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campaign_menu_index.cpp
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#include "campaign_menu_index.h"
void CampaignMenuIndex::left() {
using namespace CampaignMenuElems;
visit(
[&](None) {
assign(Help{});
},
[&](Help) {
assign(RetiredDungeons{});
},
[&](ChangeMode) {
assign(Help{});
},
[&](RollMap b) {
assign(Confirm{});
},
[&](Back b) {
assign(RollMap{});
},
[](const auto&) {}
);
}
void CampaignMenuIndex::right() {
using namespace CampaignMenuElems;
visit(
[&](None) {
assign(Help{});
},
[&](RetiredDungeons) {
assign(Help{});
},
[&](Settings) {
assign(Help{});
},
[&](Confirm b) {
assign(RollMap{});
},
[&](RollMap b) {
assign(Back{});
},
[](const auto&) {}
);
}
void CampaignMenuIndex::up() {
using namespace CampaignMenuElems;
visit(
[&](None) {
assign(Help{});
},
[&](Help) {
assign(ChangeMode{});
},
[&](Settings) {
assign(RetiredDungeons{});
},
[&](RetiredDungeons) {
assign(ChangeMode{});
},
[&](Confirm b) {
assign(Help{});
},
[&](RollMap b) {
assign(Help{});
},
[&](Back b) {
assign(Help{});
},
[](const auto&) {}
);
}
void CampaignMenuIndex::down() {
using namespace CampaignMenuElems;
visit(
[&](None) {
assign(Help{});
},
[&](Help) {
assign(Confirm{});
},
[&](ChangeMode) {
assign(Help{});
},
[&](RetiredDungeons) {
assign(Settings{});
},
[&](Settings) {
assign(Confirm{});
},
[](const auto&) {}
);
}