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iOS - Closing Interstial ad crashes #60
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well... i don't have a clue with what log says. |
no idea, I do not have any iOS device either. |
It looks like you have this framework included in your xcode build: |
I have no idea, I didn't include it, must have come with godot exports. Will try to figure it out how to remove it and report back. |
I have only noticed these crashes when running in the simulator or when using a combined (with lipo) x86 and arm binary. I have not done enough testing to definitively say if this is the cause or a coincidence. |
@alketii could you try the new commit? |
I'm seeing this problem as well on Godot 3 (haven't tested the newer commit yet) When I was using the test ad and isReal=false, the interstitial dismissed fine with no crash, but upon switching it to a real admob ID, it displays the ad but then crashes after dismissing. Because of this, at first I thought I had avoided this issue. |
Could someone test the last commit? We merged a PR to fix that. |
OS target (Android/iOS):
iOS
Godot version:
3.0.6-stable
Issue description:
Closing interstial ad (even without banner and reward) crashes.
Log:
The text was updated successfully, but these errors were encountered: