- Fixed an issue where movers would fail to initialise properly if they're a part of a convoluted hierarchy.
- Updated character and inspect panels. Added optional upgrade level (hero, champion, etc) texts, disabled by default. Gems and sockets are now displayed via Remix-like widgets. Enchant and upgrade level texts are now shown on mouseover to reduce the visual clutter.
- Fixed an issue where a 3D portrait wouldn't inherit the unit frame's alpha.
- Added 11.0.5 support.
- Fixed an issue where the guild emblem would appear on top the guild micro button.
- Added custom inspect panel. Can be found at /LSUI > Blizzard > Inspect Frame, enabled by default.
- Fixed an issue where 3D portrait wouldn't fade properly.
- Fixed an issue where droids wouldn't get the skyriding bar in the flying form.
- Added an option to scale the game menu. Can be found at /LSUI > Blizzard > Game Menu.
- Added the bag vs bank (bank + reagent bank + warbank) details to the total item count. It'll only be shown if you have that item in your banks.
- Added 11.0.0 support.
- Added a set of options to adjust status bar textures. Can be found /LSUI > General > Textures.
- Updated a bunch of art assets.
- Removed outdated and confusing "character-specific" wording. Clarified what global and private profiles are for. To reiterate, the global profile is for settings of various modules and submodules, these don't need a UI reload to work, whereas the private profile includes the aura tracker settings and which modules and submodules are enabled or disabled, these typically require a UI reload.
- Marked all private profile setting that require a UI reload to take effect with a light blue colour.
- Reworked the reload UI popup. Instead of appearing right away, it'll appear after you close the config panel.
- Added an option to increase the number of main action bar's button slots up to 24 when the artwork is enabled. The main action bar will take up the first 12 slots, the extra slots are empty, and they're there to create room for additional action bars that can be moved there manually. All animations were adjusted accordingly to support this. Can be found at /LSUI > Action Bars > Action Bar 1 > Number of Buttons.
- Split the spacing option into vertical and horizontal spacings. This will allow to create more space between the row without affecting the gap between the buttons.
- Reduced the minimum button size to 8. Fun fact, at the height set to 14 and the number of buttons per row set to 6 a single 12 button action bar to be as big as just 6 button slots.
- Fixed an issue where the XP bar would occasionally blink/flash. It generally should perform a lot better now.
- Added compact variant for the Suggested Content tab of the Adventure Guide. Can be found at /LSUI > Blizzard > Adventure Guide, enabled by default.
- Added adjustable gradient. Can be found at /LSUI > Unit Frames, next to the gloss slider.
- Added temporary max health reduction bar. It's a new feature in TWW, most likely will be used in raid and dungeon encounters. Can be found at /LSUI > Unit Frames > Unit Frame > Health > Health Reduction, next to the heal prediction toggle.
- Reworked the damage absorb shield into a widget that's displayed on top of the health bar.
- Added an option to adjust the zoom of 3D portraits. /LSUI > Unit Frames > Unit Frame > Portrait > Scale, only visible when using 3D portraits.
- Cropped 2D portraits. They're less round now, and there's less wasted space. There's no way to completely remove the round mask.
- Added options to enable word wrapping for health and power texts.
- Added 10.2.7 support.
- Fixed an issue where the addon would fail to create a mover if the parent object it's supposed to be attached to was no longer available. Now such a mover will be reset to its default state.
- Added an option to wipe the list of tracked currencies to remove retired inaccessible currencies from previous seasons. Can be found at /LSUI > Action Bars > Backpack > Restore Defaults button in the Currency panel.
- Fixed micro menu help tip hiding. Blizz keep changing how this stuff works, so it'll get broken again eventually.
- Fixed an issue where the reputation bar wouldn't display reputation gains past the renown cap.
- Fixed an issue where names would appear as blank for players in another zone.
- Added proper empowered cast support. Better late than never T_T
- Added 10.2.6 support.
- Reworked the instance lockout tooltip. Instances and world bosses are now grouped by the lockout expiration time. Instance names and difficulties are also properly sorted. This should greatly increase its readability.
- Fixed an issue where the options sub-addon wouldn't load.
- Fixed an issue where unit tooltips would get stuck on the screen if the shift key was pressed.
- Added 10.2.5 support.
- Fixed an issue where raid helm enchants would break the character panel.
- Removed various range checks in accordance with the latest range API restriction by Blizz.
- The currency list in the backpack tooltip is now sorted by name.
- Fixed an issue where heal prediction and absorb shields wouldn't show up. It's a Blizz bug.
- Added 10.2 support.
- Added "LS: UI" entry to the addon compartment in the top right corner of the minimap.
- Improved compatibility with OmniCC.
- Added an option to select the type of endcaps, i.e., Alliance (Gryphons), Horde (Wyverns), Neutral (Mixed), and Auto.
- Added "Use Blizzard Menu" option to enable Blizzard micro menu alongside my enhanced tooltips.
- Added 10.1.7 support.
- Fixed an issue where populated gem sockets were sometimes shown as empty.
- Added 125% and 150% minimap size options.
- Added 10.1.5 support.
- Removed quality icons from enchant labels next item slots in the character panel.
- Removed dig site bar and vehicle seat indicator movers. Use "Edit Mode" to move those instead.
- Added an option to hide micro menu alerts.
- Readded gems to the character panel. Finally...
- Removed main bar specific "Scale" option.
- Added "Scale" options to all action bars.
- Added an option to change the number of main bar buttons.
- Fixed an issue where the xp bar would sometimes disappear.
- Added minimap coordinates. Disabled by default.
- Adjusted minimap border textures to make zone colouring more pronounced.
- Readded fading options for pet, target of focus, and target of target frames.
-
Added 10.1.0 support.
-
Removed login message for good. It served its purpose.
- Fixed an issue where the difficulty flag's position wasn't adjusted when flipping the minimap.
- Fixed fading. Adding new stuff is never easy...
- Added the "Health" option to fading. It's controlled by the player's health, and if it's below <100% the frame will fade in.
- Added an option to disable status icons. These are the round role, class, etc icons at the bottom of a frame.
- Removed fading options from pet, target of focus, and target of target frames. These are now controlled by the fading options of player, focus, and target frames respectively.
- Improved compatibility with addons that use old-school tooltip scanning. No more unit names in all kinds of tooltips!
- Added expansion info to item tooltips. It's tied to the "Spell and Item ID" option.
- Added 10.0.5 support.
- Removed bag bar mover. Use Edit Mode to move it.
- The micro menu is unchanged.
- Re-added an option to destroy totems by right-clicking the totem buttons.
- Removed durability frame mover. Use Edit Mode to move it.
- Fixed an issue where mousing over the difficulty flag would throw errors while in the guild group.
- Fixed an issue which sometimes would make the Edit Mode throw SetScale errors.
- Added "Auto Zoom Out" option. Set to 5s by default.
- Improved compatibility with other minimap addons like FarmHud. There's still issues on the FarmHud's end, but I already notified its dev about them.
- Fixed an issue where the OOM indicator state wouldn't reset properly on config updates.
- Readded the OOM indicator option back to the action bar config.
- Fixed action button lock.
- Misc bug fixes and tweaks.
- Added 10.0.2 support.
- Updated embeds.
- The latest LAB includes custom flyouts (a bit buggy).
- Reverted the hack added in 100000.01 that locked action bars, it's no longer necessary.
- Fixed an issue where heal and power cost predictions would sometimes be displayed outside the bounds of the unit frame.
- Empowered spell casts have very basic support atm. I'm planning to rework castbars and other progress bars later, so I chose not to do the same work twice. Soz.
- Fixed a bug where the extra action button would stay hidden despite being enabled.
- Fixed a bug where an action bar anchored to another frame would appear in a different spot from its mover. I had to rework movers for DF, so there might be more of these, please, continue to report them.
- Added custom difficulty flags. LFR, normal, heroic, mythic, and M+ difficulties will now have unique flags. There's also an option to show the tooltip with the difficulty info, it's disabled by default.
- Added an option to use Blizzard castbar. When you disable the player castbar, the new "Enable Blizzard Castbar" option will appear next to it.
- Spell flyouts don't work. It's not a bug in my UI, it's a Blizz bug that affects all addons. I feel your pain, I have a mage alt, but for the time being either place frequently used spells on your action bars or use them directly from your spellbook.
- Tooltips don't work. Just to reiterate, Blizz chose to delay the new tooltip system until 10.0.2, the rewritten tooltip module relies on it to work, so I had to disable it for the time being.
- Added mouseover casting to action bars.
- Added an option to scale the main action bar artwork.
- Fixed the option to hide the talking head.
- Fixed an issue where it's impossible to cancel an aura by right-clicking it.
- Fixed an issue where disabling the player castbar would result in an error.
- Spell flyouts don't work. It's not a bug in my UI, it's a Blizz bug that affects all addons. I feel your pain, I have a mage alt, but for the time being either place frequently used spells on your action bars or use them directly from your spellbook.
- Tooltips don't work. Just to reiterate, Blizz chose to delay the new tooltip system until 10.0.2, the rewritten tooltip module relies on it to work, so I had to disable it for the time being.
- Added 10.0.0 support.
- Despite the overall lack of visual changes, practically the entire UI was rewritten due to how extensive DF changes were.
- The "Round" layout is gone. I'm really sorry :(
- Added support for the new extra action bars.
- Added an option to toggle wyverns/gryphons. You can now choose between one, two, or no endcaps.
- Removed an option to split the micromenu into two parts.
- Removed the custom bag bar in favour of the new bag bar from Blizz.
- Removed the "Inventory" microbutton, the new backpack button will host the currency tooltip.
- Removed customisation options and movers for a bunch of the default UI widgets because they're
reworked by Blizzard. Affected widgets are castbars, the objective tracker, mirror timers (breath,
fatigue), and the alternative player power bar (the dragon riding bar, various widgets for boss
encounters, etc).
- I left in an option to auto-hide the talking head.
- From now on use Blizz layout manager to move the talking head and objective tracker, I removed movers for these two because I wanted to avoid breaking anything in the layout manager, it's really easy. And on top of that the objective tracker itself is a very, let's say, sensitive widget.
- If in the future Blizz add an option to safely remove things from their layout manager, I'll gladly readd objective tracker and talking head movers.
- Temporarily disabled gem and enchant texts in the character frame. Both rely on the new tooltip system that's not available in the pre-patch, more on that later.
- Turned "Blacklist" and "M+ Affixes" filters into curated read-only filters. I hope folks in our Discord server will help me to maintain the M+ filter. If you added anything to these two filters, don't worry, you'll find all the extra auras in new "Blacklist.bak" and "M+ Affixes.bak" filters.
- Removed the custom loot frame.
- Both round and square minimaps now use fixed size textures. The 125% size option may come back in the future, but I feel like the current size is big enough for everyone.
- Removed minimap button collecting and skinning. By default, there's no need to collect buttons anymore, Blizz removed practically everything. I'll most likely release it as a separate addon.
- While the minimap has both my and Blizz (Edit Mode) movers, Blizz mover does nothing, it can't move the minimap, it can't change its settings. Unfortunately, Blizz didn't give addon devs a way to safely remove things from their layout manager.
- While the module was rewritten from the ground up, it'll be disabled during 10.0.0 because Blizz for some reason decided to release their new tooltip system with 10.0.2.
- Added support for evokers.
NOTE: Unfortunately, due to all the changes in DF is became impossible to maintain the round layout within the UI. To maintain it, I'd basically have to turn it one a separate addon, for this reasons I chose to retire it for good. It's been with me for almost 15 years, from way before this addon became publicly available, it's heartbreaking to see it gone :(
- Fixed outdated "Name" formatting tooltip. "ls:name:5/10/etc" tags have been gone for a long long time, instead use "ls:name(N)" where N is the number of characters you want to shorten the name to.
- Fixed few more things missing from 90207.01. File changes are hard...
- Added a couple of files missing from 90207.01. Oops...
- Added 9.2.7 support;
- Added new "Info" panel to the config. It has links to various resourced including my new Discord server dedicated to LS: * addons;
- Updated German translation. Translated by nicobert90@Curse;
- Updated embeds.
INVITE LINK: https://discord.gg/7QcJgQkDYD
NOTE: It'd be really nice if you joined the server because I urgently need your feedback in regards to the future of the project, the "round" layout in particular.
- Fixed an issue where mover settings wouldn't apply on profile import or change; Damn...
- Misc bug fixes and tweaks.
- Added wyverns. Zug zug! For now there won't be an option to disable wyverns/gryphons, but I'll add it later;
- Made the rectangular layout default. It's more flexible and suits most people's needs;
- Readded the addon entry to Interface > AddOns. Accidentally removed it with v
90205.01
.
- Added custom gryphons. Wyverns are still WIP;
- Removed progress bar gain/loss indicators.
- Added 9.2.5 support;
- Separated the main addon and the config into two different folders/addons, so the config UI is now loaded on demand which should help with the overfall performance a bit;
- Added class icon portraits;
- Fixed an issue where the xp bar would get broken when starting a pet battle;
- Updated Simplified Chinese translation. Translated by aenerv7@Curse;
- Updated Spanish translation. Translated by r3dr1an@Curse.
- Added a way to connect movers together. This will allow to preserve relative positions between multiple movers where it might be needed, for instance, when sharing your profile with someone who plays on a different screen resolution;
- Updated Simplified Chinese translation. Translated by aenerv7@Curse;
- Updated embeds;
- Misc bug fixes and tweaks.
- Fixed an issue where unit frames wouldn't update correctly when entering/leaving vehicles.
- Updated profile export to export both global and private profiles together since they usually are interconnected.
- Added profile import and export! It's now possible to import/export colours, tags, global and private profiles. You can import multiple strings at once;
- Added options to control action buttons' and auras' height independently from their width;
- Added options to toggle zone and extra buttons' artwork;
- Reworked the way the addon handles profile updates. Instead of updating the current profile at login, the addon will
now go through all existing profiles and will try to update them to the latest version. It's only guaranteed to work
with v
80020.03
profiles and newer, so if it's updating an even older profile, you'll see a warning in chat; - Increased the max number of boss frames to 8. It might be buggy, but you should blame Blizz for it;
- Updated Simplified Chinese translation. Translated by aenerv7@Curse;
- Updated embeds.
- Added options to toggle and reverse cooldown swipes on UF buffs, player buffs and debuffs, action bars, and the aura tracker;
- Fixed "Buffs and Debuffs" config. It seems that it's broken for quite some time, sorry about that T_T;
- Player and pet castbars are now detached in the rectangular layout by default;
- Updated embeds.
NOTE: If you're affected by this Russian-Ukrainian conflict or know someone who is, please, stay safe and help each other out. You aren't alone, we all are gonna make it ❤
- Preemptively updated buffs and debuffs to work with 9.2 changes.
NOTE: It's not a proper 90200.x update, that will happen on Thursday/Friday.
- Fixed an issue where some movers would change their position by 4px in either direction. Primarily affected ToT, ToF, and UF castbar movers.
- Reworked profile management. Now there's two profile tabs under the
Profiles
category:Global
andPrivate
.Global
is what normal profiles used to be, there's no change in functionality;Private
is for character specific data which includes the info on the current UI layout type, the shape of the minimap, which modules and elements are enabled/disabled, and, for those of you who still use myAura Tracker
, its filters. Previously, every single character had its own private profile you had no access to, but now it's possible to manage them like normal (global) profiles, for instance, multiple characters can use the same private profile. All existing private profiles will be converted automagically, so there should be no data loss;
- Renamed UI layouts from
Orbs
andClassic
toRound
andRectangular
respectively; - Fixed an issue where the XP bar would use incorrect settings in restricted mode.
- Fixed minimap config.
- Reworked movers:
- Added options to resize the grid and display movers' names;
- Instead of highlighting, the focused mover will now stay at full alpha while all other movers will fade out;
- Removed buttons for 1px adjustments, instead use Ctrl + Mouse wheel or Left/Right arrow keys to nudge movers left and right, and Shift + Mouse wheel or Up/Down arrow keys to nudge them up and down;
- Fixed a couple of XP bar issues that prevented it from updating its colours as expected;
- Updated French translation. Translated by cybern4ut@Curse;
- Updated German Translation. Translated by MrKimab@Curse;
- Updated Simplified Chinese translation. Translated by aenerv7@Curse.
- Added 9.1.5 support;
- Fixed an issue that sometimes prevented tooltips from being displayed.
- Added support for Domination Sockets on the character panel;
- Added Anima Powers mover;
- Fixed an issue where multiple charged combo points were handled incorrectly. Thanks to cybern4ut for testing this one;
- Optimised fading a bit more;
- Updated embeds.
- Added 9.1.0 support;
- Further fading optimisation.
- Optimised fading a bit more;
- Misc bug fixes and tweaks.
- Reworked fading. It's way more fluid and responsive now:
- Added fading to unit frames and the minimap;
- Added
Target
andCombat
options. The former will make an element fade in when you target or focus something, the latter will make an element fade in upon entering combat; - Removed the
Fade In Delay
option.
- Split cooldown's
Expiration Threshold
into two options:Expiration Threshold
now controls colouring;S:MS Threshold
controls the format.
- Updated Simplified Chinese translation. Translated by aenerv7@Curse;
- Updated embeds.
KNOWN ISSUES:
Some people, predominantly with high refresh rate monitors, reported that after playing the game
for an extended period of time they noticed some FPS degradation. /reload
-ing the UI resolves
the issue. I'm still investigating what's going on because neither people I know nor I have ever
experienced it personally which obviously makes testing and debugging a lot harder. However, I
think I know what might be causing it.
If you've experienced it, feel free to DM me on discord @ ls-#9453
.
- Fixed "Inventory" micro button's tooltip error.
- Added WoW Token price to the "Inventory" micro button's tooltip;
- Fixed misc class power bar issues.
- Added 125% and 150% size options for the round minimap. Can be found at /LSUI > Minimap > Size slider;
- Rebalanced UF insets. Bottom insets can now be up to 50% of the UF size (up from 33%), whereas top insets are now limited to 25% (down from 33%);
- Misc bug fixes and tweaks.
- Refactored a lot of UF-related code;
- New horizontal UF textures;
- Added an option to adjust UF gloss. Can be found at /LSUI > Unit Frames > Gloss slider. It affects all UFs, including the player orb, for it to work better all textures were adjusted to be more or less the same in terms of opacity and colours;
- Added an option to toggle UF status bars' gain/loss animations and smoothing. Can be found at /LSUI > Unit Frames > Smooth and Animated sliders;
- Streamlined UF options. Some old options were removed, and few new options were added:
- Reworked how top and bottom insets are sized. Now they scale depending on the height of the UF. The max size is 33% of the height, the minimum size is 1% or 4px, whichever is bigger;
- Removed Heal Prediction tags options. It's unnecessary clutter. Can be recreated via Custom
Texts, use
ls:absorb:heal
andls:absorb:damage
tags to do so; - And more.
- Added some of my textures to LSM. Border textures were added as
LS Thick
andLS Thin
, and the status bar texture asLS
. This way they can be used in other addons that support LSM. I'm planning to add LSM support to all status bars across the addon later, but I need to do a bit more work for that to happen.
- Added new unit frame element,
Custom Texts
. Can be found at /LSUI > Unit Frames > Unit > Custom Texts. It allows you to create taggable font strings anywhere on a unit frame. Added it because some people asked for it; - Added two new tags
ls:threat
andls:color:threat
; - Updated embeds.
- Finished migrating fonts to LSM. Can be found at /LSUI > General > Fonts. Now there's 4
categories: cooldowns, unit frames, buttons, and progress bars.
"Cooldowns"
is self-explanatory,"Unit Frames"
controls fonts of all UF elements, but aura buttons and castbars,"Buttons"
controls fonts of all aura buttons, action buttons, item buttons on the character panel, and"Progress Bars"
controls fonts of castbars, the digsite bar, mirror timers, and the tooltip healthbar. I haven't added support for Blizzard fonts yet, I'm still not sure how to do it better; - Added optional coloured ilvl text to the character frame. Can be found at /LSUI > Blizzard > Character Frame > iLvl;
- Added an option to disable enchant and gem text on equipped items. Can be found at /LSUI > Blizzard > Character Frame > Item Enhancements;
- Added an option to adjust the tooltip health bar and its text size. Can be found at /LSUI > Tooltips > Health;
- Improved compatibility with various addons that add text to the main tooltip;
- Fixed an issue where class power separators wouldn't render properly;
- Fixed an issue where the config tried to updated disabled unit frames;
- Updated French translation. Translated by Brainc3ll@Curse;
- Updated Simplified Chinese translation. Translated by aenerv7@Curse;
- Misc bug fixes and tweaks;
- Updated embeds.
- Fixed an issue that prevented square minimap from working in Torghast.
- Added support for charged combo points. For now it'll use Chi colour. I'll add a proper colour later.
NOTE: I'm aware of the fact that the minimap doesn't work in Torghast.
- Added 9.0.2 support;
- Fixed azerite power bar visibility. Now it's disabled when HoA is unequipped;
- Updated embeds;
- Misc bug fixes and tweaks.
- Added LibSharedMedia support. Can be found at /LSUI > General > Fonts. For now, only unit frames, action bars, and cooldown spirals support font customisation. For the sake of consistency all fonts of a given module will be updated at once, for example, if you change the unit frame font, then health, heal prediction, power, alternative power, castbar, name, and aura fonts will be changed. However, each element will retain individual size controls, and unit frame auras will retain their shadow and outline controls on top of that. I'll be adding LSM support to missing modules with the next update;
- Reenabled extra and zone action buttons. Sadly, the size option is gone;
- Fixed an issue where action bar fading won't resume after leaving a vehicle;
- Updated French translation. Translated by cybern4ut@Curse and Brainc3ll@Curse;
- Updated Spanish translation. Translated by justregular16@Curse.
- Fixed paragon reputation handling;
- Fixed additional power bar visibility for priests, shamans, and druids.
- Fixed an "issue" where you'd see an error while managing profiles. Due to how the addon is
written it's just an error message, but nothing was actually broken and everything was
updating properly.
- Fixed health tags;
- Fixed hotkey font.
- Added 9.0.1 support.
NOTE: Extra and zone buttons are currently disabled, I'll figure out what to do with them later.
- Added 8.3.0 support;
- Fixed tooltip errors.
- Added 8.2.5 support;
- Fixed an issue where the round minimap's size and position would be set incorrectly;
- Fixed an issue where movers' tootlips didn't disappear sometimes;
- Updated Simplified Chinese translation. Translated by aenerv7@Curse.
- Added resizeable square minimap. It's the new default style for the "Classic" UI layout;
- Added an option to hide MBC tooltip;
- Fixed an issue where some font strings didn't have a shadow;
- Updated Simplified Chinese translation. Translated by aenerv7@Curse;
- Misc bug fixes and tweaks.
- Added minimap button collection. Can be found at /LSUI > Minimap > Collect Buttons. It can
collect both Blizz and addon minimap buttons, however, by default, it only collects addon
buttons. If Minimap Button Frame is detected, the feature will be disabled; - Added portraits to pet, target of target, and target of focus frames;
- Fixed an issue where disabling player/pet castbars would re-enable Blizz player/pet castbars.
Quartz users rejoice! - Misc bug fixes and tweaks;
- Updated embeds.
- Added 8.2.0 support;
- Added new M+ affix's auras to the aura filter;
- Updated embeds.
- Added MaxDps Rotation Helper support;
- Fixed an issue where player's buffs and debuffs weren't updating correctly when changing their
settings; - Updated both Spanish translations. Translated by Gotxiko@Curse;
- Updated embedded oUF.
NOTE: You'll have to restart WoW client to make things work after the update.
- Added portraits to target, focus, boss, and "classic" player frames. Available in 2D and 3D.
Disabled by default; - Slightly reworked movers. Added highlight textures, grid and axes;
- Updated "Classic" layout. Moved unit frames closer to the bottom of the screen;
- Moved action buttons' count/stack text above the cooldown spiral.
NOTE: You'll have to restart WoW client to make things work after the update.
- Reworked unit frame aura filters:
- Added an option to create custom aura filters. Can be found at /LSUI > General > Aura Filters.
You can create both black- and whitelist, after you create your aura filter, you'll need to
enable it for a unit frame. There's a new "User-created" section in UF Auras that contains all
custom filters. Please note that all custom filters are global and shared across all chars
and profiles; - Added tanks', healers', and misc buffs and debuffs. Misc or miscellaneous is everything that
wasn't filtered out by other filters.
- Added an option to create custom aura filters. Can be found at /LSUI > General > Aura Filters.
- Added reset confirmation popups to all "Restore Defaults" buttons;
- Updated aura types' icons. Added support for enrage auras.
NOTE: You'll have to restart WoW client to make things work after the update.
- Added tag editor. Can be found at /LSUI > General > Tags. Moved all of my tags to the config, if
you know Lua, you can try editing mine or creating your own. If you find any tags that stopped
working, please, report them; - Moved colours from the profile table to the global one;
- Updated embedded oUF.
- Removed floating combat feedback from the player frame;
- Fixed xp bonus bar updates;
- Fixed rune bar sorting;
- Updated azerite bar to use a custom texture. Suggested by Heybarbaruiva@WoWInterface;
- Updated embedded oUF.
- Added a workaround for a Blizz's bug where the default UI tries to call missing
AchievementMicroButton_Update function; - Added a workaround for a Blizz's bug where vehicle's health bar on the player frame wasn't
updating correctly; - Fixed an issue where the main action bar's page wasn't updated correctly while doing "The Cycle
of Life" world quest; - Updated embedded oUF.
- Added 8.1.5 support;
- Adjusted custom character frame so it doesn't interfere with Pawn's and DejaCharacterStats'
buttons; - Updated embedded oUF.
- Reworked the character frame. It now shows info on gems and enchants. Enabled by default, can be
toggled at /LSUI > Blizzard > Character Frame; - Added the "Clean Up" button to the mail frame. Removes all empty messages that are left after
using Blizz's "Open All" button. Disabled by default, can be toggled at /LSUI > Blizzard > Mail; - Added an option to auto-dismiss the "Talking Head" frame. Disabled by default, can be toggled
at /LSUI > Blizzard > Talking Head Frame > Hide; - Updated French Translation. Translated by edward9mm@Curse;
- Misc bug fixes and tweaks;
- Updated embeds.
- Reworked the micro menu module and its config;
- Fixed an issue where class power bar would sometimes disappear from the player orb;
- Updated French Translation. Translated by edward9mm@Curse;
- Updated German Translation. Translated by NicoCaine90@Curse;
- Updated both Spanish translations. Translated by Gotzon@Curse;
- Updated embeds.
- Added 8.1.0 support;
- Added AdiButtonAuras support. Requires AdiButtonAuras alpha release;
- Fixed an issue where opening PvP panel was causing errors;
- Updated embeds.
- Fixed an issue where xp bar was causing errors when there's no bars to show;
- Fixed unit name colouring in tooltips;
- Updated Simplified Chinese translation. Translated by aenerv7@Curse.
- Fixed an issue which made pet action buttons turn black;
- Fixed minimap zone text updates.
- Added options to adjust practically every colour ls: UI uses. Can be found at /LSUI > General >
Colours; - Removed action button desaturation and colouring on cooldown. It's too buggy;
- Removed [ls:altpower:cur-color-max], [ls:altpower:cur-color-perc], [ls:power:cur-color-max], and
[ls:power:cur-color-perc] tags. Their uncoloured counterparts will be used instead; - Fixed castbar's detachment from and reattachment to its unit frame;
- Added partial German Translation. Translated by NicoCaine90@Curse, Terijaki@Curse;
- Updated Simplified Chinese translation. Translated by aenerv7@Curse;
- Updated embeds.
NOTE: You'll have to restart WoW client to make things work after the update.
- Added options to adjust text size, outline, and shadow of various unit frame elements, e.g.,
health, power, etc; - Reworked resource gain/loss animations. Added health loss animations, and options to adjust
health, power, class power, and alternative power gain/loss thresholds; - Tweaked unit frame border textures;
- Fixed compatibility issues with Masque;
- Updated embeds.
- Added options to adjust auras' count text and aura type icon. It's also possible to display
actual debuff types instead of generic down arrows; - Added options to adjust xp bar's text's format and visibility;
- Added options to adjust castbars' colours;
- Added a hack for cooldown numbers. Cooldown spirals are still bugged, but that's a Blizz bug;
- Updated minimap button handling. This should greatly improve compatibility w/ addons that add
various markers, for instance, TomTom, ZygorGuides; - Updated embeds.
- Added cooldown options to the "Unit Frames" and unit frames' "Auras" configs;
- Removed "Show Cooldown Bling" option. The bling is disabled on all handled cooldowns now
because the animation is bugged anyway; - Updated Simplified Chinese translation. Translated by aenerv7@GitHub;
- Updated embeds.
- Reworked fade in and out animations. Previously, their performance was degrading over time, and
after long gaming sessions they could cause micro stuttering and/or big freezes when being played; - Added unit frame tag validation to avoid issues caused by invalid tags;
- Added options to colour minimap border and to adjust border's and text's colours;
- Added options to adjust xp bar's text;
- Added the option to colour player orb's border;
- Normal and war mode phase indicators now use different icons, blue and red respectively;
- Updated both Spanish translations. Translated by Gotzon@Curse;
- Updated embeds.
- Fixed the "Inventory" micro button's currency tracker;
- Fixed an issue where getting and/or setting a key binding text for a button with no name would
result in an error. This issue mainly affected the Pet Battle UI; - Blizz castbars' movers are now properly disabled when the default castbars aren't actually
used; - Player's buffs, debuffs, and totems are now hidden while doing pet battles.
- Reworked UF config tables' structure. Target, target of target, focus, target of focus, and boss
frames' settings are cross-layout, so their settings are shared between "Orbs" and "Classic" UI
layouts. Player and pet frames' settings will stay tied to UI layouts because those frames are
unique. Unit frame settings of the currently active UI layout will be copied, but some settings
may be lost. This will also help people with copying profiles from one char to another, even if
different UI layouts are used on those chars; - Fixed numerous bugs in the "Unit Frames" config. Copying settings between unit frame, incl. aura
filters, should work as intended now; - Unit frame auras' min and max sizes are set to 24px and 64px respectively. These will also be
applied to automatic size calculations; - Reduced the xp bar's width and updated the artwork;
- Updated embeds.
- Fixed action buttons' icons' colouring.
- Added "Desaturation" section to "Action Bars" config. Replaces "Desaturate on Cooldown" and
"Desaturate when Not Usable" options; - Fixed the default castbars' skin.
- Reworked cooldowns' handling. Action bars, auras, and aura tracker received a set of options to
customise cooldowns' appearance. Unit frames will get a similar update a bit later; - Reworked mirror timers, e.g., fatigue, breath, etc. They now show the remaining time in the M:SS
format; - Added the default cast bars' skin for people who don't use my unit frames;
- Updated "Blizzard" config section. Added options to customise mirror timers, digsite bar;
- Updated "Action Bars" config section. In addition to aforementioned cooldown changes, I also
added options to customise action buttons' colours and to desaturate icons when buttons are
unusable; - Updated the loot frame, so it's impossible to click through it;
- Numerous bug fixes and tweaks;
- Updated embeds.
NOTE #1: You'll have to restart WoW client to make things work after the update.
NOTE #2: Aura module's config is now cross-layout, which means that it'll use the same settings
for both "Orbs" and "Classic" layouts. Although almost everything should be copied, some data loss
may occur.
- Reworked micro menu. Again. Added options to split micro menu into two bars and to assign each
button to either bar individually; - Fixed loot frame error that occurred for people who like to spam-click things;
- Updated both Spanish translations. Translated by Gotzon@Curse.
- Fixed "Classic" layout.
- Added 8.0.1 support;
- Added custom loot frame;
- Added mouseover key binding. Use "/lsui kb" command or "Binding Mode" button in the config;
- Added options to enable DK runes' sorting and colouring by spec;
- Reworked action bar hub. Retired bag bar;
- Reworked micro menu and its config. Added "Inventory" micro button;
- Reworked tooltips. Added tooltip mover and the option to attach it to the mouse cursor;
- Numerous bug fixes and tweaks;
- Updated embeds.
- Fixed number formatting for non-Asian locales.
- Added Russian translation. Translated by Biowoolf@WoWInterface and me;
- Updated Simplified Chinese translation. Translated by aenerv7@GitHub;
- Updated embeds.
- Added French translation. Translated by Daniel8513@Curse;
- Updated Spanish translation. Translated by Gotzon@Curse;
- Added Latin American Spanish translation. Copied from Spanish.
- Added Simplified Chinese translation. Translated by aenerv7@GitHub;
- Added Spanish translation. Translated by Gotxiko@GitHub a.k.a. Gotzon@Curse;
- Fixed issues which caused some tags to not update right away.
- Added "Enable" toggle for each unit frame;
- Added hotkey, macro, and count text size controls to action bar config;
- Added minimap difficulty flag visibility and position controls;
- Fixed issue which caused XP bar to not update its size;
- Updated embeds.
- Fixed number formatting.
- Added options to adjust minimap clock and zone text position and visibility;
- Added optional minimap zone text border;
- Blizzard minimap buttons are now movable;
- Added options to adjust boss frames growth direction and spacing;
- Added the option to preview boss and pet frames;
- Added the option to cycle through movers under the cursor by pressing Alt key;
- Added the option to adjust castbar height;
- Added the option to adjust XP bar height. Unavailable in restricted mode;
- Added the option to copy unit frame aura filter settings from another unit frame;
- Fixed the issue which caused unit frame auras settings to not be applied correctly after being changed in the config;
- Fixed the issue where castbar position wasn't set correctly;
- Tweaked formulas that are used to calculate action bar size, you may or may not need to adjust their positions;
- Various bug fixes, code reworks and tweaks.
