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<!DOCTYPE html>
<!--
Stellar by HTML5 UP
html5up.net | @ajlkn
Free for personal and commercial use under the CCA 3.0 license (html5up.net/license)
-->
<html>
<head>
<title>Jared Ritchie</title>
<meta charset="utf-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, user-scalable=no"
/>
<link rel="stylesheet" href="assets/css/main.css" />
<noscript
><link rel="stylesheet" href="assets/css/noscript.css"
/></noscript>
</head>
<body class="is-preload">
<!-- Wrapper -->
<div id="wrapper">
<!-- Header -->
<header id="header" class="alt">
<span class="logo"><img src="images/logo.svg" alt="" /></span>
<h1>Jared Ritchie</h1>
<p>Computer Science, Engineering, Game Development<br /></p>
</header>
<!-- Nav -->
<nav id="nav">
<ul>
<li><a href="#experience" class="active">Experience</a></li>
<li><a href="#education">Education</a></li>
<li><a href="#engine">Game Engine</a></li>
</ul>
</nav>
<!-- Main -->
<div id="main">
<!-- Introduction -->
<section id="experience" class="main">
<header class="major">
<h2>Experience</h2>
</header>
<ul class="features">
<li>
<span class="icon solid major style1 fa-code"></span>
<h3>Aliaswire</h3>
<p>Automation Engineer Co-op</p>
</li>
<li>
<span class="icon major style3 solid fa-laptop"></span>
<h3>Torbu</h3>
<p>Frontend Software Engineer</p>
</li>
<li>
<span class="icon major style5 solid fa-code-branch"></span>
<h3>Playstation</h3>
<p>Presentation Progammer Intern</p>
</li>
</ul>
<footer class="major"></footer>
</section>
<!-- First Section -->
<section id="education" class="main special">
<div class="spotlight">
<div class="content">
<header class="major">
<h2>Northeastern University</h2>
</header>
<p>Northeastern Computer Science 2020-2024</p>
</div>
<span class="image"><img src="images/NULogo.jpeg" alt="" /></span>
</div>
</section>
<!-- Second Section -->
<section id="engine" class="main special">
<header class="major">
<h2>2D Game Engine</h2>
<p>
CS4580 Final Project '24<br />
Dear ImGUI/SDL3 2D Game builder featuring Entity Component System
and Python Scripting.
</p>
</header>
<ul class="statistics">
<li class="style5">
<strong>Demo</strong>
<ul class="actions special">
<li><a href="https://www.youtube.com/watch?v=07BpgVAqmHU" class="button">Watch</a></li>
</ul>
<ul
class="statistics"
style="display: flex; flex-direction: column;"
>
<li class="style5">
<strong>Grid Viewport and Entity Properties</strong>
<ul class="actions special">
<img
src="images/EnginePhoto03.png"
alt=""
style="max-width: 100%"
/>
</ul>
</li>
<li class="style5">
<strong> Collision Viewport and Spritesheet Editor</strong>
<ul class="actions special">
<img
src="images/EnginePhoto02.png"
alt=""
style="max-width: 100%"
/>
</ul>
</li>
<li class="style5">
<strong>Tranform Properties and View Settings</strong>
<ul class="actions special">
<img
src="images/EnginePhoto01.png"
alt=""
style="max-width: 100%"
/>
</ul>
</li>
</ul>
</li>
</ul>
<header class="minor">
<section id="documentation" class="main special">
<!-- Link to show your documentation -->
<header class="major">
<h2>Documentation</h2>
<p>Project Documentation generated with Doxygen</p>
</header>
<!-- Link to show your documentation -->
<div class="actions special">
<a href="./engineDocs/html/index.html" class="button"
>Read Documentation</a
>
</div>
</section>
<header class="major">
<h2 style="padding-top: 5rem">Architecture</h2>
<p>Project Documentation generated with Doxygen</p>
</header>
<ul class="actions special">
<img
src="./images/EnginePhoto04.png"
alt=""
style="max-width: 130%"
/>
</ul>
</header>
<header class="minor" style="padding-top: 5rem;">
<h2>Binary Files</h2>
<p>Quick Start with MacOS</p>
<ul class="actions special">
<li>
<a
href="https://drive.google.com/drive/folders/1LNl-1T7EkWsTFdvBAylHpikfzOM_wwRW?usp=sharing"
class="button"
>View Binary</a
>
</li>
</ul>
</header>
<ul class="statistics" style="padding-top: 5rem;">
<li class="style5">
<h1>Post Mortem</h1>
<div>
<h2>Positive Aspects:</h2>
<p>
The Entity-Component-System (ECS) architecture used in this
engine is very flexible for configuring entities. It provides
an easy way to create new components and manage their
lifecycle. The SceneView class allows for easy manipulation of
entities and components, utilizing the bitmask data structure
to iterate through components efficiently. This is much more efficient
than the OOP approach of iterating through all entities and
checking if they have the desired components covered in the
Space Invaders project.
