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Currently if useBitmapScaling is set to true (which is the default) the bitmaps will be resized to the submultiple of their native resolution immediately lower than the target dimensions, which substantially reduces the image quality. It would be better if the bitmaps were resized to the submultiple immediately higher than the target dimensions, except in cases where this would be larger than the max texture resolution of 2048x2048.
The text was updated successfully, but these errors were encountered:
Currently if useBitmapScaling is set to true (which is the default) the bitmaps will be resized to the submultiple of their native resolution immediately lower than the target dimensions, which substantially reduces the image quality. It would be better if the bitmaps were resized to the submultiple immediately higher than the target dimensions, except in cases where this would be larger than the max texture resolution of 2048x2048.
The text was updated successfully, but these errors were encountered: