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Scene.cpp
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#include "Scene.h"
#include "Sampler.h"
#include "Film.h"
#include "RayTracer.h"
#include "rgb.h"
#include <iostream>
using namespace std;
/* Constructors */
Scene::Scene(Camera* cam) {
sceneCam = cam;
}
Scene::~Scene() {
delete sceneCam;
}
/* Instance methods */
void Scene::render(const RenderSettings& settings) {
// [START] RENDER
cout << "Rendering...";
Sampler samples(settings.pixelWidth, settings.pixelHeight, settings.sqrtSamplesPerPixel);
Film output(settings.pixelWidth, settings.pixelHeight);
RayTracer tracer(this, settings.recursionDepth, settings.rayBias);
while (samples.hasMoreSamples()) {
Sample s = samples.nextSample();
Ray viewRay = sceneCam->createViewingRay(samples.normalizeSample(s));
rgb pixelColor = tracer.traceViewingRay(viewRay);
output.commit(s, pixelColor);
}
// [END] RENDER
cout << "DONE" << endl;
output.writeImage(settings.filename);
}
void Scene::addLight(Light* light) {
sceneLights.push_back(light);
}
void Scene::setHierarchy(BoundingBoxTree* tree) {
hierarchy = tree;
}
vector<Light*> Scene::getLights() {
return sceneLights;
}
BoundingBoxTree* Scene::getHierarchy() {
return hierarchy;
}