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Mesh Weight Using Wrong Joint Id #206
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bug
Something isn't working
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FYI you are also better to use 'tydra_to_renderscene --dumpusd' and open Tydra processed USD in Blender for efficient debugging. |
exported USDA contains multiple Skeleton Prims. You are encouraged investing where duplication happens(guess its in Tydra's USDA exporter) And the fix and PR is also much appreciated. |
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Apple's toy drummer asset does not load the correct mesh joint weights
Repro
toy_drummer_idle.zip
a. Finds and prints the joint id for the joint named "drum_joint": 8
b. Finds and prints the "polySurface223" mesh skinned mesh weights
Expected Results
PolySurface223 mesh should be affected by drum_joint index 8
Actual Results
PolySurface223 mesh is affected by the wrong joint index: 3
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