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asset_viewer.py
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import pygame
from pygame.locals import *
from app import App
from assets import ASSET_DICT
class AssetViewer(App):
"""
displays all the assets one at a time.
use left and right arrow keys to seek through them.
"""
def __init__(self):
super(AssetViewer, self).__init__("Asset Viewer")
self.font = pygame.font.SysFont("Courier", 40)
self.current_asset = 0
self.asset_names = sorted(ASSET_DICT.keys())
def handle_event(self, event):
self.quit_if_needed(event)
if (event.type == KEYDOWN and event.key == K_LEFT):
self.current_asset = (self.current_asset - 1) % len(self.asset_names)
if (event.type == KEYDOWN and event.key == K_RIGHT):
self.current_asset = (self.current_asset + 1) % len(self.asset_names)
def render(self):
super(AssetViewer, self).render()
asset = ASSET_DICT[self.asset_names[self.current_asset]]
self.screen.blit(asset, self.offset)
self.screen.blit(
self.font.render(
self.asset_names[self.current_asset],
True,
(255, 255, 255),
(0, 0, 0)),
self.offset
)
if __name__ == '__main__':
AssetViewer().main()