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zh.json
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{
/*********
** Generic translations
*********/
// dates (possible tokens: {{seasonName}}, {{seasonNumber}}, {{dayNumber}}, {{year}})
"generic.date": "{{seasonName}}{{dayNumber}}日",
"generic.date-with-year": "第{{year}}年{{seasonName}}{{dayNumber}}日",
// generic field values
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "{{percent}}%几率{{label}}",
"generic.percent-ratio": "{{percent}}% ({{max}}中的{{value}})",
"generic.ratio": "总数{{max}}中的{{value}}",
"generic.range": "{{min}}到{{max}}",
"generic.yes": "是",
"generic.no": "否",
"generic.seconds": "{{count}}秒",
"generic.minutes": "{{count}}分",
"generic.hours": "{{count}}小时",
"generic.days": "{{count}}天",
"generic.in-x-days": "在{{count}}天内",
"generic.tomorrow": "明天",
"generic.price": "{{price}}g",
"generic.price-for-quality": "{{price}}g({{quality}})",
"generic.price-for-stack": "{{count}}个,总共价值{{price}}g",
// types
"type.fruit-tree": "果树",
"type.map-tile": "地格",
"type.monster": "怪物",
"type.player": "玩家",
"type.tree": "树",
"type.villager": "村民",
"type.other": "其他", // default type
// item qualities
"quality.normal": "普通",
"quality.silver": "银星",
"quality.gold": "金星",
"quality.iridium": "铱星",
// NPC friendship // TODO
"friendship-status.friendly": "Friendly",
"friendship-status.dating": "Dating",
"friendship-status.engaged": "Engaged",
"friendship-status.married": "Married",
"friendship-status.divorced": "Divorced",
/*********
** Data translations
*********/
// Community Center bundle areas
"bundle-area.pantry": "茶水间",
"bundle-area.crafts-room": "工艺室",
"bundle-area.fish-tank": "鱼缸",
"bundle-area.boiler-room": "锅炉房",
"bundle-area.vault": "地下室",
"bundle-area.bulletin-board": "布告栏",
// shop names
"shop.adventure-guild": "探险家公会",
"shop.clint": "克林特",
"shop.marnie": "玛妮",
"shop.pierre": "皮埃尔",
"shop.robin": "罗宾",
"shop.willy": "威利",
// recipe types
"recipe-type.cooking": "烹饪",
"recipe-type.crafting": "制造",
/*********
** NPC overrides
*********/
"data.npc.pet.description": "对你忠心耿耿的宠物。",
"data.npc.horse.description": "对你忠心耿耿的坐骑。",
"data.npc.junimo.description": "来自精神世界的森林精灵。人类对它们知之甚少。",
/*********
** Item overrides
*********/
// item types
"data.type.debris": "残骸",
"data.type.stone": "石头",
"data.type.container": "容器",
// farm
"data.item.egg-incubator.description": "将蛋孵化成小鸡或小鸭。",
"data.item.broken-branch.name": "碎枝",
"data.item.broken-branch.description": "一条碎枝。用斧劈砍之后可以获得木材。",
"data.item.stone.name": "石头",
"data.item.stone.description": "一颗常见的灰色石头。打碎之后可以获得石头。",
"data.item.geode.name": "晶洞矿点",
"data.item.geode.description": "打碎之后可以获得晶洞。",
"data.item.frozen-geode.name": "冰封晶洞矿点",
"data.item.frozen-geode.description": "打碎之后可以获得冰封晶洞。",
"data.item.magma-geode.name": "巨大晶洞矿点",
"data.item.magma-geode.description": "打碎之后可以获得巨大晶洞。",
// weeds & crystals
"data.item.weed.name": "杂草",
"data.item.weed.description": "一片常见的杂草,可能含有纤维或混合种子。",
"data.item.fertile-weed.name": "茂盛的杂草",
"data.item.fertile-weed.description": "必定收获种子",
"data.item.ice-crystal.name": "冰晶",
"data.item.ice-crystal.description": "一颗常见的杂草,有非常小的概率获得精炼石英。",
// mine gems
"data.item.amethyst-node.name": "紫水晶矿点",
"data.item.amethyst-node.description": "打碎之后可以获得紫水晶。",
"data.item.aquamarine-node.name": "海蓝宝石矿点",
"data.item.aquamarine-node.description": "打碎之后可以获得海蓝宝石。",
"data.item.diamond-node.name": "钻石矿点",
"data.item.diamond-node.description": "打碎之后可以获得钻石。",
"data.item.emerald-node.name": "绿宝石矿点",
"data.item.emerald-node.description": "打碎之后可以获得绿宝石。",
"data.item.gem-node.name": "宝石矿点",
"data.item.gem-node.description": "打碎之后可以获得绿宝石、海蓝宝石、红宝石、紫水晶、黄水晶、翡翠或钻石。",
