Releases: kk49/deca
Releases · kk49/deca
v0.0.27
- Fixed bug with packing SARC files, notably in ee files mod developers needed to rebuild. Files in SARCs cannot cross 32MB boundaries.
- Fixed handling of ADF types that are recursive or mutually recursive, no more stack depth problems.
- Added import of shader bundle, eventually disassemble shader code?
- Refactoring for skeleton code
v0.0.26
- Added 3D exporting of more entities, characters, machines, weapons, weapon add-ons, etc...
- Added missing flexible meshes from entities
- Not-Fixed: Certain entity parts require skeleton to mount correctly (hunter pest parts)
- Scenery requires exporting mdic's and blo's that correspond to an area
v0.0.25
v0.0.24
v0.0.23
v0.0.22
v0.0.21
v0.0.20
v0.0.19
v0.0.18
- Added options to extract/prep mod Raw, Processed, both, or neither files. Raw only mode is fast and can be used to get files for other tools. Processed can be slow especially when generating text files for large ADF files
- SARC packing improved, no longer crashes. Machines seem to behave graphically (BEPP Tank works from far away), locations not so much, Coke truck disappears and the location around it gets really messed up.
- Added error message for when ddsc is missing but atx* is present, happened with camera in latest GenZero release
- Remove log window, for now, wasn't doing anything