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Motion vector support #12

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Camarent opened this issue Jul 29, 2020 · 3 comments
Open

Motion vector support #12

Camarent opened this issue Jul 29, 2020 · 3 comments
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enhancement New feature or request

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@Camarent
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Hi! Thank you for this sample!

I see one issue with vertex animation that I do not know how to fix. It does not work with motion vectors or work incorrectly.
Could you point me how to fix if it is possible?

Here is I describe what I tried: https://forum.unity.com/threads/enabling-motion-vectors-for-vat.940236/

@keijiro keijiro self-assigned this Jul 29, 2020
@keijiro keijiro added the question Further information is requested label Jul 29, 2020
@Camarent
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Here is kinda same problem with motion vectors: https://forum.unity.com/threads/enabling-motion-vector-pass-for-drawprocedural.939452/#post-6164598
There is a way to do it by custom pass but it will cause full re-render on that pass with same animation step as usual pbr with vat.
I see that Unity is discussing this problem but right now we do not have any estimation on that.

@keijiro
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keijiro commented Aug 10, 2020

Just for your information: As far as I know, there is no solution for this problem at the moment.

@keijiro keijiro changed the title Enabling Motion Vectors for certex animation Motion vector support Aug 11, 2020
@keijiro keijiro added enhancement New feature or request and removed question Further information is requested labels Aug 11, 2020
@keijiro
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keijiro commented Aug 11, 2020

I'll revisit this issue when the Shader Graph gets motion vector support.

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