</p>
</div>
<div>
<h2>Areas for Improvement:</h2>
<ul style="list-style-type: none; padding-left: 0">
<li>
<div>Focus on Scripting:</div>
<p>
Given more time, I would prioritize enhancing the
scripting capabilities of the engine. This would involve
improving the integration with Python, providing more
extensive scripting APIs, and enabling more seamless
interaction between C++ and Python code. In the engine's
current state, scripting is primarily used to create and
add entities, but modifying entity properties and
behaviors is limited. I would allow the update and input
systems to call Python script methods to allow for more
customization.
</p>
</li>
<li>
<div>Adding a scene manager:</div>
<p>
The engine currently only supports one scene at a time.
Adding a scene manager would allow for multiple scenes to
be loaded and managed at once. This would allow for more
complex games to be created with multiple levels and
scenes.
</p>
</li>
<li>
<div>Improving Box2D Physics:</div>
<p>
The engine currently uses a grid-based system to build the
world. Each tile gets assigned a Box2D body and fixture.
Box2D recommends using a single body for all connected
tiles in a level. This fixes the issue of the player
getting stuck on corners of tiles.
</p>
</li>
</ul>
</div>
</li>
</ul>
<header class="minor">
<h2>References</h2>
<p>Resources, Articles, and Art used in this project</p>
<ul class="statistics">
<li class="style1">
<span class="icon solid fa-code-branch"></span>
<strong>ECS</strong> David Colson Article
<a
href="https://www.david-colson.com/2020/02/09/making-a-simple-ecs.html"
class="label"
>here</a
>
</li>
<li class="style2">
<span class="icon fa-folder-open"></span>
<strong>Art</strong> Spritesheet Pixel Art
<a
href="https://opengameart.org/content/a-platformer-in-the-forest"
class="label"
>here</a
>
</li>
<li class="style4">
<span class="icon solid fa-laptop"></span>
<strong>UI Styles</strong> TheCherno ImGUI Styles
<a
href="https://www.youtube.com/watch?v=oESRecjuLNY"
class="label"
>here</a
>
</li>
</ul>
</header>
<footer class="major"></footer>
</section>
</div>
<!-- Footer -->
<footer id="footer">
<section>
<h2>Jared Ritchie</h2>
<p>
Website built and hosted on Github Pages. Template sourced from
<a href="https://html5up.net/stellar" target="_blank">HTMLUP</a>.
</p>
</section>
<section>
<ul class="icons">
<li>
<a
href="https://github.com/jritchie02"
class="icon brands fa-github alt"
><span class="label">GitHub</span></a
>
</li>
<li>
<a
href="https://www.linkedin.com/in/jared-ritchie/"
class="icon brands fa-linkedin alt"
><span class="label">LinkedIn</span></a
>
</li>
</ul>
</section>
<p class="copyright">© Jared Ritchie. 2024.</p>
</footer>
</div>
<!-- Scripts -->
<script src="assets/js/jquery.min.js"></script>
<script src="assets/js/jquery.scrollex.min.js"></script>
<script src="assets/js/jquery.scrolly.min.js"></script>
<script src="assets/js/browser.min.js"></script>
<script src="assets/js/breakpoints.min.js"></script>
<script src="assets/js/util.js"></script>
<script src="assets/js/main.js"></script>
</body>
</html>