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CopyPasteModules ChangeLog

Factorio version 2.0

0.2.0 (2024-10-30)

Features:

  • Updated to work in version 2.0, including ghost entities and map view. Fix provided by brandon942.

Removed features:

  • Blueprint support was removed, since inserting and changing modules via blueprints now works in vanilla.
  • (Not removing though, but I'm not touching the spaghetti mess that was the blueprint code again.)

Factorio version 1.1

0.1.1 (2022-01-04)

Bugfixes:

  • Fixed crashing bug when placing a blueprint with only tiles

0.1.0 (2022-01-02)

Features:

  • Copy modules when building over an entity with a blueprint (no support for snapping blueprints yet)

0.0.7 (2021-12-22)

Features:

  • Added czech locale
  • Modules now are inserted in the same order as they are in the source machine
  • Modules that don't fit in the player's inventory are now dumped on the ground instead of remaining in the machine

0.0.6 (2020-12-28)

Features:

0.0.5 (2020-11-30)

Changes:

  • Updated to Factorio 1.1

Factorio version 1.0

0.0.4 (2020-09-05)

Changes:

  • Updated to Factorio 1.0

Factorio version 0.18

0.0.3 (2020-03-24)

Changes:

  • Updated to Factorio 0.18

Factorio version 0.17

0.0.2 (2019-04-23)

Features:

  • Copy and paste modules together with machine settings
  • Create a logistic request when missing inserted modules