From 8a670529ffdd6eb0d1d959fba8fba6979484f2a6 Mon Sep 17 00:00:00 2001 From: Koen Rijnsent Date: Tue, 21 Dec 2021 14:50:31 +0100 Subject: [PATCH] Corrected 2 images --- excel/excel-fantasy-map.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/excel/excel-fantasy-map.html b/excel/excel-fantasy-map.html index 5531cd5..1c08e09 100644 --- a/excel/excel-fantasy-map.html +++ b/excel/excel-fantasy-map.html @@ -15,10 +15,10 @@

Step 1

Excel Fantasy Map Random 1

Step 2

Standardize these values to the range 0-1, so they can be used easier. I added some conditional formatting for easier visual checks.
- Excel Fantasy Map Goal

+ Excel Fantasy Map Random 2

Step 3

The next step is to use these random numbers to create land and sea. For this we need one more extra input: the percentage of land that the user wants. The issue is that the map just based on the random numbers from Step 2 looks like this (top 40% of random values are land here):
- Excel Fantasy Map Random 2
+ Excel Fantasy Map Start
In order to make a more credible map, land masses need to be clumped together, which is basically smoothening the random values. The trick for that is using Perlin Noise

Perlin Noise example

Excel Fantasy Map Perlin Calculation