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Don't scale images to a lower resolution than their target dimensions #68

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light opened this issue Aug 16, 2013 · 2 comments
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@light
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light commented Aug 16, 2013

Currently if useBitmapScaling is set to true (which is the default) the bitmaps will be resized to the submultiple of their native resolution immediately lower than the target dimensions, which substantially reduces the image quality. It would be better if the bitmaps were resized to the submultiple immediately higher than the target dimensions, except in cases where this would be larger than the max texture resolution of 2048x2048.

@nvasilescu
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same issue here.

@atakanyildirim
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?

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