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WinZone.cpp
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#include "WinZone.h"
void WinZone::drawWinZone(int num)
{
p.setColor(magenta);
switch(num)
{
case 1:
colNum = 0;
for( int i = colNum; i < colNum + 5; i++ )
{
p.plot(i, 0, SQUARE);
p.plot(i, 1, SQUARE);
}
break;
case 2:
colNum = 20;
for( int i = colNum; i < colNum + 5; i++ )
{
p.plot(i, 0, SQUARE);
p.plot(i, 1, SQUARE);
}
break;
case 3:
colNum = 40;
for( int i = colNum; i < colNum + 5; i++ )
{
p.plot(i, 0, SQUARE);
p.plot(i, 1, SQUARE);
}
break;
case 4:
colNum = 60;
for( int i = colNum; i < colNum + 5; i++ )
{
p.plot(i, 0, SQUARE);
p.plot(i, 1, SQUARE);
}
break;
case 5:
colNum = 80;
for( int i = colNum; i < colNum + 5; i++ )
{
p.plot(i, 0, SQUARE);
p.plot(i, 1, SQUARE);
}
break;
}
}
void WinZone::fill(int num)
{
switch(num)
{
case 0:
wz0 = true;
break;
case 1:
wz1 = true;
break;
case 2:
wz2 = true;
break;
case 3:
wz3 = true;
break;
case 4:
wz4 = true;
break;
}
}
bool WinZone::isFull(int num)
{
switch(num)
{
case 0:
return wz0;
case 1:
return wz1;
case 2:
return wz2;
case 3:
return wz3;
case 4:
return wz4;
default:
return false;
}
}