Stars
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Human segmentation models, training/inference code, and trained weights, implemented in PyTorch
SwiftUI & Combine app using MovieDB API. With a custom Flux (Redux) implementation.
An Alluring, Dark, and Muted Theme For Your Favorite Text Editor.
The best flat theme for Vim, Atom, Sublime Text, Jetbrains Editors, Terminal.app, iTerm, Xcode, Windows Terminal and XTerm
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
SOS IROS 2018 GOOGLE; StereoNet ECCV2018 GOOGLE; ActiveStereoNet ECCV2018 Oral GOOGLE; HITNET CVPR2021 GOOGLE;PLUME Uber ATG
GL3D (Geometric Learning with 3D Reconstruction): a large-scale database created for 3D reconstruction and geometry-related learning problems
🌊 A flexible and fun JavaScript file upload library
A C++ library for interacting with JSON.
A one header only DBSCAN (N-dimensions support) implementation
A lean C++ library for working with point cloud data
A Swift iOS rewrite of Andy Finnell's VectorBoolean bezier path tools
A simple app that grabs raw camera data, converts to textures and renders on screen with Metal.
A button that behave the same way as the video camera button in the iOS camera
To speedup and simplify image labeling/ annotation process with multiple supported formats.
Framework for building Statistical Image And Shape Models
library to read/write .npy and .npz files in C/C++
UITabBarController with swipe interaction between its tabs.
Make shape key/morphers in Blender-exported Collada (.dae) available to Apple SceneKit
A Swift based reimplementation of the Apple HUD (Volume, Ringer, Rotation,…) for iOS 8.
Demo project: High-def video output from SCNKit
Multi-threaded generic RANSAC implemetation