-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathproject.godot
85 lines (72 loc) · 2.32 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "GLAMAsset",
"language": "GDScript",
"path": "res://addons/glam/assets/asset.gd"
}, {
"base": "ResourceFormatLoader",
"class": "GLAMAssetLoader",
"language": "GDScript",
"path": "res://addons/glam/assets/asset_loader.gd"
}, {
"base": "ResourceFormatSaver",
"class": "GLAMAssetSaver",
"language": "GDScript",
"path": "res://addons/glam/assets/asset_saver.gd"
}, {
"base": "GLAMAsset",
"class": "GLAMAudioStreamAsset",
"language": "GDScript",
"path": "res://addons/glam/assets/audio_stream_asset.gd"
}, {
"base": "Node",
"class": "GLAMSource",
"language": "GDScript",
"path": "res://addons/glam/sources/source.gd"
}, {
"base": "GLAMAsset",
"class": "GLAMSpatialMaterialAsset",
"language": "GDScript",
"path": "res://addons/glam/assets/spatial_material_asset.gd"
}, {
"base": "GLAMAsset",
"class": "GLAMStreamTextureAsset",
"language": "GDScript",
"path": "res://addons/glam/assets/stream_texture_asset.gd"
} ]
_global_script_class_icons={
"GLAMAsset": "",
"GLAMAssetLoader": "",
"GLAMAssetSaver": "",
"GLAMAudioStreamAsset": "",
"GLAMSource": "",
"GLAMSpatialMaterialAsset": "",
"GLAMStreamTextureAsset": ""
}
[application]
config/name="GLAM"
config/description="Godot Libre Asset Manager.
Browse and download free, libre, and creative commons assets in the Godot editor. Keep track of licenses and attribution.
SPDX-FileCopyrightText: 2021 Leroy Hopson <[email protected]>
SPDX-License-Identifier: MIT
"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "res://addons/Todo_Manager/plugin.cfg", "res://addons/editor_icon_previewer/plugin.cfg", "res://addons/epic-anchors/plugin.cfg", "res://addons/glam/plugin.cfg", "res://addons/godot_xterm/plugin.cfg", "res://addons/gut/plugin.cfg" )
[gui]
asset_manager_plugin/resource_directory="res://addons/asset-manager/asset_manager_resources"
asset_manager_plugin/path_prefix_presets=[ ]
asset_manager_plugin/pixel_snapping=true
asset_manager_plugin/play_sound=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"