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I have a code replacing the weaponId for the OPacket player:ID_PLAYER_SYNC(playerid, BitStream:bs), but at the same time players start teleporting for short distances instead of running, how can this be fixed?
The text was updated successfully, but these errors were encountered:
I have a code replacing the weaponId for the OPacket player:ID_PLAYER_SYNC(playerid, BitStream:bs), but at the same time players start teleporting for short distances instead of running, how can this be fixed?
The text was updated successfully, but these errors were encountered: