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that for each event both variable player entries are being executed. If you swap the order in the config, the order in the log changes. Thus it shows that the last entry in the config wins. The system behaves as if the condition given in {} is completely ignored or always evaluated to true.
The Q&A discussion linked above shows
for event player, the above is working fine, only variable player has that issue
a fully virtual example is attached to the Q&A
If someone provides some "getting started" where I can find the relevant code I am will to try to debug and help.
The text was updated successfully, but these errors were encountered:
Hello,
this is in reference to this dicussion
In summary if you have a variable player like this
you can see in the log
that for each event both variable player entries are being executed. If you swap the order in the config, the order in the log changes. Thus it shows that the last entry in the config wins. The system behaves as if the condition given in {} is completely ignored or always evaluated to true.
The Q&A discussion linked above shows
If someone provides some "getting started" where I can find the relevant code I am will to try to debug and help.
The text was updated successfully, but these errors were encountered: