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I didn't get a chance to check this out yet, but I noticed you are running in the Debug config which will run the game without the editor. Try switching to DebugEditor and see if you crash.
In order to run the game in the Debug or Release configs, you need to select File->Resave All Assets in the Editor first.
Sorry, I didn't see your reply earlier. The crash you are seeing happens when either shaders aren't compiled, or your working directory isn't the Octave directory. So try these fixes:
(1) Run Engine/Shaders/GLSL/compile.bat. If it gives you any compilation errors, make sure you have the Vulkan SDK version 1.3.275.0 installed.
(2) Right click on the "Standalone" project in the Visual Studio solution explorer and click "Properties". Navifate to Configuration Properties -> Debugging on the left, and then set your "Working Directory" to $(SolutionDir)
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