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Going through the wish list of things on #72 I think most folks want as compact an isometric library as possible, followed by depth sorting,shadows,etc with the ultimate goal of having the foundations of an isometric game engine.
At the base of these features, there is a coordinate/object system that I am not sure exists already, i.e to get to a shapes origin this is the closest I can get (and it doesn't change)...
block1.paths[0].points[0].x
In the end something like shape.X shape.Y Shape.Z is what I am after or/and a way of manipulating a shape or Object position after initiation.
Would this be a reasonable worthwhile thing to pursue while keeping the library small?
Thanks
The text was updated successfully, but these errors were encountered:
Hi
Going through the wish list of things on #72 I think most folks want as compact an isometric library as possible, followed by depth sorting,shadows,etc with the ultimate goal of having the foundations of an isometric game engine.
At the base of these features, there is a coordinate/object system that I am not sure exists already, i.e to get to a shapes origin this is the closest I can get (and it doesn't change)...
block1.paths[0].points[0].x
In the end something like shape.X shape.Y Shape.Z is what I am after or/and a way of manipulating a shape or Object position after initiation.
Would this be a reasonable worthwhile thing to pursue while keeping the library small?
Thanks
The text was updated successfully, but these errors were encountered: