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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="NbGodotBoilerplate"
config/description="This is a simple kickstarter project for NimbleBeasts projects. It comes with some standard features and little helpers as well as a some stuff, no one has time for in a game jam.
"
run/main_scene="res://src/GameManager.tscn"
boot_splash/image="res://Assets/Menu/nbSplash.png"
config/icon="res://icon.png"
[autoload]
Global="*res://Src/_Autoloads/Global.gd"
Types="*res://Src/_Autoloads/Types.gd"
Events="*res://Src/_Autoloads/Events.gd"
Debug="*res://Src/_Autoloads/Debug.gd"
[display]
window/size/width=640
window/size/height=360
window/stretch/mode="2d"
window/stretch/aspect="keep"
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": true,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
environment/default_environment="res://default_env.tres"