"data.item.jade-node.name": "翡翠矿点",
"data.item.jade-node.description": "打碎之后可以获得翡翠。",
"data.item.mystic-stone.name": "神秘石",
"data.item.mystic-stone.description": "打碎之后可以获得稀有宝石和矿石,包括五彩碎片。",
"data.item.prismatic-node.name": "五彩矿点",
"data.item.prismatic-node.description": "打碎之后可以获得五彩碎片。",
"data.item.ruby-node.name": "红宝石矿点",
"data.item.ruby-node.description": "打碎之后可以获得红宝石。",
"data.item.topaz-node.name": "黄水晶矿点",
"data.item.topaz-node.description": "打碎之后可以获得黄水晶。",
// mine ores
"data.item.copper-node.name": "铜矿点",
"data.item.copper-node.description": "打碎之后可以获得铜矿石。",
"data.item.gold-node.name": "黄金矿点",
"data.item.gold-node.description": "打碎之后可以获得黄金矿石。",
"data.item.iridum-node.name": "铱矿点",
"data.item.iridum-node.description": "打碎之后可以获得铱矿石。",
"data.item.iron-node.name": "铁矿点",
"data.item.iron-node.description": "打碎之后可以获得铁矿石。",
// mine stones
"data.item.colored-stone.name": "各色石头",
"data.item.colored-stone.description": "一颗常见的石头。可能藏有石头、矿石或晶洞。",
"data.item.mine-stone.name": "石头",
"data.item.mine-stone.description": "打碎之后可以获得石头。",
// mine containers
"data.item.barrel.name": "桶",
"data.item.barrel.description": "打碎之后可以获得各种物品。",
"data.item.box.name": "箱",
"data.item.box.description": "打碎之后可以获得各种物品。",
/*********
** Specific lookups
*********/
// animal lookup labels
"animal.love": "友好度",
"animal.happiness": "心情值",
"animal.mood": "今天心情",
"animal.complaints": "问题",
"animal.produce-ready": "动物制品",
"animal.growth": "生长",
"animal.sells-for": "出售",
// animal lookup values
"animal.complaints.hungry": "昨天没有喂食",
"animal.complaints.left-out": "昨晚被关在外面",
"animal.complaints.new-home": "刚搬到新家",
"animal.complaints.no-heater": "冬天没有暖气",
"animal.complaints.not-petted": "今天还没有被爱抚",
"animal.complaints.wild-animal-attack": "夜晚被野生动物攻击了",
// fruit tree lookup labels
"fruit-tree.complaints": "问题",
"fruit-tree.name": "{{fruitName}}树",
"fruit-tree.growth": "生长",
"fruit-tree.next-fruit": "下次结果",
"fruit-tree.season": "季节",
"fruit-tree.quality": "质量",
// fruit tree lookup values
"fruit-tree.complaints.adjacent-objects": "因相邻的物体无法生长",
"fruit-tree.growth.summary": "将于 {{date}} 成熟",
"fruit-tree.next-fruit.struck-by-lighting": "被闪电击中!将在 {{count}} 天后复原。",
"fruit-tree.next-fruit.out-of-season": "过季",
"fruit-tree.next-fruit.max-fruit": "收获这批水果之前无法再次结果",
"fruit-tree.next-fruit.too-young": "树龄太小无法结果",
"fruit-tree.quality.now": "目前{{quality}}",
"fruit-tree.quality.on-date": "将于{{date}}获得{{quality}}",
"fruit-tree.quality.on-date-next-year": "将于第二年的{{date}}获得{{quality}}",
"fruit-tree.season.summary": "{{season}} (在温室内全年结果)",
// crop lookup labels
"crop.summary": "作物",
"crop.harvest": "收割",
// crop lookup values
"crop.summary.dead": "作物死亡",
"crop.summary.drops-X": "收获{{count}}份",
"crop.summary.drops-X-to-Y": "收获{{min}}至{{max}}份 ({{percent}}%几率收获额外作物)",
"crop.summary.harvest-once": "{{daysToFirstHarvest}}天后收获",
"crop.summary.harvest-multi": "{{daysToFirstHarvest}}天后收获,之后每隔{{daysToNextHarvests}}天收获一次",
"crop.summary.seasons": "在{{seasons}}生长",
"crop.summary.sells-for": "以{{price}}出售",
"crop.harvest.now": "现在",
"crop.harvest.too-late": "下次收获超出本季(下次收获将在{{date}})",
// item lookup labels
"item.cask-contents": "内容",
"item.cask-schedule": "陈酿中",
"item.contents": "内容",
"item.needed-for": "用于",
"item.sells-for": "售价为",
"item.sells-to": "卖给",
"item.likes-this": "喜欢",
"item.loves-this": "最爱",
"item.fence-health": "耐久",
"item.recipes": "配方",
"item.number-owned": "拥有",
"item.see-also": "另请参阅",
// item lookup values
"item.cask-schedule.now": "目前{{quality}}",
"item.cask-schedule.now-partial": "目前{{quality}}(用搞停止陈酿)",
"item.cask-schedule.tomorrow": "明天{{quality}}",
