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In my testing on macos, the sample app occupied 85% cpu time, the framerate can not event reach 60. On the contrary, the sdl2 example of nuklear (compiled with INCLUDE_ALL) only takes 6% of CPU. The timing profiler shows that most of time (>80%) is spent in nk_love_draw.
The reason might be the current implementation didn't use nk_convert and vertexes to do batch draw on GPU.
The love binding implementation for dear imgui uses Mesh, which looks faster. maybe it's a way to improve.
The text was updated successfully, but these errors were encountered:
In my testing on macos, the sample app occupied 85% cpu time, the framerate can not event reach 60. On the contrary, the sdl2 example of nuklear (compiled with INCLUDE_ALL) only takes 6% of CPU. The timing profiler shows that most of time (>80%) is spent in nk_love_draw.
The reason might be the current implementation didn't use nk_convert and vertexes to do batch draw on GPU.
The love binding implementation for dear imgui uses Mesh, which looks faster. maybe it's a way to improve.
The text was updated successfully, but these errors were encountered: