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MinerOwnedStates.h
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#ifndef MINER_OWNED_STATES_H
#define MINER_OWNED_STATES_H
//------------------------------------------------------------------------
//
// Name: MinerOwnedStates.h
//
// Desc: All the states that can be assigned to the Miner class
//
// Author: Mat Buckland
//
//------------------------------------------------------------------------
#include "State.h"
#include <string>
using namespace std;
// #include "Miner.h"
class Miner;
//------------------------------------------------------------------------
//
// In this state the miner will walk to a goldmine and pick up a nugget
// of gold. If the miner already has a nugget of gold he'll change state
// to VisitBankAndDepositGold. If he gets thirsty he'll change state
// to QuenchThirst
//------------------------------------------------------------------------
class EnterMineAndDigForNugget : public State {
private:
EnterMineAndDigForNugget() {}
// // copy ctor and assignment should be private
// EnterMineAndDigForNugget(const EnterMineAndDigForNugget &);
// EnterMineAndDigForNugget &operator=(const EnterMineAndDigForNugget &);
public:
// this is a singleton
static EnterMineAndDigForNugget *Instance();
virtual void Enter(Miner *miner);
virtual void Execute(Miner *miner);
// virtual string Execute(Miner *miner);
virtual void Exit(Miner *miner);
};
//------------------------------------------------------------------------
//
// Entity will go to a bank and deposit any nuggets he is carrying. If the
// miner is subsequently wealthy enough he'll walk home, otherwise he'll
// keep going to get more gold
//------------------------------------------------------------------------
class VisitBankAndDepositGold : public State {
private:
VisitBankAndDepositGold() {}
// // copy ctor and assignment should be private
// VisitBankAndDepositGold(const VisitBankAndDepositGold &);
// VisitBankAndDepositGold &operator=(const VisitBankAndDepositGold &);
public:
// this is a singleton
static VisitBankAndDepositGold *Instance();
virtual void Enter(Miner *miner);
virtual void Execute(Miner *miner);
// virtual string Execute(Miner *miner);
virtual void Exit(Miner *miner);
};
//------------------------------------------------------------------------
//
// miner will go home and sleep until his fatigue is decreased
// sufficiently
//------------------------------------------------------------------------
class GoHomeAndSleepTilRested : public State {
private:
GoHomeAndSleepTilRested() {}
// // copy ctor and assignment should be private
// GoHomeAndSleepTilRested(const GoHomeAndSleepTilRested &);
// GoHomeAndSleepTilRested &operator=(const GoHomeAndSleepTilRested &);
public:
// this is a singleton
static GoHomeAndSleepTilRested *Instance();
virtual void Enter(Miner *miner);
virtual void Execute(Miner *miner);
// virtual string Execute(Miner *miner);
virtual void Exit(Miner *miner);
};
//------------------------------------------------------------------------
//
//------------------------------------------------------------------------
// class QuenchThirst : public State {
// private:
// QuenchThirst() {}
// // copy ctor and assignment should be private
// QuenchThirst(const QuenchThirst &);
// QuenchThirst &operator=(const QuenchThirst &);
// public:
// // this is a singleton
// static QuenchThirst *Instance();
// virtual void Enter(Miner *miner);
// virtual void Execute(Miner *miner);
// // virtual string Execute(Miner *miner);
// virtual void Exit(Miner *miner);
// };
#endif