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Currently the algorithm will continue until it runs out of moves entirely, then backup to the last critical point, however major time can be saved it there is a periodic check for unreachable moves that kicks the backup sequence off earlier. Alternatively, if there is a way to detect unreachable moves that doesn't significantly impact per-move performance, it would be most efficient to mark the move that creates an unreachable area as failed, then begin backup.
The text was updated successfully, but these errors were encountered:
Currently the algorithm will continue until it runs out of moves entirely, then backup to the last critical point, however major time can be saved it there is a periodic check for unreachable moves that kicks the backup sequence off earlier. Alternatively, if there is a way to detect unreachable moves that doesn't significantly impact per-move performance, it would be most efficient to mark the move that creates an unreachable area as failed, then begin backup.
The text was updated successfully, but these errors were encountered: