always advances it's underlying pointer by a single byte. The same is true for operator+=/operator-= and operator--. The difference in behaviour is confusing and unintuitive. Furthermore, this aligns JUCE's Atomic type with std::atomic.
JUCE has changed the way native VST3/AudioUnit parameter ids are calculated.
Possible Issues
DAW projects with automation data written by an AudioUnit or VST3 plug-in built with pre JUCE 4.3.1 versions will load incorrectly when opened by an AudioUnit or VST3 built with JUCE versions 4.3.1 and later. Plug-ins using JUCE_FORCE_USE_LEGACY_PARAM_IDS are not affected.
Workaround
Disable JUCE_USE_STUDIO_ONE_COMPATIBLE_PARAMETERS in the juce_audio_plugin_client module config page in the Projucer. For new plug-ins, be sure to use the default value for this property.
Rationale
JUCE needs to convert between its own JUCE parameter id format (strings) to the native parameter id formats of the various plug-in backends. For VST3 and AudioUnits, JUCE uses a hash function to generate a numeric id. However, some VST3/AudioUnit hosts (specifically Studio One) have a bug that ignore any parameters that have a negative parameter id. Therefore, the hash function for VST3/AudioUnits needed to be changed to only return positive-valued hashes.
A revised multi-bus API was released which supersedes the previously flawed multi-bus API - JUCE versions 4.0.0 - 4.2.4 (inclusive).
Possible Issues
If you have developed a plug-in with JUCE versions 4.0.0 - 4.2.4 (inclusive), then you will need to update your plug-in to the new multi-bus API. Pre JUCE 4.0.0 plug-ins are not affected apart from other breaking changes listed in this document.
Workaround
None.
Rationale
A flawed multi-bus API was introduced with JUCE versions 4.0.0 up until version 4.2.4 (inclusive) which was not API compatible with pre JUCE 4 plug-ins. JUCE 4.3.0 releases a revised multi-bus API which restores pre JUCE 4 API compatibility. However, the new multi-bus API is not compatible with the flawed multi-bus API (JUCE version 4.0.0 - 4.2.4).
JUCE now generates the AAX plug-in bus layout configuration id independent from the position as it appears in the Projucer’s legacy "Channel layout configuration" field.
Possible Issues
ProTools projects generated with a < 4.3.0 JUCE versions of your plug-in, may load the incorrect bus configuration when upgrading your plug-in to >= 4.3.0 versions of JUCE.
Workaround
Implement AudioProcessor’s getAAXPluginIDForMainBusConfig callback to manually override which AAX plug-in id is associated to a specific bus layout of your plug-in. This workaround is only necessary if you have released your plug-in built with a version previous to JUCE 4.3.0.
Rationale
The new multi-bus API offers more features, flexibility and accuracy in specifying bus layouts which cannot be expressed by the Projucer’s legacy "Channel layout configuration" field. The native plug-in format backends use the new multi-bus callback APIs to negotiate channel layouts with the host - including the AAX plug-in ids assigned to specific bus layouts. With the callback API, there is no notion of an order in which the channel configurations appear - as was the case with the legacy "Channel layout configuration" field - and therefore cannot be used to generate the AAX plug-in id. To remain backward compatible to pre JUCE 4.0.0 plug-ins, JUCE does transparently convert the legacy "Channel layout configuration" field to the new callback based multi-bus API, but this does not take the order into account in which the channel configurations appear in the legacy "Channel layout configuration" field.
JUCE now uses the paramID property used in AudioProcessorParameterWithID to uniquely identify parameters to the host.
Possible Issues
DAW projects with automation data written by an audio plug-in built with pre JUCE 4.2.1 will load incorrectly when opened by an audio plug-in built with JUCE 4.2.1 and later.
Workaround
Enable JUCE_FORCE_USE_LEGACY_PARAM_IDS in the juce_audio_plugin_client module config page in the Projucer. For new plug-ins, be sure to disable this property.
Rationale
Each parameter of the AudioProcessor has an id associated so that the plug-in’s host can uniquely identify parameters. The id has a different data-type for different plug-in types (for example VST uses integers, AAX uses string identifiers). Before 4.2.1, JUCE generated the parameter id by using the index of the parameter, i.e. the first parameter had id zero, the second parameter had id one, etc. This caused problems for certain plug-in types where JUCE needs to add internal parameters to the plug-in (for example VST3 requires the bypass control to be a parameter - so JUCE automatically creates this parameter for you in the VST3 backend). This causes subtle problems if a parameter is added to an update of an already published plug-in. The new parameter’s id would be identical to the id of the bypass parameter in old versions of your plug-in, causing seemingly random plug-in bypass behaviour when user’s upgrade their plug-in.
Most plug-in backends differentiate between a parameter’s id an index, so this distinction was adopted starting with JUCE 4.2.1 by deriving the parameter’s unique id from the paramID property of AudioProcessorParameterWithID class.