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I have noticed on occasion that when shades outline runs, instead of blanking the matrix, and drawing the edge leds, it fills the matrix with a color. Now, at this point, one of two things happens;
the outline is replaced with another color, and the animation continues correctly.
the whole thing just locks up, and doesn't respond to input.
My (very limited) experience with c tells me that this is likely some sort of overflow, but I can't for the life of me identify where it might be. Pointers (lol) on how to go about debugging this would be appreciated!
The text was updated successfully, but these errors were encountered:
I had a similar thing happening with scrolling text because of a long string, I solved it by just increasing the buffer declaration, bitBuffer[] in effects.h . Not sure if that will help.
I have noticed on occasion that when shades outline runs, instead of blanking the matrix, and drawing the edge leds, it fills the matrix with a color. Now, at this point, one of two things happens;
My (very limited) experience with c tells me that this is likely some sort of overflow, but I can't for the life of me identify where it might be. Pointers (lol) on how to go about debugging this would be appreciated!
The text was updated successfully, but these errors were encountered: