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Rebuild Henroth's aircraft customization for RHS aircraft #19
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Addons\Henroth_AirLoadout\Set_WeaponLoadouts.sqf looks promising. |
Ugh, that looks painful but necessary... if we're going to incorporate this. I'll need some time to generate motivation to tackle that monster. |
Spent some time on this today, and apparently I'd have to find the weapons files somewhere to get the weapon names applicable to each hardpoint on each vehicle. While that isn't impossible, I also discovered that once Henroth's scripts are 'on' in the mod, if a vehicle isn't defined, it can't be rearmed at all. That means all of the vehicles have to be done before any can be introduced. Moreover, reloads are free (at least that's how it's working right now on the vehicles that are defined, not sure that was the intent). Finally, my impression from his FAQ is that the available loadouts are constrained somewhat by the graphical limitations of the models -- i.e. it's not a free-for-all, and some combos are buggy. So, all in all, this one is going to be a PITA, and none of it will work until all of it is finished. I was really hoping I could piecemeal an aircraft here or there that we wanted to make customizable, and leave the rest be -- not so much. The reload cost thing would need to be fixed in the code as well. I'm not sure that the gain is worth the pain. Thoughts? |
The weapon names and default loadouts should from from the "configs". The As for all-or none.. we can't just do one vehicle at a time? On Tue, Jun 16, 2015 at 12:58 PM, Blind-Firepower [email protected]
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Difficult? If you can get me to the right place, I can do the legwork.
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