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initial KT2024 stuff #29

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7 of 8 tasks
jmegner opened this issue Oct 21, 2024 · 2 comments
Open
7 of 8 tasks

initial KT2024 stuff #29

jmegner opened this issue Oct 21, 2024 · 2 comments

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@jmegner
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jmegner commented Oct 21, 2024

  • relabeling
    • Ceaseless from 2021 should become presented as Reroll=Ones. Ceaseless from 2024 will be Reroll=MostCommonFail (and maybe I'll implement MostCommonNoncrit for crit fishing).
    • AutoNorms is also 2024 accurate, so label should become "AutoNorms/Accurate".
    • Devastating X from 2024 is same as MWx from 2021 maybe "MWx/DevastatingX"
    • APx => "PiercingX/APx". Px => "PiercingCritsX/Px".
  • functionality
    • Saturate means defender can not use cover saves, so already handled by defender's CoverSaves option.
    • add KT2024 obscured (shooter gets only norms and must discard a success)
    • Severe is if NO crits, then modify a norm to a crit. Like a lower variance rending
    • Shock is slightly different from 2021's stun for fighting. Upon first crit strike discard opponent norm, or a crit if no norms (stars surround difference from 2021 stun). 2024 stun is "if any crits, then decrement their apl". So I must be clear when using 2021 stun and implement shock.
@jmegner
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jmegner commented Nov 17, 2024

0fb4289 did relabeling and added Severe.

So, still need Obscured2024 and Shock.

@jmegner
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jmegner commented Dec 9, 2024

did Obscured2024

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