NOTE: You'll have to restart WoW client to make things work after the update.
- Added "Use Blizzard Vehicle UI" option to action bar config. Unavailable in restricted mode;
- Added disable/enable toggle to pet battle bar config. Unavailable in restricted mode.
- Added "Cast on Key Down" option to action bar config;
- Added "Show Cooldown Bling" option to action bar config;
- Added missing action bar visibility toggles;
- Minimap module will now set round mask on enable;
- Fixed stance bar issue which caused empty buttons to be shown;
- Fixed micro menu fade control.
- Fixed font scaling on HiDPI displays;
- Updated embedded LibActionButton.
- Added the option to use hotkey text as OOM indicator. By default button's icon is used as such;
- Minor bug fixes and tweaks.
- Added "Desaturate on CD" option to action bar config;
- Fixed issue with spell activation glow effect not being shown. Client restart is required;
- Fixed issue which caused pet action button grid to not respect its settings.
- Reworked action bars. Added numerous options: fading, grid, hotkey, name visibility. Each bar is configured individually;
- Tweaked XP bars. Added rested XP bar. Removed idle animation from XP bars;
- Added movers for pet battle pet selector and turn timer;
- Updated embeds.
NOTE: Bar module revamp was a big update code-wise, thus you will experience few bugs here and there, feel free to report them.
- Added currency options for backpack tooltip. See /lsui > Action Bars > Bags panel;
- Added [nl] tag for breaking lines;
- Reworked minimap button handling, it should be compatible with addons that add various buttons or indicators to minimap;
- Updated embedded oUF;
- Added Veiled Argunite to backpack tooltip;
- Fixed vehicle exit button;
- Fixed and tweaked xp bar.
- Added player's and dispellable auras to boss frame aura filter. Disabled by default;
- Added options to enable objective tracker and aura tracker dragging only if a modifier key is being held down. Disabled by default;
- Misc bug fixes and tweaks.
- Fixed classic layout.
- New PvP banner artwork;
- Customisable totem bar. See in-game config Buffs and Debuffs > Totems tab;
- Added reset buttons for all UF elements;
- Fixed few cooldown spiral bugs;
- Fixed few colour tag issues.
NOTE: Totem bar is a reskin of default one. If/when Blizz devs add necessary API to do so, I'll write my own.
- Fixed auras' movers.
- Reworked auras. Added "Buffs and Debuffs" config entry;
- Updated embeds;
- Movers' positions are now properly updated after profile change.
- Reworked in-game config;
- Updated embeds.
NOTE: This update is huge, there's definitely some bugs here and there.
- Addon now uses AceDB. I strongly recommend to /reload UI right after your first login on each char, otherwise you risk losing all your settings if you get DCed;
- Not full class powers are now a bit dimmed.
NOTE: You have to restart your client to make this update work.
- Fixed loading process.
- Reworked unit frames;
- Fixed old bug in action button code. It's affecting game performance quite significantly.
KNOWN CAVEATS: Player health bar texture may distort/stretch from time to time. It's a known Blizzard bug, I already reported it, and it's fixed in the latest PTR build.
NOTE #1: There's no in-game config for new unit frames' features yet, however, new unit frames are quite customisable, e.g., you can resize them, enable/disable various elements, etc, so you may want to edit /core/defaults.lua file. I'm not adding new features to in-game config just yet, because I need to add optional horizontal player and pet frames, alternative layout style, figure out new config table(s) structure, and while doing so I also need to consider future addition of profiles. And only then I can start working on new in-game config which will be based on Ace* libs, basically ls: UI is slowly turning into ElvUI w/ artwork.
NOTE #2: I'll be removing AuraTracker in the near future, I tend to use WA more and more nowadays.
- Updated embedded oUF to 7.0.0;
- Misc bug fixes and tweaks.
- Slimmed down cast bars. I'm currently preparing for unit frame revamp, so I needed to make cast bars a bit more compact;
- Reworked main micro button tooltip. Because many people have either way too many addons installed or use quite "heavy" addons, calculations that are necessary for memory usage info may cause micro freezes. As of now, memory usage info won't be shown until you hold down shift key;
- Fixed artefact trait tooltips;
- Fixed action bar controller issues;
- Misc bug fixes and tweaks.
- Added paragon rep support to the rep bar;
- Reworked backpack tooltip. Nethershards, Seals of Broken Fate and Legionfall War Supplies are always included, you can track something else instead. Added currencies' caps. Capped currencies' counters are coloured red, uncapped green, others white.
- Added 7.2 support;
- Added permanent self buff and debuff filter for focus/target frame auras. Some of permanent buffs and debuffs were blacklisted;
- Moved additional mana bar, which is used by elemental shamans, balance druids and shadow priests, to the left side of player frame, where various class power bars usually are. Theoretically class power and additional mana bars shouldn't overlap, but if it happens, I'll revert this change;
- Removed "Receive All" mail button. There's default one now;
- Misc bug fixes and tweaks.
- Fixed artefact bar text.
- Added unit frame aura filter config, reworked the filter;
- Added AK info to artefact bar tooltip;
- Fixed a bug in aura tracker config that didn't allow to scroll aura list;
- Removed login chat message;
- Numerous bug fixes and tweaks.
NOTE: This update is quite big, so there might be some bugs.
- Disable icons' desaturation if they aren't used as indicators.
- Added "ls: UI" config entry w/ "Enable" button to interface options panel. However, It doesn't change the fact that you still need to reload UI after you're done setting up the addon;
- Added "Use Icon as Indicator" option to disable action button's icon colour change that is based on ability's states: not in range, OOM, not usable, etc;
- Tweaked target/focus frame aura filter, I messed up a bit in v70100.09;
- Honour bar's colour is now based on player's faction;
- Changed addon name's colour so it'll no longer interfere w/ addon list sorting.
- Yet another attempt to fix action bar issues.
- Fixed action bar taint issues. Again...
- Fixed action bar taint issues.
- Revamped player orb;
- Revamped minimap;
- Numerous bug fixes and tweaks.
- Revamped bottom bar. New high-res textures, default button size is 32px, up from 28px, added XP/AP/honour/rep bars;
- Reworked slash commands. Now there's only one command,
/LSUI
, others are passed as arguments, e.g./LSMOVERS
is now/LSUI MOVERS
; - Misc bug fixes and tweaks.
- Added 7.1.5 support;
- Added login chat message. It can be disabled via in-game config. Quite many people asked for it.
- Fixed micro menu visibility in non-restricted bar mode.
- Fixed binding texts on action buttons.
- Rewrote addon's core, and majority of its modules;
- Reworked in-game config. Added a lot of new options, but some things are still missing. By default, ls: UI entry isn't present in Interface > AddOns section, to create one use /lsui (el ess ui) command, I decided to do so to avoid any possible taint issues;
- Reworked CTA tracker. Now it rescans all queues every 10s, and highlights 'Group Finder' micro button if player is eligible for CTA rewards;
- Switched to Munsell colour palette. It should be easier on the eyes;
- Removed party frames. Because I don't use them on my chars, I use compact raid frames instead, it became a bit difficult to maintain them in adequate state;
- Temporarily disabled arena frames. They're quite outdated right now;
- Numerous bug fixes and tweaks.
NOTE: This update is quite big, ~13'000 lines of code, but it doesn't bring a lot of visual changes, they'll come later. I've already started working on new UI design and artwork, however this process will take some time.
- Fixed tooltip issue which was caused by sometimes nonexistent
.GetAttribute
method. There's one more call...
- Added 7.1 support;
- New version format: INTERFACE_VERSION.PATCH;
- Updated embedded oUF;
- Updated tooltip ilvl calculator;
- Fixed tooltip issue which was caused by sometimes nonexistent
.GetAttribute
method.
NOTE: I decided to change version format, because I'm planning to introduce quite many internal changes that will be followed by texture overhaul in the "near" future, however, I won't be able to do so within one single update, it'll take some time. But if I kept previous version format, I'd have to bump major version number few times, and that's not something I'd like to do.
- Fixed party frames visibility.
- Removed experience, reputation, artefact power and honour bars from objective tracker. I had to do so to fix world map frame issues that were caused by tainted objective tracker, e.g. not working Class Hall ability button. I was planning to remove it in 7.1, but I had to push this change a bit earlier. I'll try to find another way to show these stats, but later;
- Removed quest item button skinning, for the same reason as above;
- Updated embedded oUF;
- Added aura filter to show permanent (de)buffs on hostile NPCs;
- Added "talking head", vehicle seat indicator, durability frame, and few more movers;
- Fixed stance bar taint;
- Numerous quite important, but not really interesting code tweaks and bug fixes.
- Fixed garrison minimap button for people who don't have either class hall or garrison.
- NEW! Reworked garrison minimap button. Left-click it to open Class Hall report, right-click for Garrison report;
- Added experimental workaround for world map zooming issue. You'll have to zoom in and out manually while in combat. I may remove it later, if it breaks more than it fixes.
- Fixed additional action bar visibility, when player possesses something;
- Fixed vehicle/override buttons update process, e.g. you'll be able to get/use new abilities during Illidan scenario in BRH.
- Restored minimap rotation and compass;
- Fixed party frame auras.
- NEW! Added optional experience, honour, artefact power and reputation bars to objective tracker. Disabled by default. Settings can be found in general section of a config;
- NEW! Added pvp flag expiration timer. However, there's a bug in API, and function may return bogus numbers, in this case timer won't be shown;
- Reworked unit frame aura buttons. Increased size from 22px to 28px, buffs and debuffs are handled by one widget now, added buff/debuff indicators to aura buttons;
- Fixed C stack overflow error in mail module. Finally! While auto-receiving mail loot, inbox will be properly refreshed, if you have more than 50 letters;
- Fixed position calculation for movers, now works better with scaled UIs;
- Tweaked unit frame aura filter. Now you can override it from in-game config, and show only auras from your list;
- Additional action bars' visibility is now handled by the addon. Added a note about it to Blizz config;
- Updated unit frame aura, action bar and general config sections;
- Updated embedded addons and plugins;
- Misc bug fixes and tweaks.
NOTE: At this point in-game config became quite messy. I'll revamp it in next update.
- Fixed hot key texts;
- Fixed battle pet tooltips;
- Restored compatibility with OmniCC, again;
- Misc bug fixes and tweaks.
- Fixed archive readability on Macs, blame M$ for this one;
- Fixed power colour issue;
- Fixed 0 ids in item tooltips;
- Restored compatibility with OmniCC, ugh.
- Renamed addon, oUF LS -> ls: UI;
- Updated embedded oUF_FCF plug-in;
- Fixed issue in auras module, that caused TempEnchant3 button to be erroneously shown;
- Fixed pet selector availability during pet battles;
- Fixed issue which caused additional bars to stay hidden after pet battle was over;
- Misc bug fixes and tweaks.
- Fixed combo points visibility for druids and vehicles;
- Fixed issue caused by an empty item link in mail module;
- Fixed heal prediction anchoring issues;
- Misc tweaks.
- Fixed movers' strata and visibility issues;
- Fixed unit frame power text;
- Fixed few colour issues.
- Added Legion 7.0 support;
- Removed nameplate module, but it'll return later in Legion;
- Improved performance;
- Updated many textures;
- Numerous bug fixes.
NOTE: v3 is still WIP, so you may expect minor updates every few days.