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perf game loop and systems #35

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luetkemj opened this issue Mar 5, 2022 · 0 comments
Open

perf game loop and systems #35

luetkemj opened this issue Mar 5, 2022 · 0 comments

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@luetkemj
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luetkemj commented Mar 5, 2022

Now that everything runs twice FPS is starting to dip.

Render for monsters can be a lot lighter. Should only have to check for monsters/items in fov and give them the same light of the tile they are on. Should only have to do any real recalc if they are also a lightsource or do crazy stuff down the line like blow shit up. But that's a ways off.

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