"item.cask-schedule.in-x-days": "将在{{count}}天({{date}})后提升到{{quality}}",
"item.contents.placed": "已放置{{name}}",
"item.contents.ready": "目前{{name}}",
"item.contents.partial": "{{name}} in {{time}}",
"item.needed-for.community-center": "社区中心({{bundles}})",
"item.needed-for.full-shipment": "全部货物成就(出货一个)",
"item.needed-for.polyculture": "混合栽培成就(再出货{{count}}个)",
"item.needed-for.full-collection": "全套收集成就(向博物馆捐赠一个)",
"item.sells-to.shipping-box": "出货箱",
"item.fence-health.gold-clock": "黄金时钟增益,无法腐坏",
"item.fence-health.summary": "{{percent}}% (大约还剩{{count}}天)",
"item.recipes.entry": "{{name}} (需要{{count}})",
"item.number-owned.summary": "你目前拥有的总数为{{count}}",
// monster lookup labels
"monster.invincible": "无敌的",
"monster.health": "血量",
"monster.drops": "掉落",
"monster.experience": "经验",
"monster.defence": "防御",
"monster.attack": "攻击",
"monster.adventure-guild": "探险家公会",
// monster lookup values
"monster.drops.nothing": "无",
"monster.adventure-guild.complete": "完成",
"monster.adventure-guild.incomplete": "正在进行",
"monster.adventure-guild.progress": "击杀了总数{{requiredCount}}中的{{count}}",
// NPC lookup labels
"npc.birthday": "生日",
"npc.can-romance": "可结婚",
"npc.friendship": "关系",
"npc.talked-today": "今天已交谈",
"npc.gifted-today": "今天已送礼",
"npc.gifted-this-week": "本周送礼",
"npc.loves-gifts": "最爱",
"npc.likes-gifts": "喜欢",
// NPC lookup values
"npc.can-romance.married": "你已经结婚了! <", // < turns into a heart
"npc.friendship.not-met": "你们还没有见过面",
"npc.friendship.need-bouquet": "需要花束进行到下一阶段",
"npc.friendship.need-points": "下一等级需要{{count}}点好感度",
// NPC child lookup labels
"npc.child.age": "年龄",
// NPC child lookup values
"npc.child.age.description-partial": "目前位于{{label}},还有({{count}}天进入{{nextLabel}})",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "新生儿期",
"npc.child.age.baby": "婴儿期",
"npc.child.age.crawler": "爬走期",
"npc.child.age.toddler": "幼童期",
// pet lookup labels
"pet.love": "友好度",
"pet.petted-today": "今日已爱抚",
// player lookup labels
"player.farm-name": "农场名字",
"player.favorite-thing": "兴趣",
"player.gender": "性别",
"player.spouse": "配偶",
"player.combat-skill": "战斗",
"player.farming-skill": "耕种",
"player.fishing-skill": "钓鱼",
"player.foraging-skill": "觅食",
"player.mining-skill": "采矿",
"player.luck": "运气",
// player lookup values
"player.gender.male": "男",
"player.gender.female": "女",
"player.luck.summary": "{{percent}}%随机事件概率",
"player.skill.progress": "{{level}}级,(下一等级需要{{expNeeded}}经验)",
"player.skill.progress-last": "{{level}}级",
// tile lookup labels
"tile.description": "地图上此位置的地格。显示此信息是因为你在设置中打开了地格信息显示功能。",
"tile.map-name": "地图名",
"tile.tile": "地格",
"tile.tile-index": "{{layerName}}:地格号",
"tile.tilesheet": "{{layerName}}: 地格层",
"tile.blend-mode": "{{layerName}}: blend mode",
"tile.index-property": "{{layerName}}: ix props: {{propertyName}}",
"tile.tile-property": "{{layerName}}: props: {{propertyName}}",
// tile lookup values
"tile.tile.none-here": "此处无地格",
// tree lookup labels
"tree.stage": "生长阶段",
"tree.next-growth": "下次生长",
"tree.has-seed": "产出种子",
// non-fruit tree lookup values
"tree.name.maple": "枫树",
"tree.name.oak": "橡树",
"tree.name.pine": "松树",
"tree.name.palm": "棕榈树",
"tree.name.big-mushroom": "大蘑菇",
"tree.name.unknown": "未知",
"tree.stage.done": "完全长成",
"tree.stage.partial": "{{stageName}} (总共{{max}}个阶段中的第{{step}}阶段)",
"tree.next-growth.winter": "冬天在温室之外无法生长",
"tree.next-growth.adjacent-trees": "因其他树靠的太近无法生长",
"tree.next-growth.random": "有20%几率明天成长到{{stage}}",
// tree stages
"tree.stages.seed": "种子",
"tree.stages.sprout": "发芽",
"tree.stages.sapling": "树苗",
"tree.stages.bush": "矮树丛",
"tree.stages.smallTree": "小树",
"tree.stages.tree": "树"
}