-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathserver.js
192 lines (179 loc) · 6.04 KB
/
server.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
'use strict';
const express = require('express');
// const app = express();
// const server = app.listen(process.env.PORT || 8080);
const PORT = process.env.PORT || 3000;
const server = express()
.use(express.static('public'))
.listen(PORT, () => console.log(`Listening on ${PORT}`));
const socket = require('socket.io');
const io = socket(server, { wsEngine: 'ws' });
const mongoose = require('mongoose');
// mongodb://localhost:27017/versus
mongoose.connect(process.env.MONGODB || 'mongodb://localhost:27017/versus', {
useNewUrlParser: true,
useUnifiedTopology: true
});
let db = mongoose.connection;
db.once('open', function() {
console.log('connected to mongodb');
});
db.on('error', function(err) {
console.log(err);
});
let Connect4 = require('./models/connect4');
io.on('connection', newConnection);
function newConnection(socket) {
console.log('new connection: ' + socket.id);
// console.log(typeof socket.id);
socket.on('createRoom', async function(data) {
await Connect4.find({}, async function(err, games) {
if (err) return handleError(err);
else {
let roomCodes = [];
for (let i = 0; i < games.length; i++) {
roomCodes.push(String(games[i].roomCode));
}
// console.log(roomCodes);
let searchingRoom = true;
let id = makeId(6);
while (searchingRoom) {
if (roomCodes.includes(id)) {
id = makeId(6);
} else {
searchingRoom = false;
}
}
let newRoom = new Connect4({
roomCode: String(id),
firstId: String(socket.id),
firstName: String(data.name)
});
socket.emit('creatorInfo', { room: String(id) });
await newRoom.save(function(err) {
if (err) return handleError(err);
});
}
});
});
socket.on('addUser', async function(data) {
await Connect4.find({ roomCode: data.room }, async function(err, games) {
if (err) return handleError(err);
else {
if (games.length === 0) {
socket.emit('noRoom', 'no room is available');
console.log('noRoom');
} else if (games[0].secondId != undefined) {
socket.emit('roomFull', 'the room is full');
console.log('roomFull');
} else {
await Connect4.updateOne(
{ roomCode: data.room },
{ $set: { secondId: socket.id, secondName: data.name } }
);
socket.emit('validRoom', { name: games[0].firstName });
socket.broadcast
.to(`${games[0].firstId}`)
.emit('playerJoined', { name: data.name });
console.log('validRoom');
}
}
});
});
socket.on('getGameInfo', async function() {
await Connect4.find({ firstId: socket.id }, async function(err, games) {
if (err) return handleError(err);
if (games.length > 0) {
socket.emit('setGameInfo', {
one: games[0].firstName,
two: games[0].secondName,
room: games[0].roomCode
});
}
});
await Connect4.find({ secondId: socket.id }, function(err, games) {
if (err) return handleError(err);
if (games.length > 0) {
socket.emit('setGameInfo', {
one: games[0].firstName,
two: games[0].secondName,
room: games[0].roomCode
});
}
});
});
socket.on('disconnect', async function(data) {
await Connect4.find({ firstId: socket.id }, async function(err, games) {
if (err) return handleError(err);
if (games.length > 0) {
socket.broadcast
.to(`${games[0].secondId}`)
.emit('disconnected', 'a player has disconnected');
Connect4.deleteOne({ firstId: socket.id }, function(err) {
if (err) return handleError(err);
});
}
});
await Connect4.find({ secondId: socket.id }, function(err, games) {
if (err) return handleError(err);
if (games.length > 0) {
socket.broadcast
.to(`${games[0].firstId}`)
.emit('disconnected', 'a player has disconnected');
Connect4.deleteOne({ secondId: socket.id }, function(err) {
if (err) return handleError(err);
});
}
});
});
socket.on('column', async function(data) {
await Connect4.find({}, function(err, games) {
if (err) return handleError(err);
let playerOnes = [];
let playerTwos = [];
for (let i = 0; i < games.length; i++) {
playerOnes.push(String(games[i].firstId));
playerTwos.push(String(games[i].secondId));
}
if (playerOnes.includes(socket.id)) {
socket.broadcast
.to(`${playerTwos[playerOnes.indexOf(socket.id)]}`)
.emit('column', data);
} else if (playerTwos.includes(socket.id)) {
socket.broadcast
.to(`${playerOnes[playerTwos.indexOf(socket.id)]}`)
.emit('column', data);
}
});
});
socket.on('restart', async function() {
await Connect4.find({}, function(err, games) {
if (err) return handleError(err);
let playerOnes = [];
let playerTwos = [];
for (let i = 0; i < games.length; i++) {
playerOnes.push(String(games[i].firstId));
playerTwos.push(String(games[i].secondId));
}
if (playerOnes.includes(socket.id)) {
socket.broadcast
.to(`${playerTwos[playerOnes.indexOf(socket.id)]}`)
.emit('restart');
} else if (playerTwos.includes(socket.id)) {
socket.broadcast
.to(`${playerOnes[playerTwos.indexOf(socket.id)]}`)
.emit('restart');
}
});
});
}
function makeId(length) {
var result = '';
var characters =
'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';
var charactersLength = characters.length;
for (var i = 0; i < length; i++) {
result += characters.charAt(Math.floor(Math.random() * charactersLength));
}
return result;
}