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Releases: kk49/deca

v0.0.27

07 Sep 03:05
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v0.0.27 Pre-release
Pre-release
  • Fixed bug with packing SARC files, notably in ee files mod developers needed to rebuild. Files in SARCs cannot cross 32MB boundaries.
  • Fixed handling of ADF types that are recursive or mutually recursive, no more stack depth problems.
  • Added import of shader bundle, eventually disassemble shader code?
  • Refactoring for skeleton code

v0.0.26

02 Sep 19:19
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v0.0.26 Pre-release
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  • Added 3D exporting of more entities, characters, machines, weapons, weapon add-ons, etc...
  • Added missing flexible meshes from entities
  • Not-Fixed: Certain entity parts require skeleton to mount correctly (hunter pest parts)
  • Scenery requires exporting mdic's and blo's that correspond to an area

v0.0.25

02 Sep 03:20
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v0.0.25 Pre-release
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  • MDIC export fixed, textures where getting confused
  • EPE CCharacter export added for machines, work in progress...

v0.0.24

29 Aug 03:20
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v0.0.24 Pre-release
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  • Improved GeneralR2, switched to KHR_materials_pbrSpecularGlossiness still need to check the mpm texture functionality
  • Fixed #53: vpaths.txt added to project directory

v0.0.23

28 Aug 12:44
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v0.0.23 Pre-release
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  • MDIC export added. Refactored 3d model code.
  • Fixed bugs loading BMP and DDS files
  • Added hash to vpath translate to gui

v0.0.22

28 Aug 02:20
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v0.0.22 Pre-release
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  • Fix for extraction bug

v0.0.21

26 Aug 05:22
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v0.0.21 Pre-release
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  • Added v1 of exporting of .modelc (and support) files to GLTF 2.0. Results are placed in a directory under the exported location of where the modelc file would be. To load import the GLTF file into software that supports it.

v0.0.20

24 Aug 04:24
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v0.0.20 Pre-release
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  • Small fix to handle latest Hunter:COTW
  • Updated to Python3.7 in preparation for pygltflib

v0.0.19

21 May 12:28
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v0.0.19 Pre-release
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  • Extracting raw only will not try to parse any files, so files that deca fails on will not prevent extraction

v0.0.18

18 May 05:32
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v0.0.18 Pre-release
Pre-release
  • Added options to extract/prep mod Raw, Processed, both, or neither files. Raw only mode is fast and can be used to get files for other tools. Processed can be slow especially when generating text files for large ADF files
  • SARC packing improved, no longer crashes. Machines seem to behave graphically (BEPP Tank works from far away), locations not so much, Coke truck disappears and the location around it gets really messed up.
  • Added error message for when ddsc is missing but atx* is present, happened with camera in latest GenZero release
  • Remove log window, for now, wasn't doing anything