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More of a question, is it possible this library does prevent the project from being exported as HTML5?
I'm using Godot to make a small game running during my streams, and i also use one scene of the project as a webapp for players to preview customizations on a webapp. The webapp part doesnt use the Twitcher parts at all but ever since i integrated it i cant seem to get the webscene to work in browser anymore.
I already tried disabling the resources in the export tab but i guess there is something preventing the export in general to work proberly?
Any input on that?
The text was updated successfully, but these errors were encountered:
HTML5 doesn't work right now. Cause I overoptimized HTTP implementations. I'm working already to fix it in version2. When you want to fix it in your version look into the HTTP Client and close the client after a request and open the client again. Cause that's what / wrong. To save performance I let the connnection be open but it wont work with web builds
More of a question, is it possible this library does prevent the project from being exported as HTML5?
I'm using Godot to make a small game running during my streams, and i also use one scene of the project as a webapp for players to preview customizations on a webapp. The webapp part doesnt use the Twitcher parts at all but ever since i integrated it i cant seem to get the webscene to work in browser anymore.
I already tried disabling the resources in the export tab but i guess there is something preventing the export in general to work proberly?
Any input on that?
The text was updated successfully, but these errors were encountered: