-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathRPBufferController.cpp
85 lines (78 loc) · 1.83 KB
/
RPBufferController.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
#include "D3D12FrameWork/RPBufferController.h"
#include "D3D12FrameWork/RootParameterBuffer.h"
#include "D3D12FrameWork/ImageLoader.h"
namespace D3D12FrameWork{
RPBufferController::RPBufferController(RootParameterBuffer& _rpBuff,
D3DDevice* const _pDev)
:m_rpBuff(_rpBuff)
, m_pRefDev(_pDev) {
if (!m_cmdList.Init(_pDev, D3D12_COMMAND_LIST_TYPE_DIRECT)) {
assert(false);
}
}
bool
RPBufferController::SetTexture(
//お名前とファイル名.ローダーを別クラスで作っておく
std::string_view regName,
std::filesystem::path const& _fileName,
uint32_t const mipL
) {
//フライウェイトにした
auto dxImg = ImageLoader::Load2DxImg(_fileName, mipL);
auto tex = m_rpBuff.get().FindTextureFromRegisterName(regName);
if (tex == nullptr) {
assert(false);
return false;
}
m_cmdList.Begin();
if (!tex->CreateResource(
m_pRefDev, &m_cmdList, regName, dxImg
)) {
return false;
}
CommandList* pCmdList[] = {&m_cmdList};
m_pRefDev->EndAndExecuteCommandList(pCmdList, 1);
return true;
}
bool
RPBufferController::SetTexture(
std::string_view regName,
TextureDesc const& _texDesc
) {
auto tex = m_rpBuff.get().FindTextureFromRegisterName(regName);
if (tex == nullptr) {
assert(false);
return false;
}
if (!tex->CreateResource(
m_pRefDev, regName, _texDesc, true
)) {
return false;
}
return true;
}
bool
RPBufferController::SetSampler(
std::string_view regName,
D3D12_SAMPLER_DESC const& _smpDesc
) {
auto smp = m_rpBuff.get().FindSamplerFromRegisterName(regName);
if (smp == nullptr) {
assert(false);
return false;
}
if (!smp->CreateSampler(
m_pRefDev, regName, _smpDesc
)) {
return false;
}
return true;
}
void
RPBufferController::AfterDraw() {
auto const cbs = m_rpBuff.get().GetConstants();
for (auto& cb : cbs) {
cb->AfterDraw();
}
}
}