-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathgameState.js
44 lines (38 loc) · 937 Bytes
/
gameState.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
var state = { running: 0, beforeStart: 1, paused: 2, ended: 3 };
var gameState;
var currentlyPlayingAs = handType.ROCK;
function initGameState() {
gameState = state.beforeStart;
pauseDraw();
hudOnBeforeStart();
}
function startGame(typeToPlay) {
if (gameState == state.beforeStart || gameState == state.ended) {
currentlyPlayingAs = typeToPlay;
gameState = state.running;
resumeDraw();
}
}
function endGame(typeThatWon) {
if (gameState == state.running) {
gameState = state.ended;
pauseDraw();
}
let gameWon = false;
if (typeThatWon == currentlyPlayingAs) {
gameWon = true;
}
hudOnGameEnd(gameWon);
}
function diffusionAllowed() {
return gameState == state.running;
}
function hasWon() {
if (gameState == state.ended) {
return gameWon;
}
return false;
}
function hasEnded() {
return gameState == state.ended;
}