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Cargo.toml
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[workspace]
resolver = "2"
members = [
"examples/run_wasm",
"examples/lottie_player",
"examples/drag_n_drop",
"examples/text",
"examples/scene",
"examples/svg",
"examples/lottie",
"examples/scene_ui",
"examples/render_layers",
"examples/cube3d",
"examples/headless",
]
[workspace.package]
edition = "2021"
version = "0.6.1"
license = "MIT OR Apache-2.0"
repository = "https://github.com/linebender/bevy_vello"
[workspace.dependencies]
bevy = { version = "0.15.2", default-features = false, features = [
"bevy_asset",
"bevy_winit",
"bevy_window",
"bevy_core_pipeline",
"bevy_render",
"bevy_ui",
"multi_threaded",
"x11",
"tonemapping_luts",
"bevy_gizmos",
] }
[package]
name = "bevy_vello"
description = "Render assets and scenes in Bevy with Vello"
authors = [
"Sebastian Hamel <[email protected]>",
"Spencer C. Imbleau <[email protected]>",
]
keywords = ["gamedev", "graphics"]
version.workspace = true
license.workspace = true
edition.workspace = true
repository.workspace = true
[lib]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = { workspace = true }
# Ensure this version stays up to date with the README
vello = "0.4.0"
vello_svg = "0.6.0"
velato = "0.5.0"
thiserror = "2.0.11"
once_cell = "1.19.0"
skrifa = "0.27.0"
bytemuck = { version = "1.21.0", features = ["derive"] }
[dev-dependencies]
wasm-bindgen-test = "0.3.50"
[features]
default = ["default_font"]
svg = []
lottie = []
default_font = ["bevy/default_font"]