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game.js
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function init() {
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementsByTagName('body')[0].appendChild(renderer.domElement);
renderer.setClearColor(0xbfd1e5);
var onRenderFcts = [];
var scene = new THREE.Scene();
var crafts = [];
var ambientLight = new THREE.AmbientLight(0xcccccc);
scene.add(ambientLight);
var grass = generate_block('grass_block');
scene.add(grass.cube);
crafts.push(grass.cube);
grass.setPos(new THREE.Vector3(0, -0.25, 0));
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var character = new player('resource/char.png', camera, crafts);
scene.add(character.model.root);
var camera_helper = new THREE.CameraHelper(character.camera.root);
scene.add(camera_helper);
onRenderFcts.push(function(delta, now) {
character.update(delta, now);
});
var sky_geo = new THREE.PlaneGeometry(8, 8);
var sky_material = new THREE.MeshBasicMaterial({
map: THREE.ImageUtils.loadTexture("resource/sun1.png"),
});
var sky = new THREE.Mesh(sky_geo, sky_material);
sky.position.set(0, 0, 500);
var directionalLight = new THREE.DirectionalLight(0xffffff, 2);
scene.add(directionalLight);
onRenderFcts.push(function(delta, now) {
var angle = (now % 30) / 30 * Math.PI * 2;
sky.position.set(0, 100 * Math.sin(angle), 100 * Math.cos(angle));
sky.lookAt(character.model.root.position);
directionalLight.position.set(0, 100 * Math.sin(angle), 100 * Math.cos(angle));
directionalLight.lookAt(character.model.root.position);
});
scene.add(sky);
onRenderFcts.push(function() {
renderer.render(scene, character.camera.root);
});
var lastTimeMsec = null;
requestAnimationFrame(function animate(nowMsec) {
requestAnimationFrame(animate);
lastTimeMsec = lastTimeMsec || nowMsec - 1000 / 60;
var deltaMsec = Math.min(200, nowMsec - lastTimeMsec);
lastTimeMsec = nowMsec;
onRenderFcts.forEach(function(onRenderFct) {
onRenderFct(deltaMsec / 1000, nowMsec / 1000);
});
});
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
window.addEventListener('resize', onWindowResize);
}