You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, so while trying to record my Pokemon Platinum save on MelonDS with OBS, I noticed that, when entering the built-in fullscreen mode, the game footage is static even when I actually move. The audio is still recorded as intended tho.
I first checked if it was a Pokemon Platinum issue, so I tested with another game : same issue with the additional discovery that the record goes back to normal if I quit fullscreen mode mid-recording.
Second theory : maybe it's just an OBS issue, let's try another app. So I grabbed Citra and tried to replicate the same scenario. No problem at all, it worked perfectly even on fullscreen.
The record works when using the software renderer, so it seems like an issue with OpenGl (both versions). I tried messing with the the few OpenGl settings but it didn't have any effect.
Hi, so while trying to record my Pokemon Platinum save on MelonDS with OBS, I noticed that, when entering the built-in fullscreen mode, the game footage is static even when I actually move. The audio is still recorded as intended tho.
I first checked if it was a Pokemon Platinum issue, so I tested with another game : same issue with the additional discovery that the record goes back to normal if I quit fullscreen mode mid-recording.
Second theory : maybe it's just an OBS issue, let's try another app. So I grabbed Citra and tried to replicate the same scenario. No problem at all, it worked perfectly even on fullscreen.
Here the recordings of my experiments (sorry Github doesn't support mkv files) : https://www.swisstransfer.com/d/257076cc-3e8c-47da-801d-c702287a886c
So I guess it's really a problem on MelonDS-side ? And also thanks for reading.
The text was updated successfully, but these errors were encountered: