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ParticleSystem.md

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ParticleSystem

An asset that describes how a particle node should emit particles.

Inheritance:


SetMaterial

Set the material that should be used for rendering.

Sig: ParticleSystem:SetMaterial(material)

  • Arg: Material material Material to use

GetMaterial

Get the material that is used for rendering.

Sig: material = ParticleSystem:GetMaterial()

  • Ret: Material material Material for rendering

SetDuration

Set the duration. A duration of 0 means infinite duration.

Sig: ParticleSystem:SetDuration(duration)

  • Arg: number duration System duration

GetDuration

Get the duration. A duration of 0 means infinite duration.

Sig: duration = ParticleSystem:GetDuration()

  • Ret: number duration System duration

SetSpawnRate

Set the particle spawn rate (how many particles should be spawned per second).

Sig: ParticleSystem:SetSpawnRate(rate)

  • Arg: number rate Spawn rate

GetSpawnRate

Get the particle spawn rate (how many particles should be spawned per second).

Sig: rate = ParticleSystem:GetSpawnRate()

  • Ret: number rate Spawn rate

SetBurstCount

Set the burst count.

Sig: ParticleSystem:SetBurstCount(count)

  • Arg: integer count Burst count

GetBurstCount

Get the burst count.

Sig: count = ParticleSystem:GetBurstCount()

  • Ret: integer count Burst count

SetBurstWindow

Set the burst window in seconds.

Sig: ParticleSystem:SetBurstWindow(window)

  • Arg: number window Burst window

GetBurstWindow

Get the burst window in seconds.

Sig: window = ParticleSystem:GetBurstWindow()

  • Ret: number window Burst window

SetMaxParticles

Set the maximum number of particles. New particles will not be emitted if the system has reached its max particle count.

Sig: ParticleSystem:SetMaxParticles(max)

  • Arg: integer max Maximum number of particles

GetMaxParticles

Get the maximum number of particles. New particles will not be emitted if the system has reached its max particle count.

Sig: max = ParticleSystem:GetMaxParticles()

  • Ret: integer max Maximum number of particles

SetLoops

Set the number of loops. 0 = infinite loops.

Sig: ParticleSystem:SetLoops(loops)

  • Arg: integer loops Num loops

GetLoops

Get the number of loops. 0 = infinite loops.

Sig: loops = ParticleSystem:GetLoops()

  • Ret: integer loops Num loops

SetRadialVelocity

Set whether the particle system should use radial velocity. If using radial velocity, velocity will point away from the center and only the X component of the velocity is used.

Sig: ParticleSystem:SetRadialVelocity(radial)

  • Arg: boolean radial Use radial velocity

IsRadialVelocity

Check whether the particle system should use radial velocity. If using radial velocity, velocity will point away from the center and only the X component of the velocity is used.

Sig: radial = ParticleSystem:IsRadialVelocity()

  • Ret: boolean radial Use radial velocity

SetRadialSpawn

Set whether the particle system should spawn particles in a radius around the center. When using radial spawn, only the X component of the min/max position is used for positioning newly spawned particles.

Sig: ParticleSystem:SetRadialSpawn(radial)

  • Arg: boolean radial Radial spawn

IsRadialSpawn

Check whether the particle system should spawn particles in a radius around the center. When using radial spawn, only the X component of the min/max position is used for positioning newly spawned particles.

Sig: radial = ParticleSystem:IsRadialSpawn()

  • Ret: boolean radial Radial spawn

SetLockedRatio

Set whether the width/height ratio of particles should be locked.

Sig: ParticleSystem:SetLockedRatio(locked)

  • Arg: boolean locked Locked ratio

IsRatioLocked

Check whether the width/height ratio of particles should be locked.

Sig: locked = ParticleSystem:IsRatioLocked()

  • Ret: boolean locked Locked ratio

SetLifetime

Set the minimum and maximum particle lifetime.

Sig: ParticleSystem:SetLifetime(min, max)

  • Arg: number min Min lifetime
  • Arg: number max Max lifetime

GetLifetimeMin

Get the minimum particle lifetime.

Sig: min = ParticleSystem:GetLifetimeMin()

  • Ret: number min Min lifetime

GetLifetimeMax

Get the maximum particle lifetime.

Sig: max = ParticleSystem:GetLifetimeMax()

  • Ret: number max Max lifetime

SetPosition

Set the minimum and maximum particle position.

Sig: ParticleSystem:SetPosition(min, max)

  • Arg: Vector min Min position
  • Arg: Vector max Max position

GetPositionMin

Get the minimum particle position.

Sig: min = ParticleSystem:GetPositionMin()

  • Ret: Vector min Min position

GetPositionMax

Get the maximum particle position.

Sig: max = ParticleSystem:GetPositionMax()

  • Ret: Vector max Max position

SetVelocity

Set the minimum and maximum particle initial velocity.

Sig: ParticleSystem:SetVelocity(min, max)

  • Arg: Vector min Min velocity
  • Arg: Vector max Max velocity

GetVelocityMin

Get the minimum particle initial velocity.

Sig: min = ParticleSystem:GetVelocityMin()

  • Ret: Vector min Min velocity

GetVelocityMax

Get the maximum particle initial velocity.

Sig: max = ParticleSystem:GetVelocityMax()

  • Ret: Vector max Max velocity

SetSize

Set the minimum and maximum particle initial size.

Sig: ParticleSystem:SetSize(min, max)

  • Arg: Vector min Min size
  • Arg: Vector max Max size

GetSizeMin

Get the minimum particle initial size.

Sig: min = ParticleSystem:GetSizeMin()

  • Ret: Vector min Min size

GetSizeMax

Get the maximum particle initial size.

Sig: max = ParticleSystem:GetSizeMax()

  • Ret: Vector max Max size

SetRotation

Set the minimum and maximum initial particle rotation in radians.

Sig: ParticleSystem:SetRotation(min, max)

  • Arg: number min Min rotation in radians
  • Arg: number max Max rotation in radians

GetRotationMin

Get the minimum initial particle rotation in radians.

Sig: min = ParticleSystem:GetRotationMin()

  • Ret: number min Min rotation in radians

GetRotationMax

Get the maximum initial particle rotation in radians.

Sig: max = ParticleSystem:GetRotationMax()

  • Ret: number max Max rotation in radians

SetRotationSpeed

Set the minimum and maximum particle rotation speed in radians/second.

Sig: ParticleSystem:SetRotationSpeed(min, max)

  • Arg: number min Min rotation speed in radians/s
  • Arg: number max Max rotation speed in radians/s

GetRotationSpeedMin

Get the minimum particle rotation speed in radians/second.

Sig: min = ParticleSystem:GetRotationSpeedMin()

  • Ret: number min Min rotation speed in radians/s

GetRotationSpeedMax

Get the maximum particle rotation speed in radians/second.

Sig: max = ParticleSystem:GetRotationSpeedMax()

  • Ret: number max Max rotation speed in radians/s

SetAcceleration

Set the uniform particle acceleration.

Sig: ParticleSystem:SetAcceleration(acceleration)

  • Arg: Vector acceleration Uniform acceleration

GetAcceleration

Get the uniform particle acceleration.

Sig: acceleration = ParticleSystem:GetAcceleration()

  • Ret: Vector acceleration Uniform acceleration

SetAlphaEase

Set the alpha ease factor which will fade in and out particles. 0.1 ease means fade in during the first 10% of particle lifetime and fade out for the last 10% of the particle lifetime.

Sig: ParticleSystem:SetAlphaEase(ease)

  • Arg: number ease Alpha ease (0 - 0.5)

GetAlphaEase

Get the alpha ease factor which will fade in and out particles. 0.1 ease means fade in during the first 10% of particle lifetime and fade out for the last 10% of the particle lifetime.

Sig: ease = ParticleSystem:GetAlphaEase()

  • Ret: number ease Alpha ease (0 - 0.5)

SetScaleEase

Set the scale ease factor which will scale in and out particles. 0.1 ease means scale up during the first 10% of particle lifetime and scale down for the last 10% of the particle lifetime.

Sig: ParticleSystem:SetScaleEase(ease)

  • Arg: number ease Scale ease (0 - 0.5)

GetScaleEase

Get the scale ease factor which will scale in and out particles. 0.1 ease means scale up during the first 10% of particle lifetime and scale down for the last 10% of the particle lifetime.

Sig: ease = ParticleSystem:GetScaleEase()

  • Ret: number ease Scale ease (0 - 0.5)

SetColorStart

Set the starting particle color.

Sig: ParticleSystem:SetColorStart(color)

  • Arg: Vector color Start color

GetColorStart

Get the starting particle color.

Sig: color = ParticleSystem:GetColorStart()

  • Ret: Vector color Start color

SetColorEnd

Set the end particle color.

Sig: ParticleSystem:SetColorEnd(color)

  • Arg: Vector color End color

GetColorEnd

Get the end particle color.

Sig: color = ParticleSystem:GetColorEnd()

  • Ret: Vector color End color