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knoopvszombies.ini.php
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<?php
/* Muzombies Environment Configuration File */
ini_set('display_errors',1);
error_reporting(E_ALL|E_STRICT);
/**
* A string for what environment the script is executing in
* dev/beta/prod -- not actually used anywhere in the source code
* but I originally used this for some server enviornment config stuff
*/
define("ENV", "dev");
/**
* Directory location of this file, root of the application
* eg: /var/www/knoopvszombies/
*/
define("DOCUMENT_ROOT", "");
/**
* Domain of the application, used for creating HTML links, etc.
* eg: localhost or muzombies.org
*/
define("DOMAIN", "locahlhost");
/**
* Hostname of server
* eg: localhost or muzombies.org
*/
define("HOST", "muzombies.local");
/**
* Protocol for SSL. Used to write html links in a few places, can use this to force non ssl
* eg: http or https
*/
define("HTTPS", "http");
/**
* Database name to use for the main game engine
*/
define("DATABASE", "knoopvszombies");
/**
* Database name to use for the forums
*/
define("FORUM_DATABASE", "knoopvszombies_forum");
/**
* Hostname of location for const DATABASE
*/
define("DATABASE_HOSTNAME", "localhost");
/**
* Database password for "Web" user
*/
define("DATABASE_PASS_FOR_WEB", "");
/**
* Database password for "cron" user (used when running cron jobs)
*/
define("DATABASE_PASS_FOR_CRON", "");
/**
* Facebook application ID, get from facebook.org/developers
*/
define("FB_APP_ID", "");
/**
* Facebook application API Key, get from facebook.org/developers
*/
define("FB_API_KEY", "");
/**
* Facebook application secret (pairs with API Key), get from facebook.org/developers
*/
define("FB_SECRET", "");
/**
* Facebook Page ID
*/
define("FB_PAGE_ID", "");
/**
* Facebook Page Name
*/
define("FB_PAGE_NAME", "muzombies");
/**
* Email Address
*/
define("EMAIL", "mailer@localhost");
/**
* Reply to address (emails send to EMAIL get forwarded to the reply to address)
*/
define("EMAIL_REPLY_TO", "admin@localhost");
/**
* Archive Email Address
* a copy of all emails will be sent here
*/
define("ARCHIVE_EMAIL", "blackhole@localhost");
/*
* Application Strings
* short abbreviation for the school or organization
*/
define("UNIVERSITY", "MU");
/*
* Twitter Application keys
*/
define("TWITTER_CONSUMER_KEY", "");
/*
* Twitter Application keys
*/
define("TWITTER_CONSUMER_SECRET", "");
/*
* Twitter Account keys
*/
define("TWITTER_ACCESS_TOKEN", "");
/*
* Twitter Account keys
*/
define("TWITTER_ACCESS_TOKEN_SECRET", "");
/*
* Timezone setting
*/
date_default_timezone_set('America/Chicago');
/*
* Game Logic Settings
* Maximum amount of seconds a zombie can survive without
* feeding (marked deceased beyond this by CRON script)
*/
define("ZOMBIE_MAX_FEED_TIMER", 172800); // 48 hours
?>