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enemies.js
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class Enemy{
constructor(){
this.frameX=0
this.frameY=0
this.fps=20
this.frameInterval=1000/this.fps
this.frameTimer=0
this.markedForDeletion=false
}
update(deltaTime){
this.x-=this.speedX+this.game.speed
this.y+=this.speedY
if(this.frameTimer>this.frameInterval){
this.frameTimer=0
if(this.frameX<this.maxFrame) this.frameX++
else this.frameX=0
}else{
this.frameTimer+=deltaTime
}
// 对敌人进行检查,超过屏幕就进行删除
if(this.x+this.width<0) this.markedForDeletion=true
}
draw(context){
if(this.game.debug){
context.strokeRect(this.x,this.y,this.width,this.height)
}
context.drawImage(this.image,this.frameX*this.width,0,this.width,this.height,this.x,this.y,this.width,this.height)
}
}
export class FlyingEnemy extends Enemy{
constructor(game){
super()
this.game=game
this.width=60
this.height=44
this.x=this.game.width
this.y=Math.random()*this.game.height*0.5
this.speedX=Math.random()+1
this.speedY=0
this.maxFrame=5
this.image=document.getElementById('enemy_fly')
this.angle=0
this.va=Math.random()*0.1+0.1
}
update(deltaTime){
super.update(deltaTime)
this.angle+=this.va
this.y+=Math.sin(this.angle)
}
}
export class GroundEnemy extends Enemy{
constructor(game){
super()
this.game=game
this.width=60
this.height=87
this.x=this.game.width
this.y=this.game.height-this.height-this.game.groundMargin
this.speedX=0
this.speedY=0
this.maxFrame=1
this.image=document.getElementById('enemy_plant')
}
}
export class ClimbingEnemy extends Enemy{
constructor(game){
super()
this.game=game
this.width=120
this.height=144
this.x=this.game.width
this.y=Math.random()*this.game.height*0.5
this.image=document.getElementById('enemy_spider_big')
this.speedX=0
this.speedY=Math.random()>0.5?1:-1
this.maxFrame=5
}
update(deltaTime){
super.update(deltaTime)
if(this.y>this.game.height-this.height-this.game.groundMargin) this.speedY*=-1
if(this.y<-this.height) this.markedForDeletion=true
}
draw(context){
super.draw(context)
context.beginPath()
context.moveTo(this.x+this.width/2,0)
context.lineTo(this.x+this.width/2,this.y)
context.stroke()
}
}