You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It's a really nifty engine you've written. It would be a great candidate for small turn-based games. For that, we'd need to be able to capture the shape instances and move them rather than cloning them each time.
Is there any chance of that happening? I know that you're hoping to keep the scope small.
The text was updated successfully, but these errors were encountered:
Same goes for paths built from translated points. For performance reasons, though, I definitely would like to explore changing a point/path/shape's properties instead of cloning. Not sure how I want the API to look exactly, though. But it is definitely something I'd like to incorporate.
It's a really nifty engine you've written. It would be a great candidate for small turn-based games. For that, we'd need to be able to capture the shape instances and move them rather than cloning them each time.
Is there any chance of that happening? I know that you're hoping to keep the scope small.
The text was updated successfully, but these errors were encountered: