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MainWindow.xaml.cs
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// Decompiled with JetBrains decompiler
// Type: mhw_dps_wpf.MainWindow
// Assembly: mhw_dps_wpf, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 9AF2A04E-56DA-4D52-9297-848C4FCE5E85
// Assembly location: C:\Users\Daniel\Desktop\mhw_damage_meter_1_0.exe
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Effects;
using System.Windows.Shapes;
using System.Windows.Threading;
namespace mhw_dps_wpf
{
public partial class MainWindow : Window, IComponentConnector
{
private static Color[] player_colors = new Color[4]
{
Color.FromRgb((byte) 225, (byte) 65, (byte) 55),
Color.FromRgb((byte) 53, (byte) 136, (byte) 227),
Color.FromRgb((byte) 196, (byte) 172, (byte) 44),
Color.FromRgb((byte) 42, (byte) 208, (byte) 55)
};
private DispatcherTimer dispatcherTimer = new DispatcherTimer();
private string[] player_names = new string[4];
private int[] player_damages = new int[4] { 0, 0, 0, 0 };
private int[] prev_player_damages = new int[4] { 0, 0, 0, 0 };
private float[] player_damages_avg = new float[4] { 0, 0, 0, 0 };
private float monster_hp = 0;
private float monster_max_hp = 0;
private float monter_percen = 0;
private int my_seat_id = -5;
private TextBlock[] monster_hp_txt = new TextBlock[1];
private Rectangle[] damage_bar_rects = new Rectangle[4];
private TextBlock[] player_name_tbs = new TextBlock[4];
private TextBlock[] player_dmg_tbs = new TextBlock[4];
private double last_activated = MainWindow.time();
private static byte?[] pattern_1;
private static byte?[] pattern_2;
private static byte?[] pattern_3;
private static byte?[] pattern_4;
private Process game;
private bool init_finished;
private bool in_quest = false;
private DateTime first_damage = new DateTime();
private DateTime quest_end = new DateTime();
public MainWindow()
{
this.Topmost = true;
this.AllowsTransparency = true;
this.WindowStyle = WindowStyle.None;
this.Background = (Brush)Brushes.Transparent;
this.find_game_proc();
ulong[] patterns = memory.find_patterns(this.game, (IntPtr)5368725504L, (IntPtr)5452595200L, new List<byte?[]>()
{
MainWindow.pattern_1,
MainWindow.pattern_2,
MainWindow.pattern_3,
MainWindow.pattern_4
});
MainWindow.assert(patterns[0] > 5369757695UL && patterns[1] > 5369757695UL && patterns[1] > 5369757695UL && patterns[3] > 5369757695UL, "failed to locate offsets (step 1).", true);
ulong num1 = patterns[0] + (ulong)mhw.read_uint(this.game.Handle, (IntPtr)((long)patterns[0] + 2L)) + 6UL;
ulong num2 = patterns[1] + 51UL + (ulong)mhw.read_uint(this.game.Handle, (IntPtr)((long)patterns[1] + 54L)) + 7UL;
ulong num3 = patterns[2] + 15UL + (ulong)mhw.read_uint(this.game.Handle, (IntPtr)((long)patterns[2] + 15L + 2L)) + 6UL;
ulong num4 = patterns[3] + (ulong)mhw.read_uint(this.game.Handle, (IntPtr)((long)patterns[3] + 3L)) + 7UL;
Console.WriteLine(num1.ToString("X"));
Console.WriteLine(num2.ToString("X"));
Console.WriteLine(num3.ToString("X"));
Console.WriteLine(num4.ToString("X"));
MainWindow.assert(num1 > 5368725504UL && num1 < 5637144576UL && (num2 > 5368725504UL && num2 < 5637144576UL) && (num3 > 5368725504UL && num3 < 5637144576UL && num4 > 5368725504UL) && num4 < 5637144576UL, "failed to locate offsets (step 2).", true);
mhw.loc1 = (long)num1;
mhw.loc2 = (long)num2;
mhw.loc3 = (long)num3;
mhw.loc4 = (long)num4;
this.InitializeComponent();
}
private static void assert(bool flag, string reason = "", bool show_reason = true)
{
if (flag)
return;
if (show_reason)
{
int num = (int)MessageBox.Show("assertion failed: " + reason);
}
Application.Current.Shutdown();
}
private void find_game_proc()
{
IEnumerable<Process> source = ((IEnumerable<Process>)Process.GetProcesses()).Where<Process>((Func<Process, bool>)(x => x.ProcessName == "MonsterHunterWorld"));
MainWindow.assert(source.Count<Process>() == 1, "frm_main_load: #proc not 1.", true);
this.game = source.FirstOrDefault<Process>();
}
private void update_tick(object sender, EventArgs e)
{
if (this.game.HasExited)
Application.Current.Shutdown();
if (!this.init_finished)
return;
this.monster_hp = mhw.get_monster_hp(this.game);
this.monster_max_hp = mhw.get_monster_max_hp(this.game);
//Console.WriteLine("monster_hp = " + monster_hp);
if (this.monster_max_hp == 0)
this.monster_hp_txt[0].Text = "";
else
{
this.monter_percen = (this.monster_hp / this.monster_max_hp) * 100;
this.monster_hp_txt[0].Text = this.monster_hp + "/" + this.monster_max_hp + "( " + this.monter_percen + "% )";
}
int[] teamDmg = mhw.get_team_dmg(this.game);
string[] teamPlayerNames = mhw.get_team_player_names(this.game);
int playerSeatId = mhw.get_player_seat_id(this.game);
if (((IEnumerable<int>)teamDmg).Sum() != 0 && playerSeatId >= 0 && teamPlayerNames[0] != "")
{
if (!this.in_quest)
{
this.in_quest = true;
this.first_damage = DateTime.UtcNow;
Array.Clear(this.prev_player_damages, 0, this.prev_player_damages.Length);
Array.Clear(this.player_damages, 0, this.player_damages.Length);
}
this.prev_player_damages = this.player_damages;
this.player_damages = teamDmg;
this.player_names = teamPlayerNames;
this.my_seat_id = playerSeatId;
this.update_info(false);
}
else
{
if (this.my_seat_id == -5)
return;
if (this.in_quest)
{
this.in_quest = false;
Array.Clear(this.player_damages_avg, 0, this.player_damages_avg.Length);
this.quest_end = DateTime.UtcNow;
}
this.update_info(true);
}
}
private void update_info(bool quest_end)
{
if (!this.init_finished)
return;
int num = ((IEnumerable<int>)this.player_damages).Sum();
if (quest_end)
{
for (int index = 0; index < 4; ++index)
{
float dps = this.player_damages[index] / (float)(this.quest_end - this.first_damage).TotalSeconds;
this.player_name_tbs[index].Text = this.player_names[index];
this.player_dmg_tbs[index].Text = this.player_names[index] == "" ? "" : this.player_damages[index].ToString() + " (" + ((float)((double)this.player_damages[index] / (double)num * 100.0)).ToString("0.0") + "%) " + dps.ToString("0.0") + " DPS ";
this.player_dmg_tbs[index].TextAlignment = TextAlignment.Right;
}
}
else
{
for (int index = 0; index < 4; ++index)
{
int new_sample = this.player_damages[index] - this.prev_player_damages[index];
this.player_damages_avg[index] -= this.player_damages_avg[index] / 8;
this.player_damages_avg[index] += new_sample / 8;
this.player_name_tbs[index].Text = this.player_names[index];
//this.player_dmg_tbs[index].Text = this.player_names[index] == "" ? "" : " " + ((float)((double)this.player_damages[index] / (double)num * 100.0)).ToString("0.0") + "% " + this.player_damages_avg[index].ToString("0.0") + " DPS ";
this.player_dmg_tbs[index].Text = this.player_names[index] == "" ? "" : this.player_damages[index].ToString() + " (" + ((float)((double)this.player_damages[index] / (double)num * 100.0)).ToString("0.0") + "%) " + this.player_damages_avg[index].ToString("0.0") + " DPS ";
this.player_dmg_tbs[index].TextAlignment = TextAlignment.Right;
}
//Console.WriteLine(this.monster_hp);
if (num == 0)
{
for (int index = 0; index < 4; ++index)
this.damage_bar_rects[index].Width = 0.0;
}
else
{
for (int index = 0; index < 4; ++index)
{
this.damage_bar_rects[index].Width = (double)this.player_damages[index] / (double)((IEnumerable<int>)this.player_damages).Max() * this.front_canvas.ActualWidth;
if (index == this.my_seat_id)
{
this.damage_bar_rects[index].StrokeThickness = 1.0;
}
else
this.damage_bar_rects[index].StrokeThickness = 0.0;
}
}
}
}
private void update_layout()
{
if (!this.init_finished)
return;
double num1 = (this.front_canvas.ActualHeight - 8.0) * 0.200000002980232;
double num2 = (this.front_canvas.ActualHeight - num1) / 3.0 - 2.0;
for (int index = 0; index < 4; ++index)
{
this.damage_bar_rects[index].Height = num1;
Canvas.SetTop((UIElement)this.damage_bar_rects[index], (double)index * num2 + 3.0);
Canvas.SetTop((UIElement)this.player_name_tbs[index], (double)index * num2 + 3.0 + 0.5 * num1 - 12.0);
Canvas.SetTop((UIElement)this.player_dmg_tbs[index], (double)index * num2 + 3.0 + 0.5 * num1 - 14.0);
Canvas.SetLeft((UIElement)this.player_dmg_tbs[index], this.front_canvas.ActualWidth - this.player_dmg_tbs[index].Width);
}
if (((IEnumerable<int>)this.player_damages).Sum() == 0)
{
for (int index = 0; index < 4; ++index)
this.damage_bar_rects[index].Width = 0.0;
}
else
{
for (int index = 0; index < 4; ++index)
{
this.damage_bar_rects[index].Width = (double)this.player_damages[index] / (double)((IEnumerable<int>)this.player_damages).Max() * this.front_canvas.ActualWidth;
if (index == this.my_seat_id)
this.damage_bar_rects[index].StrokeThickness = 1.0;
else
this.damage_bar_rects[index].StrokeThickness = 0.0;
}
}
}
private void add_monter_hp()
{
//monster hp
this.monster_hp_txt[0] = new TextBlock();
this.monster_hp_txt[0].FontSize = 16.0;
this.monster_hp_txt[0].Width = 220.0;
this.monster_hp_txt[0].Height = 40.0;
this.monster_hp_txt[0].FontWeight = FontWeights.Bold;
this.monster_hp_txt[0].Foreground = (Brush)new SolidColorBrush(Colors.White);
this.monster_hp_txt[0].Effect = (Effect)new DropShadowEffect()
{
ShadowDepth = 0.0,
Color = Colors.Black,
BlurRadius = 4.0,
Opacity = 1.0
};
Canvas.SetTop((UIElement)this.monster_hp_txt[0], 0);
Canvas.SetLeft((UIElement)this.monster_hp_txt[0], 0);
this.monster_hp_ui.Children.Add((UIElement)this.monster_hp_txt[0]);
this.monster_hp_txt[0].Text = "Monster HP Here";
//
}
private void init_canvas()
{
this.init_finished = true;
double num1 = this.front_canvas.ActualHeight * 0.200000002980232 - 1.75;
double num2 = (this.front_canvas.ActualHeight - num1) / 3.0;
this.add_monter_hp();
for (int index = 0; index < 4; ++index)
{
this.damage_bar_rects[index] = new Rectangle();
this.damage_bar_rects[index].Stroke = (Brush)new SolidColorBrush(Colors.White);
this.damage_bar_rects[index].StrokeThickness = 0.0;
this.damage_bar_rects[index].Fill = (Brush)new SolidColorBrush(MainWindow.player_colors[index]);
this.damage_bar_rects[index].Fill.Opacity = 0.65;
this.damage_bar_rects[index].Width = 200.0;
this.damage_bar_rects[index].Height = num1;
Canvas.SetTop((UIElement)this.damage_bar_rects[index], (double)index * num2);
this.front_canvas.Children.Add((UIElement)this.damage_bar_rects[index]);
this.player_name_tbs[index] = new TextBlock();
this.player_name_tbs[index].FontSize = 16.0;
this.player_name_tbs[index].Width = 220.0;
this.player_name_tbs[index].Height = 40.0;
this.player_name_tbs[index].FontWeight = FontWeights.Bold;
this.player_name_tbs[index].Foreground = (Brush)new SolidColorBrush(Colors.White);
this.player_name_tbs[index].Effect = (Effect)new DropShadowEffect()
{
ShadowDepth = 0.0,
Color = Colors.Black,
BlurRadius = 4.0,
Opacity = 1.0
};
Canvas.SetTop((UIElement)this.player_name_tbs[index], (double)index * num2 + 0.5 * num1 - 14.0);
Canvas.SetLeft((UIElement)this.player_name_tbs[index], 3.0);
this.front_canvas.Children.Add((UIElement)this.player_name_tbs[index]);
this.player_dmg_tbs[index] = new TextBlock();
this.player_dmg_tbs[index].TextAlignment = TextAlignment.Right;
//this.player_dmg_tbs[index].Background = Brushes.White;
this.player_dmg_tbs[index].Text = (index * 4000).ToString() + " (125.4%)";
this.player_dmg_tbs[index].Effect = (Effect)new DropShadowEffect()
{
ShadowDepth = 0.0,
Color = Colors.Black,
BlurRadius = 4.0,
Opacity = 1.0
};
this.player_dmg_tbs[index].FontWeight = FontWeights.Bold;
this.player_dmg_tbs[index].FontSize = 14.0;
this.player_dmg_tbs[index].Foreground = (Brush)new SolidColorBrush(Colors.White);
this.player_dmg_tbs[index].Width = 175.0;
this.player_dmg_tbs[index].Height = 40.0;
Canvas.SetTop((UIElement)this.player_dmg_tbs[index], (double)index * num2 + 0.5 * num1 - 14.0);
Canvas.SetLeft((UIElement)this.player_dmg_tbs[index], this.front_canvas.ActualWidth - this.player_dmg_tbs[index].Width);
this.front_canvas.Children.Add((UIElement)this.player_dmg_tbs[index]);
}
this.player_name_tbs[0].Text = "Drag to move this overlay";
this.player_name_tbs[1].Text = "Mouse wheel to zoom";
this.player_name_tbs[2].Text = "";
this.player_name_tbs[3].Text = "";
this.update_layout();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
this.init_canvas();
this.dispatcherTimer.Tick += new EventHandler(this.update_tick);
this.dispatcherTimer.Interval = new TimeSpan(0, 0, 0, 1, 0);
this.dispatcherTimer.Start();
this.ShowInTaskbar = false;
this.ShowInTaskbar = true;
}
private void Window_SizeChanged(object sender, SizeChangedEventArgs e)
{
this.update_layout();
}
private static double time()
{
return (DateTime.UtcNow - DateTime.MinValue).TotalSeconds;
}
private void Window_Activated(object sender, EventArgs e)
{
double num = MainWindow.time() - this.last_activated;
}
private void Window_MouseDown(object sender, MouseButtonEventArgs e)
{
try
{
if (e.LeftButton != MouseButtonState.Pressed)
return;
this.DragMove();
}
catch (Exception ex)
{
}
}
private void Window_MouseWheel(object sender, MouseWheelEventArgs e)
{
if (e.RightButton == MouseButtonState.Pressed)
{
double num = this.Width + (double)e.Delta * 0.100000001490116;
if (num <= this.MinWidth)
return;
this.Width = num;
}
else if (e.LeftButton == MouseButtonState.Pressed)
{
double num = this.Height + (double)e.Delta * 0.100000001490116;
if (num <= this.MinHeight)
return;
this.Height = num;
}
else
{
double num1 = this.Width + (double)e.Delta * 0.0700000002980232;
if (num1 > this.MinWidth)
this.Width = num1;
double num2 = this.Height + (double)e.Delta * 0.0299999993294477;
if (num2 <= this.MinHeight)
return;
this.Height = num2;
}
}
static MainWindow()
{
byte?[] nullableArray1 = new byte?[26];
nullableArray1[0] = new byte?((byte)139);
nullableArray1[1] = new byte?((byte)13);
nullableArray1[6] = new byte?((byte)35);
nullableArray1[7] = new byte?((byte)202);
nullableArray1[8] = new byte?((byte)129);
nullableArray1[9] = new byte?((byte)249);
nullableArray1[10] = new byte?((byte)0);
nullableArray1[11] = new byte?((byte)1);
nullableArray1[12] = new byte?((byte)0);
nullableArray1[13] = new byte?((byte)0);
nullableArray1[14] = new byte?((byte)115);
nullableArray1[15] = new byte?((byte)47);
nullableArray1[16] = new byte?((byte)15);
nullableArray1[17] = new byte?((byte)183);
nullableArray1[23] = new byte?((byte)193);
nullableArray1[24] = new byte?((byte)234);
nullableArray1[25] = new byte?((byte)16);
MainWindow.pattern_1 = nullableArray1;
byte?[] nullableArray2 = new byte?[58];
nullableArray2[0] = new byte?((byte)72);
nullableArray2[1] = new byte?((byte)137);
nullableArray2[2] = new byte?((byte)116);
nullableArray2[3] = new byte?((byte)36);
nullableArray2[4] = new byte?((byte)56);
nullableArray2[5] = new byte?((byte)139);
nullableArray2[6] = new byte?((byte)112);
nullableArray2[7] = new byte?((byte)24);
nullableArray2[8] = new byte?((byte)72);
nullableArray2[9] = new byte?((byte)139);
nullableArray2[15] = new byte?((byte)137);
nullableArray2[16] = new byte?((byte)136);
nullableArray2[17] = new byte?((byte)12);
nullableArray2[18] = new byte?((byte)5);
nullableArray2[19] = new byte?((byte)0);
nullableArray2[20] = new byte?((byte)0);
nullableArray2[21] = new byte?((byte)72);
nullableArray2[22] = new byte?((byte)139);
nullableArray2[28] = new byte?((byte)137);
nullableArray2[29] = new byte?((byte)144);
nullableArray2[30] = new byte?((byte)16);
nullableArray2[31] = new byte?((byte)5);
nullableArray2[32] = new byte?((byte)0);
nullableArray2[33] = new byte?((byte)0);
nullableArray2[34] = new byte?((byte)72);
nullableArray2[35] = new byte?((byte)139);
nullableArray2[41] = new byte?((byte)137);
nullableArray2[42] = new byte?((byte)152);
nullableArray2[43] = new byte?((byte)20);
nullableArray2[44] = new byte?((byte)5);
nullableArray2[45] = new byte?((byte)0);
nullableArray2[46] = new byte?((byte)0);
nullableArray2[47] = new byte?((byte)133);
nullableArray2[48] = new byte?((byte)219);
nullableArray2[49] = new byte?((byte)126);
nullableArray2[51] = new byte?((byte)72);
nullableArray2[52] = new byte?((byte)139);
MainWindow.pattern_2 = nullableArray2;
byte?[] nullableArray3 = new byte?[21];
nullableArray3[0] = new byte?((byte)178);
nullableArray3[1] = new byte?((byte)172);
nullableArray3[2] = new byte?((byte)11);
nullableArray3[3] = new byte?((byte)0);
nullableArray3[4] = new byte?((byte)0);
nullableArray3[5] = new byte?((byte)73);
nullableArray3[6] = new byte?((byte)139);
nullableArray3[7] = new byte?((byte)217);
nullableArray3[8] = new byte?((byte)139);
nullableArray3[9] = new byte?((byte)81);
nullableArray3[10] = new byte?((byte)84);
nullableArray3[11] = new byte?((byte)73);
nullableArray3[12] = new byte?((byte)139);
nullableArray3[13] = new byte?((byte)248);
nullableArray3[14] = new byte?((byte)72);
nullableArray3[15] = new byte?((byte)139);
nullableArray3[16] = new byte?((byte)13);
MainWindow.pattern_3 = nullableArray3;
byte?[] nullableArray4 = new byte?[37];
nullableArray4[0] = new byte?((byte)72);
nullableArray4[1] = new byte?((byte)139);
nullableArray4[2] = new byte?((byte)13);
nullableArray4[7] = new byte?((byte)72);
nullableArray4[8] = new byte?((byte)141);
nullableArray4[9] = new byte?((byte)84);
nullableArray4[10] = new byte?((byte)36);
nullableArray4[11] = new byte?((byte)56);
nullableArray4[12] = new byte?((byte)198);
nullableArray4[13] = new byte?((byte)68);
nullableArray4[14] = new byte?((byte)36);
nullableArray4[15] = new byte?((byte)32);
nullableArray4[16] = new byte?((byte)0);
nullableArray4[17] = new byte?((byte)77);
nullableArray4[18] = new byte?((byte)139);
nullableArray4[19] = new byte?((byte)64);
nullableArray4[20] = new byte?((byte)8);
nullableArray4[21] = new byte?((byte)232);
nullableArray4[26] = new byte?((byte)72);
nullableArray4[27] = new byte?((byte)139);
nullableArray4[28] = new byte?((byte)92);
nullableArray4[29] = new byte?((byte)36);
nullableArray4[30] = new byte?((byte)96);
nullableArray4[31] = new byte?((byte)72);
nullableArray4[32] = new byte?((byte)131);
nullableArray4[33] = new byte?((byte)196);
nullableArray4[34] = new byte?((byte)80);
nullableArray4[35] = new byte?((byte)95);
nullableArray4[36] = new byte?((byte)195);
MainWindow.pattern_4 = nullableArray4;
// MainWindow.player_colors = new Color[4]
// {
//Color.FromRgb((byte) 225, (byte) 65, (byte) 55),
//Color.FromRgb((byte) 53, (byte) 136, (byte) 227),
//Color.FromRgb((byte) 196, (byte) 172, (byte) 44),
//Color.FromRgb((byte) 42, (byte) 208, (byte) 55)
// };
}
}
}