From 8a670529ffdd6eb0d1d959fba8fba6979484f2a6 Mon Sep 17 00:00:00 2001
From: Koen Rijnsent Step 1
Standardize these values to the range 0-1, so they can be used easier. I added some conditional formatting for easier visual checks.
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The next step is to use these random numbers to create land and sea. For this we need one more extra input: the percentage of land that the user wants. The issue is that the map just based on the random numbers from Step 2 looks like this (top 40% of random values are land here):
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In order to make a more credible map, land masses need to be clumped together, which is basically smoothening the random values. The trick for that is using Perlin Noise