You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Actually "stepped keys" is still not exactly stepped in USDZ. But as GLTF, it is really stepped. Maybe keying visibility is still not possible. I want to have 3D animation that works like GIF.
@enzyme69 I think the issue is because the source glTF file is using cubic spline interpolation, but that is not supported in usdz. Technically, it only supports linear animation. I bake the animation to support stepped animations, though I would have to add some additional logic to try baking cubic spline animations. Though, since usdz is using linear animation, there may be some "jumping" behavior based on the frame rate set since this is kind of a workaround.
I'll make a separate issue to bake out cubic spline animations.
Got this example from DonMcCurry: 4 types of interpolations:
Archive.zip
When converted to USDZ:
Surprisingly Stepped Keys works!
Error message:
cubic spline interpolation not yet implemented! Defaulting to linear for now...
There are few animations where up-down become left-right.
I think this is worth looking into.
The text was updated successfully, but these errors were encountered: