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TextRenderer is not thread-safe. So if you have, for example, an FpsPainter, and add it to two canvases that have separate render threads, you will get ConcurrentModificationExceptions from the guts of TextRenderer.
The text was updated successfully, but these errors were encountered:
TextRenderer is not thread-safe. So if you have, for example, an FpsPainter, and add it to two canvases that have separate render threads, you will get ConcurrentModificationExceptions from the guts of TextRenderer.
The text was updated successfully, but these errors were encountered: