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Release: Version 1.5
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librarianmage committed Aug 15, 2023
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39 changes: 39 additions & 0 deletions CHANGELOG.md
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# Changelog

## v1.5 — 2023-08-15
Tested to work on game versions 204.100 / 205.54 (beta)

* Add new selector UI
* Fix error preventing loading
* Reduce `NamePronounWrapper` wrapping

Meta:

* Add `CHANGELOG.md`
* Update icon
* Update mod description
* Update `LICENSE`

## v1.4 — 2022-10-15
Tested to work on game version 203.54 and the Moon Stair alpha

* Update mod to work with Moon Stair alpha

## v1.3 — 2022-07-26
Tested to work on game version 203.54

* Update documentation

## v1.2 — 2022-07-26

* Update name only pronoun to use player's name in all third-person pronoun positions

## v1.1 — 2022-07-06

* Add pronoun set that uses only the name of the thing being referred to
* Update playtime pronoun selector (seen on the character stat screen) to use the modern UI
* Update icon

## v1.0 — 2022-05-31

* Initial release
122 changes: 3 additions & 119 deletions LICENSE
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Creative Commons Legal Code
Copyright (C) 2022–2023 by librarianmage <[email protected]>

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87 changes: 68 additions & 19 deletions namepronoun.cs → NamePronoun.cs
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namespace QudGendersUnleashed.NamePronoun
{
/// <summary>
/// Wraps the <see cref="IPronounProvider"/> returned by <see cref="GameObject.GetPronounProvider"/> with a <see cref="NamePronounWrapper" />.
/// </summary>
[HarmonyPatch(typeof(GameObject))]
[HarmonyPatch(nameof(GameObject.GetPronounProvider))]
public static class NameOnlyPronounPatch
{
static IPronounProvider Postfix(IPronounProvider PronounSet, GameObject __instance)
{
return new NamePronounWrapper(PronounSet, __instance);
}
static IPronounProvider Postfix(IPronounProvider pronouns, GameObject __instance)
=> NamePronounWrapper.Wrap(pronouns, __instance);
}

// Wraps a IPronounProvider to replace =name=/=name's= with the holder's name
/// <summary>
/// Wraps a <see cref="IPronounProvider"/>, replacing <c>=name=</c>/<c>=name's=</c> with the name of the pronouns' referent.
/// </summary>
public class NamePronounWrapper : IPronounProvider
{
private IPronounProvider BasePronouns;
private GameObject Referrant;
private GameObject Referent;

private static bool CouldHaveName(string s) => s.Contains("=name");

public static bool CouldBeNamePronouns(IPronounProvider pronouns) =>
CouldHaveName(pronouns.Name)
|| CouldHaveName(pronouns.CapitalizedName)
|| CouldHaveName(pronouns.Subjective)
|| CouldHaveName(pronouns.CapitalizedSubjective)
|| CouldHaveName(pronouns.Objective)
|| CouldHaveName(pronouns.CapitalizedObjective)
|| CouldHaveName(pronouns.PossessiveAdjective)
|| CouldHaveName(pronouns.CapitalizedPossessiveAdjective)
|| CouldHaveName(pronouns.SubstantivePossessive)
|| CouldHaveName(pronouns.CapitalizedSubstantivePossessive)
|| CouldHaveName(pronouns.Reflexive)
|| CouldHaveName(pronouns.CapitalizedReflexive)
|| CouldHaveName(pronouns.PersonTerm)
|| CouldHaveName(pronouns.CapitalizedPersonTerm)
|| CouldHaveName(pronouns.ImmaturePersonTerm)
|| CouldHaveName(pronouns.CapitalizedImmaturePersonTerm)
|| CouldHaveName(pronouns.FormalAddressTerm)
|| CouldHaveName(pronouns.CapitalizedFormalAddressTerm)
|| CouldHaveName(pronouns.OffspringTerm)
|| CouldHaveName(pronouns.CapitalizedOffspringTerm)
|| CouldHaveName(pronouns.SiblingTerm)
|| CouldHaveName(pronouns.CapitalizedSiblingTerm)
|| CouldHaveName(pronouns.ParentTerm)
|| CouldHaveName(pronouns.CapitalizedParentTerm)
|| CouldHaveName(pronouns.IndicativeProximal)
|| CouldHaveName(pronouns.CapitalizedIndicativeProximal)
|| CouldHaveName(pronouns.IndicativeDistal)
|| CouldHaveName(pronouns.CapitalizedIndicativeDistal);

public static IPronounProvider Wrap(IPronounProvider basePronouns, GameObject referent)
{
if (basePronouns is NamePronounWrapper p && p.Referent != referent)
{
p.Referent = referent;
}
else if (CouldBeNamePronouns(basePronouns))
{
return new NamePronounWrapper(basePronouns, referent);
}

return basePronouns;
}

public NamePronounWrapper(IPronounProvider BasePronouns, GameObject Referrant)
public NamePronounWrapper(IPronounProvider basePronouns, GameObject referent)
{
this.BasePronouns = BasePronouns;
this.Referrant = Referrant;
// Consider: caching if replacing is needed
this.BasePronouns = basePronouns;
this.Referent = referent;
}

string ReplaceWithName(string Pronoun, bool capitalize = false)
public string ReplaceWithName(string pronoun, bool capitalize = false)
{
if (Pronoun.Contains("=name"))
if (pronoun.Contains("=name"))
{
string DisplayName = Referrant.BaseDisplayNameStripped;
if (capitalize) { DisplayName = ColorUtility.CapitalizeExceptFormatting(DisplayName); }
string DisplayNamePosessive = Grammar.MakePossessive(DisplayName);
return Pronoun.Replace("=name=", DisplayName)
.Replace("=name's=", DisplayNamePosessive);
string displayName = Referent.BaseDisplayNameStripped;
if (capitalize) {
displayName = ColorUtility.CapitalizeExceptFormatting(displayName);
}
string displayNamePossessive = Grammar.MakePossessive(displayName);
return pronoun.Replace("=name=", displayName)
.Replace("=name's=", displayNamePossessive);
}
else
{
return Pronoun;
return pronoun;
}
}

Expand Down Expand Up @@ -76,7 +126,6 @@ string ReplaceWithName(string Pronoun, bool capitalize = false)

public string CapitalizedReflexive => ReplaceWithName(BasePronouns.CapitalizedReflexive, true);

// Consider: The methods below here are unlikely to contain =name=/=name's=, remove wrap?
public string PersonTerm => ReplaceWithName(BasePronouns.PersonTerm);

public string CapitalizedPersonTerm => ReplaceWithName(BasePronouns.CapitalizedPersonTerm, true);
Expand Down
28 changes: 23 additions & 5 deletions README.md
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# Qud: Genders Unleashed

A mod that works in conjunction with the [Gender and Pronoun Sets](https://steamcommunity.com/sharedfiles/filedetails/?id=1735379738) mod to allow your delver to wreathe themselves in the gender identity and pronouns they feel most comfortable in.
A mod that works in conjunction with the [Gender and Pronoun Sets](https://steamcommunity.com/sharedfiles/filedetails/?id=1735379738) mod to provide a plethora of genders and pronouns for your game character.

Specifically, this mod allows you to pick from all personal genders and pronouns defined in game (including pseudo-plural ones), with a number of additions.

Additionally, the "choose pronoun" prompt in game has been modified to use the modern UI. This will facilitate picking from the extended list this mod provides.
Additionally, all gender and pronoun prompts have been redesigned with inspirations from kernelmethod's [Better Pet Selector](https://steamcommunity.com/sharedfiles/filedetails/?id=3006503292) mod.

*`=name=` pronoun sets:* Starting with version 1.1, `=name=` in a pronoun set will be dynamically replaced with the player character's name (`=name's=` with the possessive version). To demonstrate this, a pronoun set consisting completely of `=name=` and `=name's=` has been added.
Tested to work on game versions 204.100 / 205.54 (beta).

Tested to work on game version 203.54
[Source Code (GitHub)](https://github.com/librarianmage/QudGendersUnleashed) \| [Workshop Page](https://steamcommunity.com/sharedfiles/filedetails/?id=2815078000) \| [My Caves of Qud Mods (Steam Workshop)](https://steamcommunity.com/profiles/76561198836298826/myworkshopfiles/?appid=333640)

[Github Page](https://github.com/librarianmage/QudGendersUnleashed) \| [Workshop Page](https://steamcommunity.com/sharedfiles/filedetails/?id=2815078000) \| [My Caves of Qud Mods (Steam Workshop)](https://steamcommunity.com/profiles/76561198836298826/myworkshopfiles/?appid=333640)
## Wishes

The wishes `changegender` and `changepronouns` have been added for quick access while playing.

## `=name=` Pronoun Sets

Starting with version 1.1, `=name=` in a pronoun set will be dynamically replaced with the player character's name (`=name's=` with the possessive version). To demonstrate this, a pronoun set consisting completely of `=name=` and `=name's=` has been added.

## Installation

Please refer to the Caves of Qud Wiki for [mod installation instructions](https://wiki.cavesofqud.com/wiki/Modding:Installing_a_mod).

## Development

In order for type-checking and auto-completion to work, place the game-generated `Mods.csproj` into the parent directory of this folder.

## License

I share the source of my mods with the intent that they can be useful for others. To this end, the code of this mod has been released with the Zero-Clause BSD (0BSD) license and the assets of this mod (namely, files in the `Assets/` folder) have been released with the Creative Commons Zero v1.0 Universal (CC0-1.0) license.
38 changes: 38 additions & 0 deletions SelectorPatches.cs
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using HarmonyLib;
using XRL;
using XRL.World;
using XRL.CharacterBuilds.Qud.UI;
using System.Threading.Tasks;

namespace QudGendersUnleashed.Patches
{
/// <summary>Patch the gender selector during character creation.</summary>
[HarmonyPatch(typeof(QudCustomizeCharacterModuleWindow))]
[HarmonyPatch(nameof(QudCustomizeCharacterModuleWindow.OnChooseGenderAsync))]
public static class GenderPatch
{
static bool Prefix() => false;

static Task<Gender> Postfix(Task<Gender> _, QudCustomizeCharacterModuleWindow __instance) => Selectors.OnChooseGenderAsync(__instance);
}

/// <summary>Patch the pronoun set selector during character creation.</summary>
[HarmonyPatch(typeof(QudCustomizeCharacterModuleWindow))]
[HarmonyPatch(nameof(QudCustomizeCharacterModuleWindow.OnChoosePronounSetAsync))]
public static class PronounPatch
{
static bool Prefix() => false;

static Task<PronounSet> Postfix(Task<PronounSet> _, PronounSet ___fromGenderPlaceholder, QudCustomizeCharacterModuleWindow __instance)
=> Selectors.OnChoosePronounSetAsync(__instance, ___fromGenderPlaceholder);
}

/// <summary>Patch the pronoun set selector from the character sheet.</summary>
[HarmonyPatch(typeof(PronounAndGenderSets))]
[HarmonyPatch(nameof(PronounAndGenderSets.ShowChangePronounSet))]
public static class PlaytimePronounPatch
{
static bool Prefix() => false;
static void Postfix() => Selectors.ChoosePronounSet();
}
}
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