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Game.cpp
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#include "Game.hpp"
void Game::start_game_loop()
{
bool current_player_first = true;
while (true)
{
if (current_player_first == player1->get_is_first())
current_player = player1;
else
current_player = player2;
game_board->print_board();
current_player->make_move();
if (game_board->check_win(current_player->get_is_first()))
{
game_board->print_board();
std::cout << "Player " << current_player->get_symbol() << " wins!" << std::endl;
break;
}
if (game_board->no_more_fields())
{
game_board->print_board();
std::cout << "It's a draw!" << std::endl;
break;
}
current_player_first = !current_player_first;
}
}
void Game::start_game_loop_graphic()
{
sf::RenderWindow window(sf::VideoMode(game_board->get_size()*cell_size, game_board->get_size()*cell_size), "Tic Tac Toe");
bool current_player_first = true;
while (window.isOpen())
{
window.clear(sf::Color::White);
game_board->draw_board_graphical(&window, cell_size);
window.display();
if (current_player_first == player1->get_is_first())
current_player = player1;
else
current_player = player2;
if (current_player->make_move_graphical(&window, cell_size))
{
if (game_board->check_win(current_player->get_is_first()))
{
window.clear();
game_board->draw_board_graphical(&window, cell_size);
window.display();
std::cout << "Player " << current_player->get_symbol() << " wins!" << std::endl;
window.close();
}
if (game_board->no_more_fields())
{
window.clear();
game_board->draw_board_graphical(&window, cell_size);
window.display();
std::cout << "It's a draw!" << std::endl;
window.close();
}
current_player_first = !current_player_first;
}
}
}